While I think that cvs need something that would make people play them, I think that increasing credits or exp (As often suggested) is not the answer. I feel that it is already too high, and that if you play well you can get more exp than a bb (on average), as bbs fluctuate more based on attack, getting anywhere from 5k exp all the way to 200k. CV's are more shared exp reliant, and thus get more constant exp rates, unless you do something extraordinary, like 200k atk or such.
Another thing, exp for fighter whore is not broken, it just requires the skill of keeping your bbs alive while ensuring that the enemy bbs are scouted. Yesterday I was laughing at the insane amounts of exp my pcv was providing to me on average, which was something like 60-70k exp a game, while my bb required me to work more in order to hit those exp amounts, requiring either a bb6 sink or 150-200k atk. An average attack of about (idk) 50-70kish would net 30k exp.
tl;dr, exp is not broken for cvs, they just do not have the large range that bbs have because they rely on shared exp for most of the game. This is why bomber whore is not as effective (Unless you can effectively scout with your bombers), because the attack will not amount to much anyway unless you can get massive amounts of attack, which almost never happens due to the great prevalence of aa boats and the like.
On the issue of locals, I think that because locals give low level players something that can fight on an equal level (if not higher) than our t3s, which take a long time to earn, especially given the addition of pcvs, the struggles which have taken us to get past t1/t2 stage kind of dull the idea that you have finally achieved something in the game, thus detracting players. In effect, they are like "the submarines of the sky"
I suggest decreasing their attack power to match t3s, in order to make a system of:
T3 = Locals > T2 > T1
Or slightly above, where the t3 players would be able to compensate by the higher fighter skills that they have. I fully appreciate the effort to toss things up for new players, however it seems to have taken a turn like subs.
Looking at the stats, locals have approximately 2.5 times more attack power of the t3s of their respective nations. It has been said that the defensive power has been decreased to compensate, however I do not think that this is a good compensation because if our planes are dying too quickly to land hits on the locals, then there is a null disadvantage. Similarly, aa is useless because of their insane speeds and low fuel rates, another point rendering the defense point null. To rectify this, if locals were to get a firepower nerf, make their defense power similar or just slightly lower than the other fighters.
-Lower firepower to approx. T3 level -Increased defensive power -In other words, make them perform like lower level t3s which should in theory be able to stand up to t3s and with proper micro (This is important), beat them.
This in turn teaches new cv players to micro their planes in order to beat others, without the spamming planes into enemy planes with either no hope (t1s) or knowing with confidence that their planes will win (Locals).
Thanks if you read this far
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