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  • make mercenaries in HA bannable

    08. 02. 2009 08:01

free3play
well basically its just not right.

so we should make mercenaries in HA bannable.

edit: like this so much i want this to be the main aspect thanks sait

imple solution to this would be to make the penalty for leaving and re signing with
other fleets increase .. also to charge a monetary fee to the person who dose it.

As an example if you leave your fleet and join a new fleet it costs you the first time
in 2 months 200K and 7 days then if you do it again the amount and time penalty
increases say to 2 weeks and 600K make it so there is a 2 or three month reset
meaning that you have to stay in a fleet or fleet less for this period before it costs
you nothing again to sign.

This way the Merc's will cost more and more and over time be harder to find as their
fees will become to much for the opposing fleets to afford. the costs of a HA will
increase having to pay for guys to not only join the fleet but to declare ...

this will also slow serial fleet jumping on a whim people will think about it more and
do it less.
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  • Re : make mercenaries in HA bannable

    08. 04. 2009 07:54

Winterx
"(...) Please make the Recommendations and leave it there."

Too bad so many people didn't come to that conclusion earlier, including the author of the
above quote ; )

To clarify this: Swapping, even if en mass, from one fleet to another is not "against the
rules" in any way, as suggested a coupple of times in this particular thread as well as
in those related. Nor are we dealing with so called 'fake fleets' here, since all of
those mentioned are of a size above the minimum requirement as stated in the HA
rules.

If anything it is the lack of a feasible set of rules brought about by the constant and
half baked changes to HA since its more than puny reintroduction that is now troubling
people the more they are getting into it... and just as I had predicted it would quite
some time back. There has always been HA tourism... and the HA time table has,
amongst an bucket full of other aspects, not really improved the issue- if one'd call it
that.

As such its perfectly fine to suggest a change in rules where it may or may not make
sense... however, without all that tit for tat fleet bashing and the racism allegation vs.
counter allegation Mumbo Jumbo, if you please.

  • Re : make mercenaries in HA bannable

    08. 04. 2009 07:42

DoMMy94
@PepeLeBou
Why NZ should get all of those members what left ARA ?

Too much for us

  • Re : make mercenaries in HA bannable

    08. 04. 2009 07:31

PepeLeBou
@NZRogue :

Please tell me the nickname of the member of the ARA that disrespectful treatment
and arrogantly, if possible post it here for the screenshot, also solve the same
problem here, which has lacked the respect will be punished accordingly.


Free3play, LO_21 and anyone who felt offended by my initial post, I apologize, My
intention was not to refer to the original post free3play, is referred to the reply-post
post they started to mention the Spanish fleet, was a drafting error committed.

  • Re : make mercenaries in HA bannable

    08. 04. 2009 06:43

NZRogue
To Bunny's fleet - Please make the Recommendations and leave it there.

The point is made and some of the discussions had have gotten out of hand. Check our
forum about posting on this and other boards about it

In short point made - Time to leave it now

To others, please dont make it about "banishing" or "targeting" Hispanic players, that is
not where the discussion should be going. Its about the pro's and cons of fleet hopping
for the purpose of HA-regardless of which fleet on whatever server.

And what are the possible remedies for it (if any)

Cheers

Rogue

(posted on other thread also)

  • Re : make mercenaries in HA bannable

    08. 04. 2009 04:12

NZRogue
Well Shad I completely agree with you "he who lives in glasshouses etc"

Personally if it was a smaller fleet making up numbers to do a solid HA hey so be it, its
much better on the end of a fully fledged HA than chasing 20-30 people across 5 tiles for
2 hours, sound familiar?

I also agree with statements such as people jump fleets due to the design of the game - ie
smaller fleets are at an immediate disadvantage if they do not have BB6 accounts, this
does not stop the "FOD" style of HA started by Badman67

Talk to the fleet holding the harbour and make a match of it. Limit it to BB5's and go
down the harbour row, however the host reserves the right to bring out the BB6's on the
harbour tile but at least it is a bloody good match for the host and guest alike.

Instead of the arrogance ARA's senior member showed.

FG should not have to play like this or have to recruit/allow "friends" and it wasnt just
1 or 2 -5 or 6, but it wasnt 50 either.

yes back in the day fleets merged all over the place to take on Jedi or ORP or Exiles and
AE, those days are long gone, but then not quite it would seem.

Perhaps the alliance feature introduced finally could resolve these issues (or create more
lol) Who knows. Point has been well made and supported, perhaps by many more to come
perhaps not.

Its more of a current piss take seeing players leave their fleets to join only one fleet
that still practices this for the sole purpose of HA. Beat the fleet or not - God help
us if we tried the same crap, it also devalues the win (if you get it)

Also the difference between the two "conglomerates" is that our players stay with us after
HA - All of them

  • Re : make mercenaries in HA bannable

    08. 04. 2009 04:04

NosceTeIpsum
What a storm on AZ. O.O
I read all of the coments so far.

1st. Rogue I <3 you. You are by far one of the most competant FLs I have seen is a
LONG time, keep that spirit up we need it in the community.

2nd. The hispanic/south american fleets need to get a life. AND.... Talk about the
subject and not "how long it took to get to the harbor tile." Does anyone else notice
that besides there lack of knowledge in the english language? They love to brag and
make irrelevent remarks about everything.

Anyway I am 100% beside everyone other than the hispanic/south american fleets. I
am tired of them on MO as is....

  • Re : make mercenaries in HA bannable

    08. 04. 2009 02:03

DoMMy94
A fleet should just be a group of players who know against

You need to play for your Team > in GB and in HA

I dont think that Navyfield is made that for fighting 'who has the most members'

  • Re : make mercenaries in HA bannable

    08. 04. 2009 00:06

dan3762000
hmm ive made points for my case in previous posts so i guess ill just post a statement
this time.




If they need to recruit and borrow players to even try to beat a fleet, they shouldnt be
trying.

  • Re : make mercenaries in HA bannable

    08. 03. 2009 23:49

shadistic
Meh.
Conglomerate Fleet 1 is complaining about Conglomerate Fleet 2 not coinciding into a
complete conglomeration.

The racism accusation isn't correct, but the matter is not too far off. It's safe to say
that there are several different "groups" of people in NFNA. These groups, though, are
rarely restricted to a single fleet, nationality, or language. It's more about friends and
attitudes and manner. But that's not really my main point, so I won't elaborate.

Why are there people of the accused fleets saying different things? If you lend players,
you lend players. If you don't, you don't. I don't know why on one hand we have people
denying that it ever happened whereas on the other hand we have the leaders saying things like
"we only had 6 members of our fleet playing in our last HA"
and
"Thanks a lot for the help guys, that's a truly excellent video and excellent help you
gave us too, I hope in the future we'll have more of these battles with our allied
fleets." (translated from a comment on YouTube)

@ defendants in ARA: People aren't accusing you of having people join your fleet; they're
accusing you of participating in a sort of partnership to maximize one particular fleet
just for the time they do HA.

It's either morally viable or wrong. If it's okay, there's no problem. If it's wrong, how
would it be troubling to just permanently recruit everyone who plays HA with you?
Certainly it wouldn't be too much of a change if you can pull it off week after week. You
guys would be exactly like Playmates- that is, a conglomerate fleet- if you did that. I
doubt anybody (except maybe Lukas) would object.


I have 2 points for the "prosecution", though.

1. It's true that in the past, people have been swapped amongst different groups simply to
play HA. This was back when there was no fleet penalty, and I was once on the verge of
doing so myself. As I read this thread, I was planning on defending you on this issue,
saying "times have changed", but really, they haven't much. It can't be wrong just because
there's a rule to prevent it. Many of you played back in the time when it was common
practice. At first, there wasn't a huge fuss over it, but eventually, people demanded the
return of the fleet penalty. They do have a point here.

2. (rhetorical) Why should you be caring? If you really can beat them the whole time, no
matter who they bring, isn't a larger opposition a better challenge? Unless they're
beating you, what cause do you have to complain? Few people in this thread can claim to be
any sort of moral authority.

  • Re : make mercenaries in HA bannable

    08. 03. 2009 23:43

Saitaer
It was a lite hearted bash .. :-) I got in before someone who wasnt an Allie did
Hmm :-) LOL
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