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  • Ultimate SS guide for Kriegsmarine

    10. 11. 2009 03:58

Geo_Botoran
Noticed that most info is scattered into single question threads so here is the whole
thing from the top
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  • Re : Ultimate SS guide for Kriegsmarine

    03. 28. 2010 00:27

Scmoo472
SS1=km gunners level 21-43 or km torpers level 44+
SS2=km gunners level 21-43 or km torpers level 44+
SS3=km heavy torpers level 59+
SS4=km heavy torpers level 74+

  • Re : Ultimate SS guide for Kriegsmarine

    03. 22. 2010 15:33

Lazuline
Question: Can the Gunners (Classed at Level 21) use the KM SS1? Can they be the
ones to fire the Torps or do I have to wait until Level 44 (Classing them as Heavy
Torpers) before I can use the SS1?

  • Re : Ultimate SS guide for Kriegsmarine

    03. 22. 2010 06:19

darkrul
All subs have the same speed cap (40 knots) the km are easy to hit the cap and turn
faster but in the end all have the same speed 40 knots

  • Re : Ultimate SS guide for Kriegsmarine

    03. 21. 2010 17:16

Scmoo472
Danita:
"If you fail at driving a BB and/or CV, there's always a SS...
Anyone can do it."

Actually a SS is harder in the fact of killing same type ships as you, CV,s just have to
send fighters then load bombers, BB's just have to range them, (excluding km) You have to
hit the SS directly with a torp.
I want a BB driver that has never played a sub to get in a SS1 and go get 50k attack, show
me the footage and i will be convinced.

  • Re : Ultimate SS guide for Kriegsmarine

    03. 18. 2010 18:34

gwenevere
with positive and negative replies... this post helps a lot so readers can try it for
themselves of wat wer talking about here

  • Re : Ultimate SS guide for Kriegsmarine

    03. 18. 2010 03:27

Scmoo472
KM doesn't have weak torps, No nation has weak sub torps. The torps are way better that
those of the TW. I say to sticky this, I think some of the grammatical errors should be
fixed though. Its sonarMAN and repairMAN, not going for BB's is obsurd, KILL THEM ALL.
Especially for SS1 if they want to level up faster, If they get close to a BB, SHOOT THE
HECK OUT OF IT!! side note, BB's have no reason to complain when they have an SS4.
Oh and +13 potential and +12 engi is a really good for planesman. A +15 is good for
sonarman. Planesman doesn't class until 30 so it gets up to a pretty good engine stat.
SS1 with mines is amazing, Especially when you have those "blitz" great battles. You make
a line of them and DD's just blow up trying to get across.

  • Re : Ultimate SS guide for Kriegsmarine

    03. 18. 2010 03:10

Geo_Botoran
now...depends on what kind of player u are... if u care about ranking...mop up the BB
1,2,3 so you add do your sunken BB count ....if you want a challenge and help the team win
you could take on the bb6.
Now be adivsed that apart from UK BB6 and not even that all the time...high lvl BBs tend
to run no armour. That leaves room for "add bulge untill you loose a knot". Now i've had a
bad experience with a MN BB5 that after 15 torps was at full DP...and BB6 tend to have
maxbulge 255 i think not sure. So because of your not so great hitting power you will have
a tough time cracking that. If you were a IJN T4 with 8 front tubes you wouldn't have to
think about it but in your case...you make the call.
Still challenge yourself and go for the uber BB farmer :)

  • Re : Ultimate SS guide for Kriegsmarine

    03. 17. 2010 10:55

Happymeal2
Which should i shoot first?

The bb6 which can take on 3 bb4-5s by itself, or the little bb1-3 that cant even reach
my teams rushing DD... Tough question here :(

  • Re : Ultimate SS guide for Kriegsmarine

    03. 17. 2010 06:05

Wazzaby
not bad idea stick this guide, but before that, it need a upgrade and the fixen on the
original post (the first one), because now the best SS T1 is the MN not the KM (sadly
but true)

  • Re : Ultimate SS guide for Kriegsmarine

    03. 17. 2010 02:25

Geo_Botoran
permission to have this made a stickied ?
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