Well, it's been 3 years without posting in the forums, but this is enough. I myself have a KM SS3.
The success ratio for any game would be 25% top with some luck and a supportive team who tryes to keep someone alive and not just to frag.
So far, regardless of any other suggestions, wich are cool by the way, heres my share, maybe it's not too much, but it would strive for a more enjoyable and usefull SS gaming rather than being an annoyance that can be sunk for at least 80% of the ships on any game while you are on dive, and then the BBs that always enjoy to oneshoot us.
First, the Air Gauge system. I dont think it's doable to rework all the game interface just to replace it for batteries. Just because subs dont run on batteries, they use diesel engines, but the air was a real need back on those days. Despite the fact that NF dont care/relyes on historical facts, the diving time factorized by air gauge is fine.
What I do suggest, is that SS have 2 different diving depths. Let's be clear: Surfaced: Damage from everything that hits the exposed hull. Surface torps, shells and depths splash damage, etc. Not from lower torps (see below for explanation). Periscope/Snorkel Depth: here is the first step for diving. SS should take here damage from depths and surface torps, no matter if they are fired from TBs, other SS at the same depth or surface ships. Also ASW weapons should be remodelled on the N/W options to be used as shallow inmersion explosives or for depth explosions, so depending on the setting, it should hit the SS or not. At this point, the air exchange system should work with like a 50% penalty of the surface time. And the SS should be visible for everyone in a reasonable range (think that you should only see the periscope/snorkel mast). Full dive: heres the SS reign, where only other SS with sonar and FF/DD/CA should be able to see it factorizing the speed. If a sub remains still, it should not be visible for anyone, because, that's how it works. Only damage from depths and according torps fired in the same depth.
The timing for changing from one depth to another should be attached to the BO potential (like if he is giving the orders) because so far, a BO is just a tool to get the SS, then it has no use at all.
No more critical dive, it should be somehow more doable due that the GUI wont need major changes. And maybe some rework on the weights for the crew, it's utterly impossible to have some minimal and decent armor right now when we have mostly ghosted our BOs, and remove the gag guns on the deck.
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