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  • make mercenaries in HA bannable

    08. 02. 2009 08:01

free3play
well basically its just not right.

so we should make mercenaries in HA bannable.

edit: like this so much i want this to be the main aspect thanks sait

imple solution to this would be to make the penalty for leaving and re signing with
other fleets increase .. also to charge a monetary fee to the person who dose it.

As an example if you leave your fleet and join a new fleet it costs you the first time
in 2 months 200K and 7 days then if you do it again the amount and time penalty
increases say to 2 weeks and 600K make it so there is a 2 or three month reset
meaning that you have to stay in a fleet or fleet less for this period before it costs
you nothing again to sign.

This way the Merc's will cost more and more and over time be harder to find as their
fees will become to much for the opposing fleets to afford. the costs of a HA will
increase having to pay for guys to not only join the fleet but to declare ...

this will also slow serial fleet jumping on a whim people will think about it more and
do it less.
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  • Re : make mercenaries in HA bannable

    08. 03. 2009 23:36

GRUM251
PROFILE
Must be another one of those made up accounts.

  • Re : make mercenaries in HA bannable

    08. 03. 2009 23:31

Profile
Recommended even though i'm only level 1 ^^

  • Re : make mercenaries in HA bannable

    08. 03. 2009 23:16

NZRogue
Erm Sait dont bash the allies lol

  • Re : make mercenaries in HA bannable

    08. 03. 2009 23:05

Saitaer
Quote

RAMJB
Level: 11
Server: Arizona
Fleet: Regalia
Re : make mercenaries in HA bannable
08 3 2009 10:41PM
I am friends with some people in Jedi and Playmates

Thus, according to their logic, I should be allowed to join them for HA, and vice versa.

__________________________________________________________________


Have you read the topic ... if so how can you make this comment ... Just remember
ok Drugs are Bad

  • Re : make mercenaries in HA bannable

    08. 03. 2009 22:41

RAMJB
I am friends with some people in Jedi and Playmates

Thus, according to their logic, I should be allowed to join them for HA, and vice versa.

  • Re : make mercenaries in HA bannable

    08. 03. 2009 22:33

NZRogue
Correct Wind

FG has a platform to be able to do it whether or not the senior guys can hold it together
is the main problem and will make or break any fleet.

But seriously Khardam bouncing any number of players in and out of fleets to play HA is
just a piss take. Take some initiative and band them together - It takes working at but
once done a lot of fun after the dust settles =) As long as you have a mature bunch with
level heads.

Train and have fun doing it. I would much rather loose to a solid team that has been
together along time (Jedi ORP Regalia CnC etc) than to a "throw together fleet" at last
minute for the SOLE purpose of HA against whoever.

Pretty much anyone can say "hey we are playing Jedi this weekend wanna play?" so what if
you win?

If your "friends" truly wanted to play and win an event together as apart of your team -
Then at least be apart of that team and help it grow and get better, dont just slap a
bunch together for a week.

Thats the point

  • Re : make mercenaries in HA bannable

    08. 03. 2009 22:11

mbilung
i think this video can say ...............

http://www.youtube.com/watch?v=YLEnrob0V9g

taken from HA playmates attacking newyork

  • Re : make mercenaries in HA bannable

    08. 03. 2009 22:09

wind9
To sum it up:

Merger your fleets then your problem is solved.

Correcto?

=)

  • Re : make mercenaries in HA bannable

    08. 03. 2009 22:05

Saitaer
Hay now Pred if your handing out Cookies .. I WANT ONE!! ... need more people to
Support though cause i know there are alot out there :-)

  • Re : make mercenaries in HA bannable

    08. 03. 2009 22:04

z3ro112
good idea recommended :D
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