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  • Adalbert's guides on ability

    07. 06. 2007 15:41

Adalbert
As all my "formula-posts" have been recently bumped, I was approached to put
them all into one post so it could be stikied... here it is.

These guides contain advanced information. If you are just starting to play the
game please go ahead and read Obst's guides on www.nf-guides.com. That
webpage gives you all the information you need to start with. If you have done that
and
are still curious about some details, go read ahead.

Since it has quite some information, I divided it into several parts, that are posted as
replies by myself.

0) Ability - how they are calculated / base stats
1) BO's Potential - guideline length / marking distance
2) Accuracy - where's the cap, how is it calculated
3) Reload - where's the cap
4) Torpedo - reload cap
5) AAW - chance of shooting down planes at horizontal and vertical distances with
auto fire
6) Repair - Repairrate and Burnrate
7) Restore - SD
8) Engine
. A - General
. B - Overheat time
. C - Base speed
. D - natural overheat speed
. E - overheat speed with crew
9) Aircraft - not yet posted
10) Fighter - not yet posted
11) Bomber - not yet posted
12) Special Sailors
. A - Sonarmen

If you have questions or remarks to any of those posts - please send a PM to me.
Also if you think that you have found a mistake, please contact me directly as it most
probably will just be a misunderstanding and I don't want an obsolete discussion in
this post as it just blows it up and might scare ppl away.
I have not included all "proof" in this post - if you are looking for some numbers how
I came up with the formulas, feel free to look for my old posts from between 2005
and now,
and you will find more information in there.
  Index

  • Re : Adalbert's guides on ability

    02. 03. 2010 07:20

Armchair1980
Really fantastic clear and informative explanation!!!
Thumb UP.

  • Re : Adalbert's guides on ability

    02. 03. 2010 04:53

Sirianstar
this guide is a MUST. thanks for having shared this.

  • Re : Adalbert's guides on ability

    01. 28. 2010 16:30

z65258
wow. Great guide, helped me alot. Thanks!

  • Re : Adalbert's guides on ability

    01. 21. 2010 07:19

Feling
That i call a navy field class, you are very skilled to make an extended explaination
about how makes our ability in the game better an especial to new in this game like
miself. thanks adalbert

  • Re : Adalbert's guides on ability

    01. 18. 2010 15:15

pnov
Some pictures need to be reuploaded.

  • Re : Adalbert's guides on ability

    12. 19. 2009 20:37

N30061983
nice!!

  • Re : Adalbert's guides on ability

    12. 08. 2009 20:50

sitkua
1 more question about the FP,
if i only make the level 40 class on a FP,
KM FP owns all?

  • Re : Adalbert's guides on ability

    12. 08. 2009 20:40

sitkua
1 question about the FP part:
Let level 40 classing(fighter) as 1st class,
Let level 65 classing(Ace ) as 2nd class,
Let level 75 classing(Ace squad) as 3rd class.

Another guide says that fighter ability of 2nd classed FP exceed that of 1st classed at
130vets , and the if a player can put max vets, then do all the classing.

But in this guide, it says 1st classed FP beats 2nd and 3rd class with any same
composition of vets and experts.

so which one is right?

  • Re : Adalbert's guides on ability

    12. 04. 2009 01:36

Rakadazan
thanks for resticky this!

  • Re : Adalbert's guides on ability

    12. 03. 2009 17:03

Joey795
I really should've have read all of this before playing :/
But im doing all right. And i put on 100 vets and 300 experts, what do you think my cap
should be.
Great article
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