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  • Getting CV Drivers back flying again - Discussion

    05. 15. 2010 09:21

NZRogue
Hi All,

While im feeling all proactive.

Calmly and rationally - What keeps you out of your CV?

How do we get you back in your CV playing again?

Again - Please keep this clear of speculation, insults. Everyone has their right to a
viewpoint or reason, debate it but do so with reason and back it up.

If not or you cant, then leave it

Yes no doubt this has been discussed to death, but is also a major issue in NF today
resulting in games taking too long to load etc. Yes I also know there is the CV wish list
thread.

This is a temporary quick fire solution suggestion thread - Keep it short and concise

Heres a couple for you

1) Crew death
2) Player abuse (bullying and insults)
3) TB's DB's shortened range
4) Locals need resolving (?)

Added (by community)
1) Torp/DB Damage review
  Index

  • Re : Getting CV Drivers back flying again - Discussion

    08. 05. 2010 09:20

mikester
Personally I believe, now this may seem extreme but bear in mind that i've had games where
almost all 36 of my ftrs and definitely 15/20 tb (junyo) have been lost due to friendly
aa, and when asked for the aa to stop, the players just say stop whining get better
pilots. Now in many of these cases, it was my tbs returning home being chased by about 3
or 4 ftrs, and my ftrs sent out to protect the tbs, when an emden or yubari or other such
ship opened fire, when the enemy ftrs weren't even in range of their aa! as a result they
only killed my planes.

Now I don't play as an aa ship myself so correct me if i'm wrong but i gather that they
gain experts and bonus credits with aa? Ok, that's fine, but I say that because they are
being really rather incosiderate, for every friendly aircraft they shoot down, they loose
X number of experts, and if they shoot down so many in a game, they start to loose vets
as well. That, I think would be a slap round the face for many and would encourage them to
actually aim and check that there aren't any friendly ftrs or tbs or dbs etc in the area.

My thoughts are thus: for a t1 bomber, loose 75 credits (from that credit meter in the top
right, I never figured out how much that affected credits at the end of the game) and 5
experts per sailor on their ship.
t2 bomber, 75 creds and 5 experts
t3 bomber 50 creds and 3 experts

10 of any bomber and with the 10th shot down they loose 100 per bomber, 4 experts and 2
vets per sailor

Ftrs
t1-t2 100 creds and 8 experts
t3 75 creds, 5 experts and 1 vet
total of 7 ftrs to be shot down, on the 7th loose 100 creds, 8 experts and 2 vets.

All per sailor onboard.

N.B. They can go into negative credits, where and automatic contribution is made to each
cv on their team, proportional or not to how many of that cv's aircraft were shot down
i.e. if player x shot down a total of 100 friendly aircraft, ended up with -5000 credits
which at the endgame translated to say 30k, and he shot down 75 from one cv and 25 from
another, the first cv would get approx 22k extra and cv 2 gets 8k extra. or maybe this
could jam servers too much so just split it equally

I think that this system would ensure fair play to cv drivers, would encourage "friendly"
team mates to not shoot down friendly aircraft, would hopefully discourage abuse and would
mean that playing cv's would be more fair.

Of course I find it unlikely that SD would actually put this into practice, because too
many whiny little emdens and such like would start complaining, personally i think it
serves them right and that this isn't strong enough but oh well.
Also some of you may think it a little harsh, the numbers can be jumbled around a bit I
suppose

Another thing could be gaining experts and even vets when our aircraft are tk'd. They
loose sailors we gain them. They've been farming off us for too long so now I say it's our
turn!

If enough people appear to like this I may make a thread and ask everyone to recommend it,
or someone may beat me (I hope not :) )
Infact I'm going to copyright the above ideas where all numbers are replaced with
k,w,x,y,z where k,w,x,y,z is equal to any number that is eventually chosen
:)

Ok that's that rant over, but there is more unfortunately, although mostly what people
have just already said
I'll keep it brief

-Mid range cv rooms (cv 1-3)
-No auto return
-Waypoints
-Choose which units to engage
-Defend friendly Air/Sea units
-Better fuel gauge
-Mixture of formation option (v, 2 different straight lines[back and forward], finger 4 etc)
-Ability to fly temporarily above AA
This one I will briefly explain, the idea is like the subs being able to submerge below
all to stop damage, well here your planes can fly above all aa/pompoms etc, but not enemy
ftrs, for brief periods of time, instead of sustaining damage, it can use extra fuel and
fly slower or something, and it should be a hold active function i.e. you press say # and
you have to keep it held down for the aircraft to stay at the extra altittude, as soon as
you release the key the aircraft return to normal max height or original height.
-Evasive maneouvers (optional auto)
-Better glide time (ability to glide into land if they run out of fuel very close, maybe a
rookie would die but you would keep the plane)
-Cancel readying aircraft
-Emergency fighter launch (single use only button that launches a small squad of ftrs,
maybe locals, costs to use, used for preventing large waves of db to your cv/flag)
-More plane option
-Variety of ammo for tb and db (tb maybe only Japs?)
-active stats (air, bomb, ftr)
-Undecided about locals and t4s, i'm sure that if t4's were introduced then the gap
between them and t3's should be fairly small
-better turning than lower tier/lower pilot level etc ftrs and much better turning than
scouts, tb and db
-Attack pattern set up
This I shall explain as well. Instead of normal manual bombing, you can split a squad so
that x planes attack from one side or take this route and attrack these fighters and aa
while the rest go round another way and attack from the other side, could be fairly
devastating with tb, because if done correctly you could block a ship from maneuovering.
this would be more like tactics from the actual real life war, but to prevent smaller
ships just getting completely owned it should be fairly difficult to master properly so
that it takes time and skill to use. It should not be an auto option as such, but that you
can preset an attack pattern, maybe before the planes are at the target or even have
presets that you make in harbour, which the aircraft will follow, but that only amounts to
the split number, you have to manually control the aircraft as they go, much like a
standard bomb run now.
Or something along those lines

-general interface upgrade with more, easy to read information

Ok well I'm sure you'll all be happy to hear that that's me done for now.

Thankyou if you bothered reading this far

Mikester, Over ;)

  • Re : Getting CV Drivers back flying again - Discussion

    08. 01. 2010 21:55

franksm
they uses all the ftrs so there is no possibility to use a DBs or TBs.

In Korea server, Ftrs has little gas so they cannot use 8 or 9 fighter pilots. And a lot
of people uses DBs or TBs.

BEING A SUPPORT FOR BB ONLY IS NEVER FUN TO PLAY.

  • Re : Getting CV Drivers back flying again - Discussion

    08. 01. 2010 20:54

lanthanide
@bloodsky
While I too used locals when I was lower, I do take offense to CV4s that run them.
At a CV4 level, the player is supposed to have FPs that can take down others lower
than his level. I use the illustrious on the UK line, 4 T3 Fps that eat saltwater when I
deign to scout because an essex or worse Hindenburg launches locals to take out
my own planes.

Add on the problem of KM and US AA ships that prefer taking out my own planes just
when I launch and move towards the enemy line. My carrier will sit in dry-dock while
I figure out if it is truly worth using FPs for sight. Scouting for my friendly BBs is fine
as long as they can see where the shots are coming from. When AA opens up and
they do nothing, well time to move those FPs out of the line of fire.

Team goes blind but nothing we can do, still losing the occasional expert to AA fire
that rips planes to shreds. Calling for support gets boring when no ship willingly
engages the AA.

Numerous times have I diverted a bomber group from a promised hit just to kill that
annoying AA. Complaints left and right about a scout is understandable. No amount
of micromanaging can compensate for the highest level fighters. I get capped from
time to time but I manage to take down those very same fighters. I may as well
hang up my pilots when I spy no solution to the very large problem of CV4-PCVs
carrying locals.

Lanthanide

  • Re : Getting CV Drivers back flying again - Discussion

    08. 01. 2010 19:41

bloodsky
New CV drivers are forced to use locals because their T1 fighters get ZOMGWTFRAPED by t2s
and t3s, one of the reasons of low cv players.

  • Re : Getting CV Drivers back flying again - Discussion

    08. 01. 2010 13:09

sam12352
the amount of friendly plane killers just becase there is an enemy scout he wipes 8
ftrs out..

  • Re : Getting CV Drivers back flying again - Discussion

    07. 30. 2010 12:35

val24m
This problem with AAhores who TK planes is simple to solve: Make the penalty for AA TK
equal with the other TK penalties. This (simple/easy way) we'll NOT lose anymore 20 planes
because stupid AAhore who wanted to shot ONE scout.
Still, somehow i'm in great doubt that such penalty will appear in game. :/

  • Re : Getting CV Drivers back flying again - Discussion

    07. 30. 2010 02:30

Ur_0gag
I like to suggest also to get fast the loading of of bombers like times 3 to 4 compare to
fighters.

  • Re : Getting CV Drivers back flying again - Discussion

    07. 30. 2010 02:06

SA_Ka_20
what makes me put my CV to rest I got 3 KM fighters lvl 68 (not EBVE)

My T2 fighters :
-Utterly raped by T3 high level fighters, even while fighting 6 on one.
-Need 5 figheters to kill A scoot before they start turning endlessly around it.
-Raped by DCA
-6 of my fighters againts a swarm of high level bombers and I may kill 2-3 bombers if i'm
lucky before they drop their payload.

My locals :
-when they shoot they are efficient at killing bombers... they just need to do so, smg
they don't.
-can't escort/clear sky for bombers.
-useless against High level IJN FW fighter swarm

NB : What I mean by High level IJN FW fighter swarm is : ~20 ubber AA immune fighters
camping forever on me that insta kill everything I try to launch. (T2 can't do anything
since I can't launch 150 of them and locals are useless too as they got shot before firing
anyway.
Having to hit 3-4 times those fighters with KM40 120mm Heavy Explosive Anti aircraft
shells to actually shoot them down, while it's probably the best AA in game, is....

BTW : AI of scoot planes need to be changed... one scoot charging a flight of 8 fighters
is plain stupidity.
If we do that : we can't drag them anymore... solution : make them flee.
If they flee we can make them move out of useless range, without having them charging head
on to get raped at the first opportunity.


  • Re : Getting CV Drivers back flying again - Discussion

    07. 30. 2010 01:29

skullleader0
I am playing my KM / UK CV but as all TNF/GM and Server Owner knows from my support
tickets is


The MASSIVE "CV" HARRASEMENT by all players especially ON THIS SERVER!

We are the CV Capital Ship all other ships support the CV!
CV try to support BB and others!
CV are blamed for BB players who cant his 10 BB 5/6 lined up right next to them!

I am a hopless BB player I ask for FC but I look around to see how our CV FC are getting
shot down faster than they went up!

Not all CV players can drag around fc/tb/db to act as scouts like me they CRASH!

In my h44 I can fight blind not great but can hold back 2 L2 2 Yammy 2 Monty although I
die usually as we finally lit up that part of the map!

BB players have basically forgotten how to look for enemy fire in the dark part of the
map.It aint easy but you can get a shot or two into the enemy forcing them back a bit.

Friendly AA ships need punnishment for TKING any planes they come across and WE ALL KNOW
WHO THOSE PLAYERS ARE!

BB players CRYING BLIND NEEED TO KILL >>> ENEMY AA SHIPS" 1ST if they want CV air support!
Then go for the enemy BB right next to the cursed enemy AA ship!

Lately we have huge amounts of BB WITH NO SCOUTS and then they BLAME US CV PLAYERS!
####################################################
I basically have had enough abuse from player I have a new macro that goes like this
>>>>> Harrasing this CV player will automatically have this CV LEAVE THE ROOM!
So I warn the abusive player and if they persist or others join in I leave!
#######################################################
So basically most players know who they are at all levels so look at yourself take a look
around to see CV players planes being chewed up and THINK!

From what I gather from this Servers Owner Harrasement towards CV has hit Critical and
banning looks like the way Admin might have to clean up this abusive server.


  • Re : Getting CV Drivers back flying again - Discussion

    07. 28. 2010 23:27

JUGGERNAUT01
high the lvl of interceptors US to use hes in pilots having lvl 75 +
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