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  • Skeleton sonarman (for subs)?

    12. 13. 2012 23:33


Tea_Time

So. I classed my sonarman on time like a tard way back and now I don't care to level a new one. I've also heard that sonarmen can be skeleton'd. My question is- what's the soft (or hard) cap for sonarmen? What level/base/vets/experts are needed to hit said cap?

The true ability value for the cap would be the most helpful,  but I'm not sure if anyone has that, so in everyone's experiences, when can sonarmen be skeletoned? 

Do people say that they can be skeletoned simply because of the common use of those weird flying things called scouts, or does having a fully crewed sonarman really stop giving any benefits after a certain point? (Does a skeletoned sonarman ever spot as far as a fully crewed sonarman?) 

 

  • Re : Skeleton sonarman (for subs)?

    12. 15. 2012 02:10


danita

  • Re : Skeleton sonarman (for subs)?

    12. 16. 2012 02:39


normpearii

I highly suggest not ghosting on a sub: the Sonarman, Planesman and front Torper.



I normally save weight using the rear torper. Since realisticly, if its behind me I've done something wrong.

  • Re : Skeleton sonarman (for subs)?

    12. 16. 2012 17:02


Humberto20

Definetely, not. You want to keep your Sonarman Full. 

  • Re : Skeleton sonarman (for subs)?

    12. 19. 2012 05:28


wrinklednugg

no

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