2-4 BOs(Only Potential and maybe early on, repair and restore)
2-4 gunners (Look for Accuracy and Reload stats, try to have 2 matching pairs) 11/11s or any 12/11s or 11/12s work nicely, if you go for Elites, Get elite reload on all gunners, as reload caps later than accuracy and USN has 3 chances to class accuracy and reload growth.
Engineer Heavy: 6 Engineers (Engine Stat primary and secondary restore/repair), 4 Repairs (Repair Stat Primary, Restore Secondary)
(Note this setup cannot repair cap without a ton of vets)
Balanced: 5 Engineers, 5 Repairs
Repair heavy is pointless, as OH time is the key for USN.
1 or 2 scouts. (I only recommend 2 if you plan on grinding a CV, or playing a lot of 1 v 1 rooms)
Play 1 or 2 BOs up the Brooklyn, Balti lines (If you run 4 BOs, 1 up Alaska/Guam, 1 up NM)
Play 1 or 2 BOs ip the North Hampton lines (If you run 4 BOs, 1 up Portland and 1 up New Orleans, then one up Pennsylvania and one up Tennesse)
Rotate engineers and repairs to keep them near same level, keep all crew as far ahead of BOs in level as possible, you want your entire crew minus your BOs, to be 120 at or before you get the any of your BOs to 110.
Pick your favorite BO, this one will grind to 120, the rest will stop at the respective levels (Ie if you run 2 BOs, 1 will go to Nebby the other will stop being focused on after the BB3 as your crew should be 5-10 levels ahead at this point.
I personally took my Brook/Alaska/Guam/Colorado/Sodak BO to 120
my New Mexico BO to 80
my Pennsylvania BO to 81
my Tennessee BO to 80
The goal is if done correctly, with 2 BOs you crew should be in the mid 90s by the time either of your BOs hits 89
with 4, your crew should be 120 by the end of your time in the Iowa.
Once your BOs get on all seperated paths, switch back and forth as desired, don't stick to 1 BO and don't stick to the same sailors, all day long, rotate in and out of ships and rotate sailors around.
Primary set of gunners should be classed one of the following:
Acc/Acc/Acc, Acc/Rld/Acc, Rld/Rld/Acc, Acc/Acc/Rld, Rld/Acc/Acc, Rld/Acc/Rld
I recommend Acc/Rld/Acc
Secondary "AA" gunners SHOULD NOT BE CLASSED AS AA GUNNERS, usn AA gunners are broken content.
Class as: Rld/Rld/Rld, Acc/Rld/Rld, Rld/Acc/Rld
I personally used Acc/Rld/Rld. Early spread and then lay on the mid level reload.
(Note by the mid lvl 100s, regardlessly, both sets will hit both caps, its pretty hard for USN not to hit both caps)
That is all for now, is is 1 AM and I've been up for 23 hours straight...