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  • Gunner stats

    03. 11. 2013 01:21


Vostok69

Gud day to all NF vets, 
 
is it ok to use 11/11 (acc/rel) gunners as main gunners for my km ship and km bb in the future? any advice for 11/11 gunner crews to maximize its ability and performance will be appreciated.

thank you.. 

 

  • Re : Gunner stats

    03. 11. 2013 05:45


Sanitarium

the 11 11 r just fine. Of course if you dont want to spend money on the game you could aim for 12/11 or 11/12 acc rel but 11/11 would do just fine.

They all cap at the end the only place you might notice a disadvantage will be WoW were there are no caps everywhere else once you reach the cap limits you will have the same acc /rel as the next guy.

you could aim for some vets try to take advantage of the current 300% vet conv. event on the weekends.  Try to put as many experts as you can (do aa to get experts) and if you get lucky during the next events try to get some boosts for them.

have fun playing

  • Re : Gunner stats

    03. 11. 2013 06:00


Vostok69

thank you sir

  • Re : Gunner stats

    03. 12. 2013 11:25


V2CxBongRipz

You wont notice the difference after blitz as far as gunner stats. That is if they are atleast somewhat BVE or completely crap. The only thing I would advise you against is using the yellow starter sailors since it will be locked to your account forever.

 

My gunners are 10/10 for KM and have been no different then elites for a long time. The only really good thing about having better stats on gunners is that when you get to a certain point you will be able to take a significant amounts of crew off without losing ability. So the better the stats, the more you can take off without noticing.

  • Re : Gunner stats

    12. 17. 2013 16:14


steve_nichol

i have a pair of rld elites and a pair of acc elites was going to make a pair km. both boosted. but i already have a pair of 12/10 bve km will i see a difference 12/10 are at 64 now. and what would be advasntages

 

  • Re : Gunner stats

    12. 19. 2013 08:23


TG_Salihreis

Originally Posted by steve_nichol

(...)

Necro...

Since thread has already been Necro'ed by another one...


 

Use gunners with 10 acc/11rel/10rep minimum. Don't let any of these to be lower then what I suggest.

 

WaW has no Rel cap, rep cap is hard to reach in KM, and below 10 acc is too weak.

 

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