Originally Posted by BarracudaSp
Set up with all 5 guns as 3.9" Dual DP guns. Add DP/AA gunners with good reload (mine are like +29 or something). Go with the torps these other guys mentioned, though. I just wanted to mention that you can achieve insane reload using DP guns on Kuma Kai. I use the 3.9ers because the 3"ers have no range basically and I like to be able to machine gun people to death once I release my load of torps at them. XD! In terms of shells I actually shoot HE-Heavies from these guns; 3.9 duals can carry anti-ship shells. I know one does not often see a gun-whoring Kuma Kai, so this suggestion might be fairly interesting.
Much love for this ship. And my uber-armoured Donburi (21.5" belt armour now) <3
Right.
Sorry but you've entered the "you annoy me" case. Not only you do an horrid thread necro on an horrible thread before, but you also come here and try to tell people how to play a game you obviously lack a good comprehension of. At least of the IJN nation and method of classing.
Originally Posted by BarracudaSp
Set up with all 5 guns as 3.9" Dual DP guns. Add DP/AA gunners with good reload (mine are like +29 or something).
Always talk about a sailor base, never a classed ability growth. Quite simply, since all nations varies in their bonus and such, makes it much easier for people to know what the sailor looked like at creation.
DP Gunners CANNOT get a +29 rld base. EVER.
They go up to +24 ability if they are Boosted elites in reload, and they top that as armory sailor. Then accuracy and reload gets nerfed with AA-gunner classing while AAW gets boosted.
Which brings me to think you are saying AAW is DP gun reload. And its not. Its actually not activated in game.
THAT MEANS that DP gunners for IJN are NOT to be classed till LVL 62 at the SOONEST. Or it result in massive true ability loss. Ideally they are kept as ARMORY till lvl 80-85, as before that they are quite USELESS.
Originally Posted by BarracudaSp
I use the 3.9ers because the 3"ers have no range basically and I like to be able to machine gun people to death once I release my load of torps at them. XD! In terms of shells I actually shoot HE-Heavies from these guns; 3.9 duals can carry anti-ship shells
Due to previously stated facts your setup is unusable for blitzkrieg , where it could somewhat encounter success, due to the average IQ level you see there that seems to makes a carrot looks like it could come up with e=mc2 with an extra bit of water. (or it gets used with crap spread reload, and sabotaging the DP gunners future ability)
And tbh, even then. You are aware you got less firepower than some DD1?
So, we are then talking about a GB setup.
When is the last time you saw a TW ship get into DD1 range of the BB line?
Most TW get killed before they finish releasing their torps at start.
You get much better options : namely HH. Mount a sonar, and do both torp walls and ASW. now THATS actually useful to the team.
Much better than some guns that have trouble overpowering the rep rate of some BBs, even if you somewhat got in range.
Kuma class ships already have very limited displacement. So when you use it up, make sure its something that is worthy of being on the ship, especially since you need every knot you can get to start with.
Originally Posted by BarracudaSp
I know one does not often see a gun-whoring Kuma Kai, so this suggestion might be fairly interesting.
Main reason its "unusual" normally means its "crap" or " not working"