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  • Questions about classing

    08. 10. 2014 07:22


a11000123

this may be asked before but i'm really a newbie and the past data are so complicated to me so i simply ask the question

i'm playing the US navy, should i class my sailors whenever available or late classing? for which they can have better performace? 

and how many rep/res/eng sailors should i class in US navy?


i am sorry for my bad english and if my questions are repeated
and i appreciate your patience to read

 

  • Re : Questions about classing

    08. 10. 2014 14:55


Dragon_Boats

depending on how new you are .. maybe benefit from reading this :

http://fm.en.kupaisky.com/Community/Forum/View.aspx?num=22538&searchtype=4&pagecount=0&searchvalue=dragon_boats&sort=1&category=C01&page1=1



as for when to class what .. it depends on the sailor .. and your plans for it long-term ...
sometimes it can be complicated .. which is why you should research the data for specifics


how many ? ... a FULL CREW for ONE nation is usually :

3-7 BO's
5-6 ENGR's
3-4 REP's
(1) REST (optional)
1 SEAMAN
1 SONARMAN
1 PLANESMAN
(pr) TORPMEN
(pr) MAIN GUN
(pr) 2nd GUN
(pr) AA GUN (for nations with dedicated AA)
1-2 SCOUT
4-6 FTR's
2-4 TB's
2-4 DB's
(1) MEDIC (optional)

  • Re : Questions about classing

    08. 11. 2014 05:16


Kilaenots

Nice way to make it simple. 
First thing I recommend your first crew be a bb. Therefore you need:
2 bo
2 pairs gunners probably classed acc rld rld
5 engies
3 reps
1 scout

Class all of these on time. 
Worry about the rest once you're going.

 

  • Re : Questions about classing

    08. 17. 2018 12:39


Piombo

Class on time your Sailors , only CVs truly can benifit from Delay classing Ftrs/ not classing past 1st Fighter Class and certian Nations AA gunners such as UK and IJN .


other then that making your crew set is option on how many you want Rep,Res,Eng etc. but rule of thunb is always have 14 sailors for you BB and or CV for the end teir result and spare BOs help to lvl your crew evenly .


Standard BB setup is 2-4 Reps , 4-8 Eng Always atleast 1 Scout , Res is Optional "Helps Prevent/Slow Burning Rate after Dmg and have 2 pairs of Gnrs on hand just so you can HH or AA .


CVs can be run countless ways Whore it out all Ftr/Bombers or 4/4 6/2 even Scouts are good once lvl120

SS is easy Planesmen Sonar and Torpedoman 1 or 2 depending 1-2 Rep rest Eng

P.S. US AA gnrs and AA guns suck better to use Reload Gnrs and the Normal sets of guns that coinside with the AA gun sets

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