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  • Help With Sailor Selection

    02. 27. 2015 21:44

Recommend : 0

Quenirland

I have the following [NEW] Sailors that I am looking at for "Adding to my Ship Crews"; or, for "Replacing Existing Ship Crew Sailors"; or, for "Dismissing to Find Better Sailors".

 


 
To fill out my Ship Crew Rosters, I am looking for...
 - Sailor Slot #1: CV_Restorer
 - Sailor Slot #2: TB_Pilot
 - Sailor Slot #3: TB_Pilot
 - Sailor Slot #4: TB_Pilot
 - Sailor Slot #5: CV_Fighter

Some of the above [NEW] Sailors have been Selected for the purpose of Replacing Existing Sailors.

However, I need compile the Sailors that are to be replaced.

 

  • Re : Help With Sailor Selection

    02. 27. 2015 23:12


mako089

I'll just quickly run down the things you don't need-

AAW sailors.  AAW ability is not activated.  If you want an Anti-Aircraft gunner (It is the kind you manually operate and fire), you want to look for a high reload sailor - at least +11.

So anything based on AAW ability can be dismissed.

Generally for gunners you need both Accuracy and Reload.  11/11, 12/10, 10/12 etc.

 

Your 11 based sailors are okay if you can't find anything else.  But if you must use a restore try to get a 12 but more importantly, get a high repair ability in that restore sailor.  An 11 repair + 11 restore sailor for example.

 

Try to work on one crew - for example CV, you'll earn enough credits to easily purchase high potential and high torpedo sailors as they are fairly cheap.  While it's good you are preparing for the long term haul - if you actually start playing and concentrating on one thing you'll easily be able to afford via trade some of the 12s you need.

If you do end up using the +11s - use the ones with the highest repair, then restore abilities as those attributes on all sailors contribute to the ship (unlike gun skills, pilot skills etc).  The aircraft 11 with 10 repair 10 restore you have is reasonable for example.

 

  • Re : Help With Sailor Selection

    03. 01. 2015 16:40


Quenirland

The following is everything one needs to know about my Escort Ship.

My Escort Ship





My Escort Ship Crew Assignments





My Escort Chip Crew Data


 


My Escort Ship NPC Gun Data


 


My Escort Ship Last PC Gun Used Data





If I had known that my Old Event Reward Items were available when I restarted Navy Field recently, I would have Premiumed my New Default Sailors before doing Tutorial #1.

Having read many "Returning Players Have Lost Everything" Postings, I never even considered the possibility being able to use my Old Reward Items.

I had 120 Olives from the Old Days; and, recently used 80 Olives to purchase Expert "Cards" and Veteran "Cards". I burned all of those "Cards" on HMS_Sonar; because, I wasn't seeing Submarines while Leveling these guys.

The only useful Gameplay Strategy that I could exercise, was using my Ships as Passive AAW Support while waiting for the opportunity to charge SSs & FFs & DDs that are near My Team's Battleline.

Because my Gameplay Rate of Fire was 2.0 Seconds, if I wasn't 100% accurate with my Weapons Fire Aim; then, my ship would get sunk by the 0.2 Second Rate Of Fire Opponent Ship.

Without the Olive-Boosted Experts & Veterans on my Sonarman, my Sonarman wasn't seeing Enemy Submarines that were within RN Torpedo Range of my RN Ships.

  • Re : Help With Sailor Selection

    03. 01. 2015 16:57


Quenirland

As far as Sailor Quality is concerned, this batch is pretty pathetic; except, for the 2 or 3 Sailors that I will be using for replacing Existing Sailors.

I am planning on keeping some of these Sailors; because, I would rather have Sub-Par Sailors that I can Replace than having 0 Sailors.

My current Sailor Roster includes 1 or 2 Sailors with 12 Non-POTENTIAL Attributes; and, these are the only Sailors in my Existing Sailor Crew Roster that don't have 13+ POTENTIAL.

I do have a few Sailors with two 11 Non-POTENTIAL Attributes.

I also have 1 or 2 Sailors with 15 POTENTIAL; but, they only have 10 Non-POTENTIAL Attributes.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

I have re-evaluated my CV-Pilot Combination Options; thus, my Empty Ship Crew Slot List has grown.

While readjusting my Ship Crew List, I noticed discrepancies in my CV_Fighter Pilot Slots; so, I will have to take a new look at my Fighter Sailors ro see what's going on there.

Real Life Issues has kept me away from doing anything more with Navy Field at the present moment.

  • Re : Help With Sailor Selection

    03. 02. 2015 03:59


danita

The only sailors that benefit from a high potential stat are the Planesman and to a lesser extent the Sonarman and BO ( and seaman if looking to boost the Planesman).

All other usefull sailors do  NOT use the potential stat. Dismissing sailors only for lowish potential is stupidity of the highest order.

No matter what you use your rolled sailors for, I would not settle for any sailor that doesn't have at least a 10 for repair.

  • Re : Help With Sailor Selection

    03. 02. 2015 05:06


mako089

Basics  state that with a low level sonarman you won't see subs any differently boosted or  not.  For most sailors you aren't going to see a performance difference until near or at level 60.

Everything from AAW to the R and T slots for sonar - you should have asked before actually doing it.

We aren't trying to bash you or be anti Quenir etc.  We have all made errors while playing this game.    Our feeling is that there is no need for you to make the same errors we did so ASK US.  Tell us what you plan to do and we will steer you away from mistakes we made and make things easier for you.

Your set up for the escort seems well intended but this game has its flaws and your set up is probably not the best.  Ask us what the ideal set up for an escort Emerald is + what sailors to use.

Hopefully some of things I have  been telling you are getting through.  Just ask for opinions on the best set up for certain ships, escorts, statistics for sailors before actually doing it.   Advice is free.  If you don't like what we have to say you can still do what you want but there is absolutely zero harm in asking players who have maintained a positive record over thousands of games  what they would have done.

 

Why are you still collecting 11s and 12s with high potential?

And you don't have to say "12 non potential" etc.  Because potential only matters for certain sailors, there is no reason mention it for other sailors.  If someone says +12, we all know it doesn't refer to potential ~ for example someone would say - I have some +12s to sell.  We know they mean the 12 is in reference to everything but potential.

  • Re : Help With Sailor Selection

    03. 02. 2015 08:16


rocketeer1

Engineer on an escort is kind of pointless since an escort cant OH. 

Good call on having a sonarman on your escort.    

  • Re : Help With Sailor Selection

    03. 02. 2015 21:36


Kogard

Again with Potential Stat... What's got into you...

Even CV/Escort and SS BO doesn't need Potential, they need repair & restore.

For main gunners, at least 11 acc/11 reload, For AA gunners 12 reload priority (rep/res 10).

 

"As far as Sailor Quality is concerned, this batch is pretty pathetic; except, for the 2 or 3 Sailors that I will be using for replacing Existing Sailors."

2-3? They all bad replacements. If u want to replace existing sailors, please use ur time/patiance to roll a good ones (12 in the main stat u looking for).

  • Re : Help With Sailor Selection

    03. 03. 2015 03:13


Quenirland

I examined my Naval Pilot Roster; and, did some Sailor Re-Assignments.

I haven't Dismissed any Sailor.

Some of the [NEW] Sailors in the Original Posting have been Assigned as Pilots; and, some of my Existing Pilot Sailors are now Un-Assigned.

The following is my 03-03-2015 Naval Pilot List.

 

 

  • Re : Help With Sailor Selection

    03. 03. 2015 03:46


Quenirland

Originally Posted by mako089

Why are you still collecting 11s and 12s with high potential?

And you don't have to say "12 non potential" etc.  Because potential only matters for certain sailors, there is no reason mention it for other sailors.  If someone says +12, we all know it doesn't refer to potential ~ for example someone would say - I have some +12s to sell.  We know they mean the 12 is in reference to everything but potential.



I have noticed that back in the Old Days that 12- POTENTIAL was common.

These days, seeing 10- POTENTIAL is rare.

With this Batch Of [NEW] Sailors, I didn't bother with trying to determine if I would use them or not.

I just collected 11s & 12s whenever I saw them.

I now have 2 Sailors with 11 ACCURACY & FIGHTER. My Existing Sailor has 13 POTENTIAL. The [NEW] Sailor has 11 POTENTIAL.

Before doing this Batch Of [NEW] Sailors, I was passing up 12- POTENTIAL Sailors; unless, the Sailor had a 12 Non-POTENTIAL Attribute. Basically, 13 POTENTIAL & one or more 11+ Non-POTENTIAL were my requirements.

After filling up my 50 Sailor Roster List, I would determine which Sailors I would keep and how they would be assigned; and, which Sailors I would Dismiss after my Sailor Assignments was finished.

As far as High POTENTIAL Sailors with 11+ Non-POTENTIAL Attributes, I am thinking of using these for Replacing BOs and Sonarmen and Planesman.

As far as the "HMS Crewmen" are concerned, I was trying to Level the Crew for manning my HMS Dreadnought; but, I just got fed up with the pathetic performance of the RN Ship & Crew. So, I made my HMS Emerald into an Escort Ship; then, started working on establishing a SS Crew & a CV Crews and a BB Crew.

The other day, I was in the Battle Arenas because I miss gaming. I was using what was left of my Default Sailor Collection for Hack-N-Slash Gaming. I wasn't trying to Level Up any Crew for any Ship Type or Nationality.

I am glad I kept my Old Days Default Sailors as Neutral Navy Sailors.

I am glad that I didn't burn up my Old Days Premium Sailor "Cards" like everybody was wanting me to back then.

  • Re : Help With Sailor Selection

    03. 03. 2015 03:48


Quenirland

Originally Posted by rocketeer1

Engineer on an escort is kind of pointless since an escort cant OH. 

Good call on having a sonarman on your escort.    



Yea...Need a Sonarman for Anti-Submarine Warfare.

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