Admiralhokek
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why not
km- best range, best defensive aa(short range, fast rld, nice dmg), but very low dmg (not recommend for newbies) sailors: bo, 2gunners, 2 aagunners, scout, 5 engs, 3 reps us - balanced nation sailors: bo, 2 gunners(class acc, rld, acc or acc, acc, rld), scout, 6engs, 4 reps ijn- best armorpenetration, good aa, not too big standard dmg but most crits sailors: bo, 2 gunners, scout, 2 aagunners (classed on aa at 75+lvl), 5 engs, 3 reps (possible without aa, but preferable) uk - best armor, fastest reached repcap, gooddmg, bad aa, worst pca easiest to play for new players sailors: bo, 2 gunners (reload), scout, 7 engs, 3 reps mn- best speed, best spread, good dmg, imo best bb5, nice offensive aa (best range) sailors:bo, 2 gunners, 2 aagunners, scout, 5 engs, 3 reps sn- nice range, good dmg, worst speed(few less than others) (not recommend for newbies) sailors:bo, 2 gunners, scout, 6 engs, 4reps
about cv crew i prefer 8fp and 6fp with 2db/tb, but playable is too 6db/tb +2fp dont made cv with 8 db/tb becouse than u havent any protection and u cant help other cvs with planesfight u need too 1bo, 1 seaman and 2 gunners or 2 reps seaman need best ftr stat bomber cap is easy to obtain
edit: small note: aa gunners need reload abilility not aww edit2: i can add that if u choose other than mn or km you shoud xp aaship sailors in one of this 2 nations for experting other nation sailors, i u want spend money pca+2aa+bo is finest way to get experts without buying packs from nfstore (ijn is good too, but havent as nice aaships)
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