Chapter 4: When to stop rolling.
Good. You are well underway. You may have a couple of engineers and a repairman or two. Maybe even a nice 12/11 gunner. Perhaps you found a couple of nice fighter pilots and are dreaming of your own carrier air wing by now. There’s a light cramp in your finger but It’s only been thirty minutes and you could easily go to the end of your playlist, you are sure.
WRONG.
Stop rolling immediately. You are risking Repetitive Strain Injury! You feel a cramp or a pain in that clicking finger? Take a 30 minute break. Go pet your cat, play a console game, or take a walk. Maybe there’s household chores or groceries to do. Whatever you decide, come back later.
Despite how boring it may sound, rolling is an addictive, even thrilling experience. There’s nothing quite like the rush of finding that tasty 12/12 gunner, or the immediate desire to find a matching pair!
Advanced Tactics, for professional rollers only:
The Ambidexterous Clicker.
Let your favored hand rest by clicking with your other hand. useful to extend your clicking time just a little bit longer, but watch out, your off-hand may not be as resistant to repetitive strain as your primary hand! Know yourself, Know your limits, Roll Responsibly.
The Middle Finger, the Thumbtapper, The Dead Ring(fing)er.
Some may begin clicking with their other fingers to relieve strain on the index finger. Not recommended for much the same reasons as the Ambidextrous Clicking Technique, but a useful supplementary tool to stave off that initial cramp by giving your other finger a short rest! But watch out, this awkward way of clicking may break your focus and cause you to miss that elusive last 12 engineer you’ve been going at for days now!
Chapter 5: The Dangers of Rolling
The Cambridge Dictionary defines Repetitive Strain Injury as a painful medical condition that can cause damage to the hands,wrists, upper arms, and backs, especially of people who use computers and other forms of keyboard Specific sources of discomfort have been popularly referred to by terms such as Blackberry thumb, iPod finger, mouse arm disease, PlayStation thumb, Rubik's wrist or "cuber's thumb", stylus finger, raver's wrist, and