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  • Flagship Fleetwar Rules

    06. 23. 2011 15:44


JosephLittle
This has been postponed to July 10th

 

 

  • Re : Flagship Fleetwar Rules

    06. 23. 2011 15:45


JosephLittle
Based around the fleet league rules, with some changes I wanted to experiment with. On top of that, as its a fleet war, an objective has been put in.

The General Rules will also be applied:-

http://www.opennavyfield.com/smf/index.php?topic=231.new#new

Flagship Fleet War

Date:-

July 10th
12 Midday EDT, 4pm GMT, 5pm London, 9am PDT


Map:-
No Way Out 1

Ship Limits:-

25 Ships per team
10 Capital Ship Limit per team
Max 7 BB’s/Max 5 CV’s

Capital Ship = BB or CV
Support Ship = FF/DD/CL/CA/SS

Flagship Details

One Battleship must be designated flagship; Referee's must be told before the match who and what ship is the flagship. The Flagship can be the only ship hull of its type on the team; E.g. If a H39 is picked as a flagship, you can’t use any other H39 on your team. At the start of the battle, the referee’s will announce who the flagship is for each team.

Flagship Sinking Event

When it is sunk, there is a 5 minute chance to counter attack. If the counter attack is successful, the game continues until a team is destroyed or the overall time limit is reached. If the counter attack isn’t successful, then the winner is the fleet with the remaining flagship.

Ships with or of the following nature will not be allowed to start, and will be banned once the room is closed:
No Tier 5 or above ships. No Premium CV’s.
No Tier 4 Carriers
No Soviet Nation BB/CA’s
No EBB’s
No Scouts on CV’s
No MN/SN Bombers
No MN PCA

The following ships classes are limited:
Max 1 x SS3 and 2 x SS2 OR 4 x SS2
Max 2 x TW CL.
Max 4 x Support Ships from one Nation. (Capital ships ARE not included in this limit)
Max 8 x CA Class Ship (Be it CA or PCA).
Flagship can be the only ship of its type (e.g, if your flagship is a H39, you can only run 1 x H39)

Ships breaching this rule after the room closure will be banned from the room with no substitution allowed.

Usage of the following will result in punishment during the match:
No T5 scouts (5 point penalty for the first offence, 10 point penalty for further offence or non return after 1 minute, increasing to 20 points for a second minute, and doubling for each further minute.)
No Smoke (15 point penalty for the first offence, 25 points for a further offence)
No Mines (10 Point Punishment per usage)

Repeated offences by the same player can result in forced retreating, match restart or even team disqualification in severe situations, at the discretion of the Fleet League Council.

If any of these are used to sink/save a flag ship, the punishment will be more severe and will result in a disqualification. It is up to teams to make sure ships do not have these equipped and not to use them.

It is up to the fleet leaders to analyse the opponents setup for rule breakages in the Ready room. Referee’s will be checking, however fleet leaders are expected to check also. A whole teams eyes makes everyone's lives alot easier.

Players are also encouraged to report rule breakages in Team chat to the referee's. Screenshot's or Video recordings will be taken.

Time Limit

25 minutes. If a flagship is sunk after 20 minutes have elapsed, the time limit is extended to allow the full 5 minutes counter attack. If a counter attack is successful in this time, then the remainder of the counter attack time will be played, and the winner shall be determined by a points system if ships remain on both teams.

Points System:-
The points system works out; When you sink a ship, you gain points.

BB/CV = 10 points
Support Ship = 2 points

Each fleet starts with 0 points. If a fleet receives a penalty, they can go into negative points.


Extra Time

If a fleet is not 20 or more points ahead of the opposition, extra time will occur of 5 minutes IF a flagship has not been sunk. First team to sink the enemy flagship wins. After extra time, the winner is the fleet with the most points remaining. The maximum time a match will last will be 30 minutes.

By signing up, you confirm that you have read the rules. If you don't completely understand the rules, or would like to check if something is legal, it is your responsibility to check with the Fleet League Council.

All matches are to be recorded, and by participating, you confirm that you have your permission for these recordings to be posted after the event.

Further changes may be made, a post will be made with an updated rule. It is your job to monitor this thread.

If you spot an error with the rules, it is your job to report it. Failure to do so and exploiting an error can result in a punishment at the discretion of the Fleet League Council.

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Fleet War Buque Insignia (Outdated)

Límites de buques:-
25 buques por equipo
10 buques capitales por equipo
Máximo 7 Acorazados, Máx. 5 Portaaviones

Buque capital = BB o CV
Buques de soporte = FF/DD/CL/CA/SS

Detalles del Buque Insignia

Se debe asignar a un acorazado como buque insignia, e informarle a los árbitros quién y qué buque será el buque insignia. Solo puede haber un buque de la clase del buque insignia. Por ejemplo, si eligen a un H49 como buque insignia, no pueden usar a ningún otro H39 en su equipo. Al principio de la batalla, los árbitros harán públicos el nombre y la clase del buque insignia de cada equipo.

Destrucción de un Buque Insignia

Cuando se hunda a un buque insignia, van a tener 5 minutos para contraatacar. Si el contraataque es exitoso, el partido seguirá su curso hasta que un equipo sea destruido, o bien se alcance el límite de tiempo. En cambio, si el contraataque falla, el ganador será el equipo con el buque insignia vivo.

Los siguientes buques o de naturaleza similar no están permitidos, y serán baneados cuando el room cierre:
No buques clase 5 o más, incluidos PCVs.
No portaaviones clase 4.
No BB/CAs Soviéticos (SN).
No EBBs.
No a los scout en los CVs.
No a los bombarderos Franceses(MN)/Soviéticos(SN)
No al PCA francés (Mandel).

Las siguientes clases de buques están limitadas:
Max 1 x SS3 y 2 x SS2 O 4 x SS2
Max 2 x TW CL.
Max 4 x Buques de soporte de la misma nacionalidad (no incluídos los buques capitales).
Max 8 x CA (Ya sea CA o PCA).
Sólo un buque de la clase del buque insignia.

Buques que no cumplan con estas reglas serán baneados del room luego de su cierre, sin posibilidad a ser sustituidos.

El uso de lo siguiente será penalizado durante el partido:
No scout T5 (5 puntos por la primera ofensa, 10 puntos por las siguientes o por no regresar el scout luego de 1 minuto, aumentando a 20 puntos el segundo minuto y duplicandose cada minuto siguiente).
No humo (15 puntos por la primera ofensa, 25 por las siguientes).
No minas (10 puntos por uso).

Ofensas recurrentes por parte del mismo jugador puede resultar en retirada forzada, reinicio del partido o incluso la descalificación del equipo en situationes extremas, según lo decida el consejo de la Liga.

Si cualquiera de estos puntos es usado de manera tal que resulte en un buque insignia salvado o hundido, el castigo será más severo y va a resultar en la descalificación del equipo. Es responsabilidad de los equipos que sus integrantes no tengan equipados/no usen estos puntos.

Es responsabilidad de los líderes de los equipos revisar

  • Re : Flagship Fleetwar Rules

    06. 23. 2011 15:46


JosephLittle
Signup threads and more info should come shortly.

  • Re : Flagship Fleetwar Rules

    06. 23. 2011 15:59


masc24
usuck -.- now i wont be able to make it

  • Re : Flagship Fleetwar Rules

    06. 23. 2011 17:40


Obsessed
Originally Posted by masc24
usuck -.- now i wont be able to make it


MAN. REGALIA ARE NOW DOWN TO 4 PLAYERS...

  • Re : Flagship Fleetwar Rules

    06. 23. 2011 18:26


Viper01
Wow! This many Regalians in one topic. It's a miracle! We are swarming the place.

  • Re : Flagship Fleetwar Rules

    06. 23. 2011 19:18


TheKEELER
No scouts on cvs? Always thought purpose of the cv was to provide sight/recon. 8pca is a joke. Point system is too much and will be a mess to deal with. Also what is the problem with mines? They are a part of the game are they not? Are they too OP?

  • Re : Flagship Fleetwar Rules

    06. 23. 2011 22:35


mrdugsir
Man, we can't use a H39 cause it would end up on the beach.

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