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  • lilbs tips and tactics for new CV players.

    11. 15. 2017 21:14

Recommend : 10

lilb


I'd like to write up a quick tutorial on how I CV, and what I look for when I play it.
I have gotten numerous thumbs up, so I thought I'd share my thought process and set ups for new and moderate players.

First off, I'd like to point out this is all personal experience and can be corrected on some aspects. But it really all comes down to how you want to play the game.

First off we need to think about how you want to set up your CV (Carrier).
Do you like fighters? Do you like bombers? What kind of bombers do you feel better using?
Are you an aggressive CV player, or are you trying to aim for support? There are many things that come down playing CV, like wise with any other ship you play.

First things first, you need pilots. Are you going to roll pilots or are you going to purchase some elites/ super elites? If you have the cash, I would suggest the elites/super elites because when you get into higher level CV battles, your pilots and their states mean a lot.

If youre going to roll pilots you want to aim for +12 aircraft and +12 fighter stats. But that would be in a perfect world and you may be spending a lot of time and points trying to get these. This is another benefit to purchasing Elites or Super elites from the NF store. Ultimately you do not want to aim for a combination below 11/11 (my preference). Again this really matters in the fighter power your planes will provide.

You also want to keep in mind that you will need enough pilots to keep sending planes up because your planes do have a fuel comsumption consideration, and will fall from the sky if the planes do not make it back to the CV in time, or as they get shot down from the sky from enemy/ Friendly AA, and enemy planes. Don't get upset as you lose planes, because that is the side effect of playing CV. Just like BB's lose the ammount of Shells they shoot each time.

You will want to consider 6 fighter pilots at least (my pereference). This way it gives you the basics of what you need and still room for if you want to run some bombers. The stats of the bombers run the same way as fighter pilots. You want to aim for a min of 11 aircraft and 11 bombing. Anything less you will have some issues down the road. again 12/12 is ideal but you wont always get that, but you can always keep rolling. This is where you can consider buying elites/ super elites as they come from the store ready with good stats. I would also suggest buying some prem sailors as that also helps with pilot abilities as well as many other crew members. so now we have the idea of at least 6 fps. Now remember when i mentioned its all about how you want to play. You can run all bombers or fighters or a mixture of both. Bombers offer no air protection but will grant you attack abilities, and fighters offer air protection to your bombers, your team CV bombers, and enemy planes. Fighters are also expectional scouts for when your team needs assistance in scouting the enemy team from the blindness that cripples your BB's. I highly suggest fighters as my personal opinion because a good scouting/ protector CV is a key element to the success of the team. Now you can run all bombers or all fighters or a mixture of both as mentioned before. But you will want 6-8 'Pilots'.

The amount of pilots and the ship you run is also brought into consideration. The lower the level of CV will determine the amount of planes your ship can carry, the amount of planes your ship can release at once, and with more pilots you can divide the plane preperation to all of your pilots for faster results.
Example: If you have 6 pilots, and your ship can prep and send 6 planes at once.. it would be faster to have all 6 pilots load 1 plane rather then having 1 pilots load 6 planes. We will get more into this in a after a little more explaination.

Now, Pilots have 3 key elements to their abilites, minus being Elite/Super elite or a Prem Sailor addition. You have Rookies, Experts, and Vets. Obviously the more rookies you have the less ability your pilot will have. You want to aim to keep your rookies down. Your best bet once you start getting into higher levels is to put as many vets onto your pilot as you can and keep the rest as experts. This will provide the best results. These different class players are also shown as different colors on the information of the sailor. RED= Rookies, WHITE= Experts, and GREEN= Vets. As you become more experienced, you will understand the need for VETS and EXPERTS. "How do I get vets and experts?" you ask? Well this is a simple task, but can take time. Rookies are always available, but experts can take time. You can go to the store and buy expert packs or you can get yourself an AA ship and put your pilots on there. The reason for this, as you shoot down planes you have a chance of taking 'Skilled Sailors' from the enemy planes pilots. These will slowly grow over time but will save you money. But if you have the money, I reccemend you save some time and purchse some packs. 'How do I get vets' you ask? Well that is as simple as going into your sailor information and rolling over your experts. Now this is a risky task because it is NOT a guarentee convertion. My suggestion is to wait for an event where NF will provide better conversion rates, or again, you can purchase these as well from the store. Remember, for every 10 vets you will require 100 experts. and the more vets you have.. the better the sailor will perform. REMEMBER; just like you can take other peoples sailors from their pilots.. other can take yours just as easy. You can either bite the bullet and lose the sailors, or you can also level up a MEDIC class sailor. This does NOT totally stop the loss of sailors but its there to minimize the loss to the best of that medics abilities. I keep one one me at all times just because of this. A medic is a support class sailor, and again, will aid in keeping the loss of sailors to a minimum. You can also level a support sailor called a SEAMEN. This will help boost the performance of your pilots. especially if your low on VETS. At higher levels both of these sailors help with your pilot upkeep. I usually run 2 seamen, 1 medic. but that is my pereference.

So now you have your idea on how you want to play your ship, now you have an idea on how many pilots you may need, and you have an idea on how YOU want to play your CV. You have an understanding of the importance of stats and what you need on your pilots to perform the best. Again, this is just a beginners guide, and certain things can be described in greater detail.. This is just to get you started.

As for controls, this is also pereference but this is what I've come to figure out what works best for me. At the beginning of the round I will not send all my planes at once. At this point BB's and ships below will start sending scout planes to get an idea of what ships are going where on the map. I will send about half my planes for faster plane loading. I have 6 fighters on my CV. and

 

  • Re : lilbs tips and tactics for new CV players.

    11. 16. 2017 13:28


Smellyharry

"If youre going to roll pilots you want to aim for +12 aircraft and +12 fighter stats. But that would be in a perfect world and you may be spending a lot of time and points trying to get these. This is another benefit to purchasing Elites or Super elites from the NF store. Ultimately you do not want to aim for a combination below 11/11 (my preference). Again this really matters in the fighter power your planes will provide."


That's not necessary anymore. Since 2010, i think, only your FTR stat works on FTR Pilots and BMB on BMB pilots.




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