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  • About Subs:

    09. 13. 2011 17:46

Recommend : 0

Eradicator1
Sub's role to me seems to be a bit at odds with how Navyfield works as a whole.

In Navyfield, forces are pitted against each other in a large scale deathmatch.

Submarines are stealth ships meant to pick off surface ships, such as carriers and occasionally the odd battleship.

Teams are pitted against each other in a large rectangle head to head, whereas in order to play the stealth role in this situation flanking is required. This is not possible because of the map size in combination with how spawns work. The directions and places that submarines go can be simplified to  north, south, or mid. This makes anti-sub countermeasures extremely effective.

Now, since submarines cannot play the stealth card, what else can they do?

They do what they do in current NF, which is to hide from normal damage and act as BB killers.

Ships of importance besides BBs cannot be sniped by Subs because CVs can hide so far in the back of the fleet that submarines cannot reach them, and because things that subs would be going after in traditional war, that is, supply ships and transport ships, do not exist in standard Navyfield.

The only role that Subs have right now is to act as a glorified torp launching BB counter. There is no fix to the submarine ship itself that will fix it.

I have seen a few suggestions and here is why they are unfixable.
-Reduce torp damage, increase air time
Basically an increase in air time would be a bad thing in general mostly because with the current air recharge times submarines would be untouchable. A level of vulnerability to all ship classes must be present in order to provide good game balance.

-But we can just reduce air reload!
Then submarines are reduced to one shot glass cannon. One of the best tactics I have seen is to pop a smoke in the middle and regain some air. Furthermore, it does not address the main concern with submarine gameplay. Submarines should not be engaging Battleships.
Another thing to keep in mind is that submarines need the high torp damage right now in order to do any damage since bulge negates the first wave on almost every bb2+

-Buff asw
The day asw gets buffed is the day every sub quits ever. asw is simply too easy to play, and buffs to it in its current state will not work.

In my mind it would be nice if the submarine was a counter to carriers. In turn ships of the line (FF-BB) would counter subs, and carriers are basically BB player's lifeline. A good Sub player could change the tides of battle by killing a key CV or in harbor assault, destroying apas.

The spawns are the main problem with submarines. In order to maintain the element of surprise, the angle of attack must be random.

A spawn that features head to head fighting between two teams in Navyfield will never allow for balanced submarines, or for submarines to do the role that they were intended for.

Therefore I suggest randomized spawns in a large playing area along with according buffs so that submarines and scouting will be useful.

In such an environment scouts are required to find the enemy in order to prevent flanking and backstabs and therefore swift destruction.

Submarines could provide some of all of this. They could act as underwater scouts, they would perform flanking maneuvers impeccably and therefore function in their role as the counter to CVs, which, besides other cvs, would otherwise have no counters.

In an environment where subs could affect the outcome of the game as much as any bb or cv, asw would therefore need to be very alert. The thing about random spawns in combination with a much larger map is that holes in defense are much larger, and therefore asw loses it's opness.

Submarines need a change in the mechanics of how they play, not in anything related to the actual ship (although changes in the hull would need to be added in order to balance it).

tl dr; random spawns would make for much better submarine and submarine counter gameplay.

 

  • Re : About Subs:

    09. 13. 2011 18:56


Happymeal2
Since the quote button is hiding from me...

"Ships of importance besides BBs cannot be sniped by Subs because CVs can hide so far in the back of the fleet that submarines cannot reach them, and because things that subs would be going after in traditional war, that is, supply ships and transport ships, do not exist in standard Navyfield. "

Hm. Ive killed you a few times. It was an ss4 with the air time, but ive reached and killed you a few times, and hundreds of other times on other players.

I like this alot. The only problem i see with it is that it would make games much longer, depending on how much bigger the maps got. Some wont like this because it would reduce from their precious exp, and theyd move on to something else (maybe normal rooms? :D) and the game mode that implements this would die off. On the other hand, some of the older or non-exp-orientated players would probably find it fun to have something that lasts and implements strategy elements.

  • Re : About Subs:

    09. 13. 2011 19:09


Eradicator1
Originally Posted by Happymeal2

Since the quote button is hiding from me...

"Ships of importance besides BBs cannot be sniped by Subs because CVs can hide so far in the back of the fleet that submarines cannot reach them, and because things that subs would be going after in traditional war, that is, supply ships and transport ships, do not exist in standard Navyfield. "

Hm. Ive killed you a few times. It was an ss4 with the air time, but ive reached and killed you a few times, and hundreds of other times on other players.

I like this alot. The only problem i see with it is that it would make games much longer, depending on how much bigger the maps got. Some wont like this because it would reduce from their precious exp, and theyd move on to something else (maybe normal rooms? :D) and the game mode that implements this would die off. On the other hand, some of the older or non-exp-orientated players would probably find it fun to have something that lasts and implements strategy elements.

I feel like a gametype that implements this would be more time based rather than elimination based simply because of it's nature. Mostly I was just thinking this could be a map option.

Furthermore the sub thing does not happen often and when it does it is exclusively upper tier subs. This would allow for most tiers of subs to be viable in a GB environment. The disparity in power between submarine tiers is too extreme imo

  • Re : About Subs:

    09. 14. 2011 17:52


joshmon999
Lol, in war, subs hid from normal damage and acted as BB killers if they could. Reason they couldnt: DD screen. In NF , as in RL, when BB/CV have an ASW/AA screen they are protected from Air/Sub attacks. Just like in RL. Just like in NF.

But NF =/= RL , as every tool in the game loves to point out, as if that means anything.

They didnt surround BB and CA and CV with DD/CL for the fun of it. They did it to protect the valuable ships. BB were designed to destroy any targets at extreme range, history shows us that they did this well, and they do this well in NF. They were not designed to engage or hunt SS or small ships, reload times coupled with slower turrets made engaging small targets much safer for a CA/CL.

All the tools are in this game to completely neutralize SS, and when used, they do. Easily. A person can make a new acct, play for an hour, then commence destroying ships 70+ levels higher than him, easily. But this is ok, since sometimes, an SS can have a satifsying run, and do very well.

The main reason for their OP-ness in GB is simply a lack of teamplay. Noone knows what setup anyone else is using beforehand, no-one has been selected to run ASW, or to take north/south, w/e. SO SS can get a bit OP when noone counters them. THEN, when they reach the line, what to BB do? Basically nothing,. they just keep blazing away at the enemy line and end up getting sunk. Rarely do they run. Half the time they don't even call for ASW.

SO I can understand the frustration some feel in GB, but w/e , have an ASW escort, annoying yes, but they are damn good shots with HH, and let you see them in time to run.

BUT, since what I just stated is true, there really is no excuse for leaving SS unrepresented in organized teamplay. Certain individuals leave them almost completely out of teamplay due to their "OP" status. This is ironic, because the one type of play where SS threats CAN be dealt with by a team, they are left out. If you organize ASW and they fail, it is a team failure, and you get what you deserve. But not in NF, no sir.

No, in NF, people would rather defeat SS at the negotiating table, instead of actually doing it ingame. They flaunt over and over again , their totally insane amount of time wasted and BO's leveled as a reason their opinion matters more than anyone else, and condemn anyone who disagrees as "Noob".

Funny, if "noobs" can kill SS easily, why can't the "individuals" with the most "skill"? Haven't found an answer for that one.

Naw, they just keep killing the game, driving away players, and defending an unworkable overall gameplay and progression system. Riddle me this: If hving things the way they are is the "best" thing, why does the game keep dying?

They say "noobs" would take over if certain changes were made. SO? where better to find a steady supply of food?

Naw, I think the current system is actually DESIGNED to keep players as clueless as possible for as long as possible, preserving the advantages of the few at the top. Lol, what other game has random players trying to decide by vote whether a technical answer about the game is correct, instead of a dev just saying what the answer is? (think of nearly any question about the game, then look for te answers here or anywhere else, you will see what I mean.)

This is probably going to be my last forum post. I could go on for hours, but I won't say anything tat hasnt been said by me and at least 500 other people many, many, times before. When I returned to the game and saw SS, I thought "wow! things must have changed a LOT.(not because I had some sort of chubby to own a sub, but they had stated there would NEVER be SS ingame, and actually banned it from being suggested in forums) Maybe the devs decided they wanted a real player base and some money rolling in, and told the self serving "elites" of the game to eff off, and deal with it. " Nope. Not so much. They'll just milk out the last dregs of cash from the most diehard people, until they cant cover bandwidth and server costs, then prolly let one of those people run a private server and be done with it. Sad, sad, sad.

Sad that SDE's only real apparent competition was it's most "dedicated" players.

  • Re : About Subs:

    09. 14. 2011 18:01


Eradicator1
Originally Posted by joshmon999

A really weird rant thing

Did you even read the post or do you automatically assumed that everything written about subs is negative?

And no there was only one Battleship sunken ever by submarines in World War 2

  • Re : About Subs:

    09. 14. 2011 19:17


Happymeal2
Originally Posted by Eradicator1

Originally Posted by joshmon999

A really weird rant thing

Did you even read the post or do you automatically assumed that everything written about subs is negative?

And no there was only one Battleship sunken ever by submarines in World War 2

He doesnt need to, alot of that was spot on.

"1 battleship sunk bleh woopdeedoop"

nf=/=rl

Still like the idea though

  • Re : About Subs:

    09. 14. 2011 19:21


joshmon999
Originally Posted by Eradicator1

Originally Posted by joshmon999

A really weird rant thing



And no there was only one Battleship sunken ever by submarines in World War 2


My point exactly. Why? Because they lined up 10 BB right in front of 5 enemy SS? No. Because of the DD screen. Ty for making my point. You dont need to add or subtract anything, Use what is there for the using. You'll never balance SS for a random battle, and satisfy anyone.

For fleet vs fleet battles, all the tools are there to make use of the dynamic and exciting possibilites of SS, but sadly , they have always been excluded , except for a laughable token representation. When ppl cry about SS in HA I have to set aside my laptop and laugh til my sides hurt. In HA you choose what to use, if you don't set up and use ASW, then it's your fault. Not game balance.

IMHO the most unbalanced , crazy-ass ship in the game is the Kita, hands down. Noone cries about those anymore huh?

SS do what they are supposed to do now, and so does ASW. Noone forces a BB to not have a sonar escort, not call for ASW, or refuse to run from SS, or not load HH or even AA, so you can load another 2 supports. Oh, and not have a scout for that one more support sailor, so you can cry about no vision.

And sorry if it seemed like a rant to you, but one issue leads to another and another. They are all related. The current SS-insanity is merely a symptom of what is killing this game. I can't be the only one sad to see it on life support, wasting away.

  • Re : About Subs:

    09. 14. 2011 19:53


Invinciblor
Originally Posted by joshmon999
Because of the DD screen.


While it's true that not even a light cruiser would set sail without destroyers in the late stages of WWII, American subs did make successful attacks on Japanese tankers and transports that were escorted by destroyers.

  • Re : About Subs:

    09. 14. 2011 20:16


JungleJester
I like the idea of different playing environments.

I really enjoy the game but I can see myself having breaks from time to time based on repetitiveness.

Personally I would love more strategy based scenarios. Strategy takes teamwork and understanding, which I love.


Defend the convoy / Prevent the enemy from escaping through your lines / and many better ideas I'm sure(I didn't spend time on this list) More historic scenarios (that are actually playable) better training maps

joshmon999 made some good points on this; at least imo

you do not know what other ships are equipped with

and

DESIGNED to keep players as clueless as possible for as long as possible (as a "relatively" new player I can agree to feeling lost on more then one occasion and struggling to find the information or the Training missions available I felt I needed. Although we may differ on why we think it is like this)

This is part of the main reason I started playing SS. Which imo is balanced by it's vulnerabilities weaknesses as Original Poster and others have mentioned. Easy to sink with the right tools, easy to avoid with good team communication.

Happymeal2 mentioned:

Some wont like this because it would reduce from their precious exp.

Imo if a game is not primarily fun, there is something wrong. I grind at work I play to have fun. Personally I don't even know what level my sailors are and don't care to much. Eventually they'll level up until then I have fun with what I have and what I'm up against. If I'm outmatched by skill or equipment it makes it all the more sweet that 1/10 times I do pull of something special.

But sometimes lining up in that rectangle and doing almost the same thing over and over .......... I can't help but think is there nothing more ...........

More maps and scenarios (and hopefully training) A BIG yes from me but not because of the SS. To make the game more dynamic, to increase team play, to include more variety, to increase and train different styles of play, thereby creating different challenges also.

I'm going to play a quick round or two before bed, I bet you anything it will be GB .............. nothing else gets played.

I am tired so I hope I managed to convey my ideas well enough just in case I failed somewhere, I am neither 'hating' or 'noobing' on ANYTHING!

and as previously mentioned I am a "relatively" new player. So if I'm too new or too inexperienced to understand "something" feel free to explain or not. Please be respectful and polite about it though ........

Great Original Post with a lot of thought put in and Fantastic discussion possibilities . Thank You

  • Re : About Subs:

    09. 14. 2011 20:30


Eradicator1
Take your crying somewhere else and think about the idea please....

  • Re : About Subs:

    09. 14. 2011 21:18


JungleJester
Originally Posted by Eradicator1

Did you even read the post or




Did YOU even read MY post !!

Here are some Direct Lines from your post and then mine !!

Originally Posted by Eradicator1

Therefore I suggest randomized spawns in a large playing area along with according buffs



Originally Posted by JungleJester

I like the idea of different playing environments.



Originally Posted by Eradicator1

Submarines are stealth ships meant to pick off surface ships, such as carriers and occasionally the odd battleship.

Teams are pitted against each other in a large rectangle head to head, whereas in order to play the stealth role in this situation flanking is required.



Originally Posted by JungleJester

Personally I would love more strategy based scenarios.




Originally Posted by Eradicator1

This is not possible because of the map size in combination with how spawns work



Originally Posted by JungleJester

More maps and scenarios



Originally Posted by Eradicator1

There is no fix to the submarine ship itself that will fix it.




Originally Posted by JungleJester

This is part of the main reason I started playing SS. Which imo is balanced by it's vulnerabilities



Originally Posted by Eradicator1

The only role that Subs have right now is to act as a glorified torp launching BB counter.



Originally Posted by JungleJester

to increase and train different styles of play, thereby creating different challenges also.



Originally Posted by JungleJester

Defend the convoy / Prevent the enemy from escaping through your lines / and many better ideas I'm sure(I didn't spend time on this list)



As we seem to have lost something in translation - yes I agree with your idea though not for the exact same reasons, however pretty close.

Originally Posted by Eradicator1

Take your crying somewhere else and think about the idea please....



Thank You for showing my time, ideas, opinions, thoughts and feelings as much respect as you think yours are due.

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