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  • Career CV player

    09. 14. 2011 12:35


Brahan44
Hello,
I am a IJN Career CV player. CV is my 1st line and I like to consider myself decent @ it. However, I notice that in GB1 you don't get much exp as a FW CV.  Can somone please explain to me, how EXP works in CV FW....do you get exp for scouting? shooting down planes?
Thanks,
Brahan44
Kaiser

 

  • Re : Career CV player

    09. 14. 2011 13:57


nyerkovic
Cleaned the misleading post.

I'm not 100% sure how the exp formula works now for GB1, but I can tell you the following.

FW CVs gain exp by shooting down planes, not by scouting. However, I've noticed things that increase your exp gain (NOT TESTED, just noticed by playing the last 3 weeks).

1.- Winning increases your exp gain: If you win with 3000 personal credits, you get more than loosing with the same 3000. So in this case, scouting for your team while shooting down planes, can help you in the end if your team wins.

2.- Personal Credits increase your exp by jumps: When you shoot down planes, you get personal credits and those seem to be related to your exp by jumps. I'll explain. If you shoot between 0 and 3000, you get roughly the same exp, but if you get to 5000, you seem to have a considerable jump in exp gain... and then another one when you break the 10.000 mark. (not sure the correct numbers, or the amount of jumps... but I've noticed them).


Added to that, before the GB1 and GB2 patch some weeks ago, the pros and cons for those game modes were:
- GB1: Less exp, more credits.
- GB2: More exp, less credits.

So now you probably get less exp, but you will gain way better credits.

More experienced players will be able to give better information and even correct some of the information I have posted now.

  • Re : Career CV player

    09. 14. 2011 14:44


normpearii
The way they changed the Ship Limits made for GBIs to have plenty more EXP Than GBIIs


Besides you get plenty of exp for losses in GBIs.


Issues is they changed the CV and SS EXP formulas (They shouldn't have done it.) to rediculously low versions of the previous formulas.

  • Re : Career CV player

    09. 14. 2011 16:34


Sonlirain
You get exp by shooting down enemy planes and bombing (or attacking with deck guns) enemy ships.
With a twist... torpedo damage counts only partially (compared to bombs) for some twisted SDE reasoning.

Rewards you get for bombing ships and killing aircraft seem to stack with each other so in theory:

I let's say killing 5000 credit worth of aircraft gives you 5000 exp and bombing enemy ships for 10000 damage gives you 2500 exp the doing both will give you 7500 exp.
This is why CVs often get out of their way to bomb something even if the tactical value of the target is somewhat underwhelming.

Also your exp gain relies on the performance of your teammates and several other factors like the # of enemy ships and the leangth of the battle (longer usually means better exp).

The random number god however is insane.
My PCV exp gain ranges from 29k to 49k (for a win without prem) for doing virtually the same.

  • Re : Career CV player

    09. 14. 2011 18:29


FalleNStaR
Originally Posted by Sonlirain

The random number god however is insane.
My PCV exp gain ranges from 29k to 49k (for a win without prem) for doing virtually the same.


Ive seen this too many times.

Why can't SDE produce a comprehensive guide in the game information section that explains how each game mode qualifies xp gain or loss?

  • Re : Career CV player

    09. 14. 2011 22:48


CV4LIFE
Originally Posted by FalleNStaR

Originally Posted by Sonlirain

The random number god however is insane.
My PCV exp gain ranges from 29k to 49k (for a win without prem) for doing virtually the same.


Ive seen this too many times.

Why can't SDE produce a comprehensive guide in the game information section that explains how each game mode qualifies xp gain or loss?


couldn't agree more, the only thing i have to say is that try to db something even a dd it helps ur exp alot (not literally)

  • Re : Career CV player

    09. 14. 2011 23:36


aingeal
Originally Posted by FalleNStaR

Originally Posted by Sonlirain

The random number god however is insane.
My PCV exp gain ranges from 29k to 49k (for a win without prem) for doing virtually the same.


Ive seen this too many times.

Why can't SDE produce a comprehensive guide in the game information section that explains how each game mode qualifies xp gain or loss?


As far as I understand it, CV gets a big part of their XP from shared. The bigger the BB are, the more "xp" is being given to the team for sinking them. Check if there are any BB6s in those high, and if there is only a few BB5s in those low.

  • Re : Career CV player

    09. 14. 2011 23:37


Invinciblor
The idea behind hiding exact calculations is that it avoids exploitation. Different MMOs take different approaches to formula hiding, and there's no perfect way to accomplish the goal of encouraging good behaviour.

If you make random teams and give XP only based on wins and losses, the better players have less control over their rewards. If you incentivize helpful activities like shooting enemy ships and planes, you give better players more control over their rewards, but you also encourage players to focus more on selfish behaviours than on things like scouting, and so on. So you add more incentives for the less tangible but still important activities, using complicated algorithms to determine things like how much vision you provided for your team and how much damage was dealt to ships that were only illuminated because of you. (There's another thread right now suggesting more different things that could be incentivized to encourage team play through selfish play.) But the more complicated the reward system gets, the easier it gets to game the system and abuse mechanics in ways that weren't intended.

There's at least two approaches at that point: you can give XP only based on wins and losses, which is the most thorough way to encourage teamplay--so that winning is all that matters. Except now you're back at the first problem. The other way is to make the incentives difficult to exploit by not revealing how they work. This is only partially effective, and it causes the problem you have now: you don't know if there's a better way to earn experience than what you've been doing.



I bet most players aren't happy with the way SDE does it, but I don't think many players could come up with something more popular, either, so here we are.

  • Re : Career CV player

    09. 15. 2011 00:27


Lone_RANGER
Originally Posted by Sonlirain

... torpedo damage counts only partially (compared to bombs) for some twisted SDE reasoning.


the twisted reason is ... 'the community' whined and whined about NERF THE 'OMG-OP' SUBS ...

so TORPEDO dmg and xp got nerfed .. this happens to affect ALL torpedoes .. including ship and plane versions

it basically ruined the kita which why you rarley see many in GB anymore .. also ruined the TB's for CV players

basically ...
the twisted reason is ..... SDE listening to 'the community' and nerfing based on so many whiner complaints ..

  • Re : Career CV player

    09. 15. 2011 00:53


OttoReinhold
Originally Posted by Lone_RANGER

the twisted reason is ... 'the community' whined and whined about NERF THE 'OMG-OP' SUBS .....

Didn't the torp damage = shared XP thing happen before subs were even released? Or is my memory playing tricks on me?

  • Re : Career CV player

    09. 15. 2011 03:22


normpearii
Originally Posted by OttoReinhold

Originally Posted by Lone_RANGER

the twisted reason is ... 'the community' whined and whined about NERF THE 'OMG-OP' SUBS .....

Didn't the torp damage = shared XP thing happen before subs were even released? Or is my memory playing tricks on me?

They changed torps to shared EXP a week after SS2s came out.

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