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  • seaman on BB6

    09. 16. 2011 19:51


ixixi
for the km bb6 support crew setup, I have the following plans
plan A: 5 eng, 3 rep
plan B: 4 eng, 1 seaman, 3 rep
plan C: 5 eng, 1 seaman, 2 rep

I also have a pcv with 6 lv110 fts(+11 bve 160 vets)

which plan is better? 

 

  • Re : seaman on BB6

    09. 16. 2011 20:25


aingeal
I personnally believe seaman on BB isnt worth it, altough nobody really totally understand the way a seaman works.

I use 5/3. 4/3/1 probably wouldnt be too bad, I suppose, but I'd advise you testing how exactly a seaman works, namely with engy/reps.

I wouldn't advise going under 3 rep in any BB6. 4/3 is the bare minimum.

  • Re : seaman on BB6

    09. 16. 2011 21:17


heatrr
REP rate for KM blows even at BB6 and having only 3 REP is asking for problems. imho.
Btw, I do run a Seaman on my QV .....

  • Re : seaman on BB6

    09. 17. 2011 04:53


Terriles
Plan B

  • Re : seaman on BB6

    09. 17. 2011 11:05


Vlad381
I ran a calculation on what Seaman does assuming he adds his true ability to all stats on all other sailors (my equations were taken from somewhere a bit out of date but the numbers weren't far off when compared to my actual crew).

Basically, with Seaman I got better engine performance and marginally better accuracy and reload (I'm not capped yet) but worse rep/rest.

This is quite obvious really. A dedicate Rep will add more Rep true ability on his own than the contribution of a Seaman combined across all your other crew, but the Seaman contributes to everything else, so your OH ratio and OH time true abilities improve as each of your engies "got better".

I would recommend running your own simulation to check, the differences are actually quite marginal.

the site I used for formulas is here:

http://board.twowar.com/index.php?showtopic=1437&pid=9989&mode=threaded&start=#entry9989

  • Re : seaman on BB6

    09. 17. 2011 13:31


LILITALY5179
My kaiser has 4 engys, 3 reps and 1 restorer..... restorer supposedly lets you repair back to a higher health (ive seen it happen a few times where ive been brought down to red and reparied to full health)

honestly i just have the restorer because i needed a 14th sailor quickly so i bought it way back when... but it certainly helps with rep too

  • Re : seaman on BB6

    09. 17. 2011 20:27


jigoyski
With a 4rep/4engy setup, you get good repair rate but lesser OH, with a 3rep/5engy setup you get decent repair rate and a slightly longer OH time, its up to you what you want to do (if you want a faster repair rate or longer OH). I personally have 2main, 2aa, 4reps, 6engys and a scout on my 44.

It allows me to have multiple setups, but pain to level though. ^^


A seaman might add a few % of your total repair rate/OH time but I'd rather have a support sailor (rep or engy) than a seaman on a BB. For a FW CV, a seaman is a must.

  • Re : seaman on BB6

    09. 17. 2011 22:01


aingeal
Originally Posted by LILITALY5179

My kaiser has 4 engys, 3 reps and 1 restorer..... restorer supposedly lets you repair back to a higher health (ive seen it happen a few times where ive been brought down to red and reparied to full health)

honestly i just have the restorer because i needed a 14th sailor quickly so i bought it way back when... but it certainly helps with rep too


SD allows you to repair back more of your DP.

Restorer are specialized in giving SD, and gives more than any other sailor class.

Restorer however do not allow you to breach the SD caps anymore than any other class, which is 900.

Which means, once you reach 900 SD, restorer's specialty becomes useless, especially if when removing it, you still keep 900 SD with the rest of your crew.

This is why we say restorer are useless on BBs in the mid to long run. Its why I'd take a rep over a rest anyday, or an extra engy, since its ability actually fully profits to my ship, all the way to 120.


So saying restorer allows you to repair more damage is only partially true.

The true statement would be:

The restore true ability ability of each sailors on your ship stacks and determine your SD at any given moment, and that amount caps at 900. (any extra true ability is ignored). SD determines your max repair point and the ammount of damage you can take total.


Restorers are simply the sailor specialized in giving lots of restore true ability, for ships that have limited support slot for ship support, such as CVs and SS. BBs have more than enough support slots for ship support (engy/rep) to cap it without a restorer.

  • Re : seaman on BB6

    09. 18. 2011 07:04


halladay
I am only in a H-44, but my setup "in the works" is 4 repair (3 elite, 1@ +12), 2 elite engy and 1@+12 engy, one boosted seaman and a scout (yellow). I believe my seaman had decent gunner and repairer stats (originally with +14 potential and likely +10 min on the other key stats).

At level 105, I do have to say that without my seaman (lvl 102) and putting a +11 repairer (lvl 90 ish) on, I can say that my shells "feel" less accurate (this is impression of spread only) - I have to be close to accuracy cap anyways (they are elite boosted accuracy gunners). However I believe you would get a benefit on the reload (since I am not sure KM ever hits reload cap like UK does it?). I have noticed a little quicker volley time (which has saved me numerous times). Again this is purely observational, but it was enough motivation for me to rethink my UK crew and I sold a level 75 seaman with average "run of the mill" stats (like 9s I think) in order to roll and use a new +14 pot, +11 acc/reload/repair/fighter seaman (I have a UK CV too) for my UK line.

It is a great debate that is true. I would like to thank those who do the "calculations" though. I know this take a long time to compile and it worthwhile/valuable information. We certainly can't rely on SDE to come up with it (since I doubt they even know how to read the code.....)

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