Originally Posted by rocketeer1
What would be the criteria to decide who is the "best" player?
That's the million-dollar question.
You'd need to only consider those in the top 70% or so of games played that month.
Ideally, you'd combine percentile ranks in a variety of stats, using unpublished weights to prevent people from gaming the system.
Getting specific though, you'd need separate criteria for each ship class. For example, a sub's primary stats would be total tonnage sunk for the month, and tonnage per battle. Battleships would be more accurately judged based on damage dealt/received (as a +/- rating), win/loss ratio, and accuracy for the month. CVs would be trickier, because planes lost vs. planes shot down would only determine prowess as a FW, and tonnage sunk stats would only be relevant for BWs, so they'd need to be weighted and combined in such a way that it's not automatically easier to win as either a FW or BW...
Or you could just have categories regardless of ship class, e.g. tonnage leader, W/L leader, accuracy leader, shoot-downs leader, damage +/- leader...
All this assumes those stats are available. Most of them are not. Do I think it's a good use of designer and developer time to a stat tracking system running so we can have leader boards and players of the month? No, not until the basics are working well.