I recommend. I think these plane types are good selections.
I also would suggest intermediate planes (i.e. T1.5, T2.5, T3.5) similar to the upgrades some ships can. This could allow for minor variation in guns, ammor or fuel (new colored sprites), and offer some incentive for a shortened grind to explore different planes with different characteristics. Planes with better guns maybe lose a knot or two, fuel offset, etc. Nothing dramatic, just a little more variety for low-level CVs.
I think SDE should spend more time on the aircraft control panel, the voice responses from the planes and the low fuel problem for bombers. We've also suggested depth charges and temporary sonar buoys for scouts; and fighter/bomber dual role planes, and fighter strafing of enemy shipping, escort and intercept options for bombers, way-point options for navigation; multi-bomb bombers (T3) and to remove the ability of planes to shoot backwards (except bombers w' rear gunners). Lots of opportunities to improve the product.
Note: as with all newer up-level products (BB/SS/CV/Planes/etc), it pushes the lower levels even lower into obsolescence. Careful what you wish for....
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