1) POWERLEVEL: Class to a nation at level 25, NOT level 60. Level that sailor up to whatever level you want than class as BO. POT doesn't matter since CV's can't carry long range guns. A elite restorer or elite repairer would be better.
LEVEL: Best way is the normal way from DD to CV6. But you could also powerlevel to CV3(lvl 65-70) and level the crew too in a ECL to PCA with AA to level 70 too. But you miss out on playing CV1 and CV2.
2) PILOTS: You can choose any combination of pilots you want as long as you don't choose to have only 1 FP/DB/TB pilot to load 12 planes. You need at least 2 pilots for each type. For beginners it's best to go with 6 FP and 2 DB or TB(I recommend 6 FP, 2 DB for US). You can add 1 or 2 scout too.
CREW: Medic, Seaman are not worth it. Restorer depends, although in some cases restorer is also worthless. I prefer to put a Sonarman with 2 gunners, OR 1 engy, 2 rep OR 1 engy, 1 rep, 1 res.
3)ABILITY: Fighter--> Fighter pilots, Bomber--> Dive bombers & Torpedo bombers, Aircraft--> Scouts. Was tested and confirmed by comparing planes with different bases VS AAW. So yes, elites are best now.
4) CLASSING: if you want to have between 120 vets and 200, class to "ACE Fighter"(not "SQ Leader"). If you want to have 200+ vets, class up till "Fighter". So ACE is best for most people.
See for yourself: http://img257.imageshack.us/img257/1765/habilidadfp.png
Good luck with your CV and watch out for angry BB's :)
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