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  • Drop tanks

    11. 12. 2011 05:23

Recommend : 2

WVDrummer
How about having drop tanks for scout planes available at the NF store? This would be nice, especially for those woth lower level scout planes.

 

  • Re : Drop tanks

    11. 12. 2011 06:59


Thebarrel
scouts dropping tanks? what? um.... whats a tank as what its ment as here?

  • Re : Drop tanks

    11. 12. 2011 07:27


howierulez
never heard of tanks that can swim

  • Re : Drop tanks

    11. 12. 2011 07:42


cambsguy
Originally Posted by howierulez

never heard of tanks that can swim


i have..........

http://en.wikipedia.org/wiki/DD_tank

  • Re : Drop tanks

    11. 12. 2011 07:44


cambsguy
Originally Posted by Thebarrel

scouts dropping tanks? what? um.... whats a tank as what its ment as here?


i think he wants to have exta fuel tanks so can extend the flight time of aircraft.

  • Re : Drop tanks

    11. 12. 2011 08:57


iron_mask
Originally Posted by Thebarrel

scouts dropping tanks? what? um.... whats a tank as what its ment as here?



external tanks for extending flight range ...(see the following two pics) ..

http://i132.photobucket.com/albums/q40/daywalker750/Model%20pics/Corsair/F4U-1D/5-20-08010-2.jpg

http://www.strangemilitary.com/images/content/1462.jpg

  • Re : Drop tanks

    11. 12. 2011 10:27


Tomm96
Drop tanks was used for manly fighters for giving them extra range, when you got in a fight you did drop them or you would be a easy target for the enemy (you did so with a multi role fighter to if you had a bomb)
Just look at the bf-109, fw-109 or p51 mustang

  • Re : Drop tanks

    11. 13. 2011 17:51


Ultra_Dog
I think it has merit.

I think there are a lot of good ideas that would make the planes a lot more fun.

Adding drop tanks might permit maybe 15 or 20 extra seconds of fuel. Wouldn't have too much impact on outcome of game, but allow a few more planes to return to CV. I don't think it would work with Prem.

Drop sonar buoys by scouts, would also be a cool item, but should be a prem item like smoke bombs, last about the same time.

I'd like to see upgrade planes. Like an intermediate plane, more like a copy of the same T1 or T2, but different guns, maybe slower due to weight. A new engine, drop tanks, or other feature upgrade. Offset with more weight or other negative value. A lighter and faster plane, but with less fuel and less DP, or slower and better armor. Put cannons on those planes that used them. Small variations in the same T1 thru T4 classes, but cost a little more and require a higher level. Kinda like the Atlanta/Juneau or York/Surrey upgrade. Not much, but a little better in some features. Allow for low altitude strafing of enemy war ships, about 30-40 HE. Increase AAW for ships to counter.

Add missiles to TBs, and multi-bomb loads for DBs. Planes with full bomb loads should be slower than empty bombers. Missiles would be unguided, fire and forget missiles. Distance to impact is related to altitude of plane and direction when fired. Missiles can destroy enemy planes if hit, but require aiming and correct altitude. Typical trajectory is for X duration, then arc down to impact. Approximate HE about 250.

Bombers could carry multiple bombs, but be slower and take more space on carriers.


The IJN fleet has dozens of CV models...and how many Bomber types?

  • Re : Drop tanks

    11. 13. 2011 19:27


Happymeal2
You guys are wrong, he clearly wants scouts to drop floating tanks... Its for countering the landing forces in HA >:D

Seriously, good idea. They should be long enough to get the planes some extra use, maybe finish out a dogfight or last until the next wave arrives. Nothing drastic though.

  • Re : Drop tanks

    11. 13. 2011 20:17


rocketeer1
That might be a bit rough on the tank crews.
The landing anyway.
Better to drop bombs on them.

  • Re : Drop tanks

    11. 14. 2011 10:04


WVDrummer
Originally Posted by Happymeal2


Seriously, good idea. They should be long enough to get the planes some extra use, maybe finish out a dogfight or last until the next wave arrives. Nothing drastic though.


Exactly! Just allow some range extension. Treat them like mines, buy a bundle for 40 olives or so. There are time, especially at the end of a game when there are few ships searching for each other when extra range would come in handy! I hate it when a good battle times out and we haven't finished the enemy off. :P

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