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  • KM engines need more horsepower.

    12. 10. 2011 04:14


poojawa
As the title says, KM ships just need more horsepower. Well, they need a lot of things, AA damage, Shell damage, H44 guns fixed, Fighter fuel fixed... etc. But those will never be addressed.

Currently, I run an H39, my speed after I've put the required about of bulge armor due to subs has me down to 22/33. I run with only 2 Engys, a restorer, and 3 repairers. I also use AA guns. I have 0.2 " of belt and around 160ish Bulge. No, it is not stupid to have some measure of resilence when subs can bounce my BB guns :|

Before complaints of 'herp derp, you're only suppose to put engies on KM ship' come rolling in, I have to point out to you that even if I had nothing but high-mid 80 engies I would gain only about 3-4 measly knts of overheat and maybe 3-4 seconds longer of OH. It's really not worth it when instead I can have excellent repair abilities to somewhat take some damage.

 Km BB power plant III heavy with max displacement of the H39 is 2.63 P/W because of only 181500 Horsepower. Giving the KM BB III engine say, 220000 would bump it to 3.2 P/W. The effects of the better horsepower would be unbelieveably excellent addition so the navy.



 Giving All KM engines between 20,000 to 50,000 more Horsepower would allow the only sliver of advantage KM has these days be maintained. Our guns are the weakest, Our ships with paper armor, Our battleship guns never able to block shot as well as none of them able to angle higher than 40. We don't even have the best AA guns anymore. Yes, they have fast reload, but don't have the longest range or best power. 

 The speed caps would still be there, of course. And I'm not asking to push those up. What I'm asking for is to allow KM vessels to maintain that speed superiority they're suppose to have.

 

 

  • Re : KM engines need more horsepower.

    12. 10. 2011 05:18


phantom3553
lol, you really don't play your ship right thats your problem your supports is not even right...

even my at level gnessy out run you rofl, and with your setting, your just inviting rusher to get you even sub can easily chase you now with your setting...

restorer will become useless once you reach max sd

paper armor? rofl thats ijn armor
yeah km guns got weak damage but still have the longest range except for some buggy sn guns
don't have the best aa? rofl, km still have the best aa

conclusion:
KM nation is not for you

  • Re : KM engines need more horsepower.

    12. 10. 2011 05:22


KinLuu
Your crew sucks. It is not competitive.

If you keep leveling with that setup you will run into severe problems later down the line.

Otherwise you will just be easy food for everyone else. Have fun trying out the H44 with such a retarded setup. :D

  • Re : KM engines need more horsepower.

    12. 10. 2011 05:47


freedomx192
Hiya i typed a long explanation but my browser crashed on me so yeah ill keep it short

No way. Read the guides Your doing km wrong. If u cant take it just switch nations with the BO event
Short and sweet. Oh btw since i drive both a h44 and ss3 im going to say 3 torps will take down 160 bulge flat
Km has the worst armor so dont expect godlike torp defence with your 160 bulge
Tested with an ijn ss2 vs a H44 (loaded 255 bulge) with my fleet mate took 3 torps to break all bulge
so do us a favour and throw away that bulge TY

You have given up your speed and say 3-4 knots of OH is measly <----- Nope it isnt thats the km speed advantage

So overall. Do everyone a favour and read the forums before posting these kinda threads.

Have a nice day.

PS. Speed advantage for km is proven in a controlled environment where all other nations ships and sailors have the same level and bases and same true ability etc.

  • Re : KM engines need more horsepower.

    12. 10. 2011 07:26


Monarch
Originally Posted by POOJAWA

As the title says, KM ships just need more horsepower. Well, they need a lot of things, AA damage, Shell damage, H44 guns fixed, Fighter fuel fixed... etc. But those will never be addressed.

Currently, I run an H39, my speed after I've put the required about of bulge armor due to subs has me down to 22/33. I run with only 2 Engys, a restorer, and 4 repairers. I also use AA guns. I have 0.2 " of belt and around 160ish Bulge. No, it is not stupid to have some measure of resilence when subs can bounce my BB guns :|

Before complaints of 'herp derp, you're only suppose to put engies on KM ship' come rolling in, I have to point out to you that even if I had nothing but high-mid 80 engies I would gain only about 3-4 measly knts of overheat and maybe 3-4 seconds longer of OH. It's really not worth it when instead I can have excellent repair abilities to somewhat take some damage.

Km BB power plant III heavy with max displacement of the H39 is 2.63 P/W because of only 181500 Horsepower. Giving the KM BB III engine say, 220000 would bump it to 3.2 P/W. The effects of the better horsepower would be unbelieveably excellent addition so the navy.



Giving All KM engines between 20,000 to 50,000 more Horsepower would allow the only sliver of advantage KM has these days be maintained. Our guns are the weakest, Our ships with paper armor, Our battleship guns never able to block shot as well as none of them able to angle higher than 40. We don't even have the best AA guns anymore. Yes, they have fast reload, but don't have the longest range or best power.

The speed caps would still be there, of course. And I'm not asking to push those up. What I'm asking for is to allow KM vessels to maintain that speed superiority they're suppose to have.


Just lulz.

First, 160 bulge is only going to stop 3 torpedoes and at 22/33, you can't outrun a sub even if the sub is submerged. Ideally, you want enough bulge to stop the 'Alpha' damage (the first strike of all the bow torpedoes) and have enough DP left to be able to OH away. With this set up, you will tank the first salvo easier however, you can't run and a sub can turn faster than you so you are sunk either way.

Second, engineering ability for OH time stacks linearly so if you had four engineers you would double your OH time.

Third, look at the pinned thread about KM engineers and speedcap tables.
(http://img54.imageshack.us/img54/9785/kmcaptablev4.jpg)
You will see what type and number of engineers you should have.

Fourth, the equations for speed speed are more complicated than just horsepower/weight.

Fifth, your comment about KM 'paper armour' has me worried.

Finally, you are just doing it wrong. I bet you were fine with the Andrea Dorian right?

  • Re : KM engines need more horsepower.

    12. 10. 2011 08:00


Monarch
Also, subs don't bounce shells. They just have a high resistance to large bore guns like FFs and DDs do.

  • Re : KM engines need more horsepower.

    12. 10. 2011 17:51


poojawa
Where the hell did you people get the idea 3 torps from an SS3 destroy all the bulge? Amidships, sure. that's where the damage is greatest felt. That's why you always go bow or stern on if you have to take the torp damage. By, you know, actually taking advantage of some of the mechanics it's easy to take 12 to 14 torps and still have some SD left over.

Also by 'paper armor' I meant the ship in general. Yes, Japanese is as weak if not weaker. But it often seems like Lion 2s can just sneeze at our ships and they just explode.

You people can't honestly pretend to imagine KM is fine, especially this dead-ended game where pretty much everyone has a BB4+. KM ships were designed mainly as shipping pirates and the vessels reflect that with their range and speed. They were also gameplay wise not suppose to deal with submarines. I honestly don't think they'll ever nerf the submarines submergence defense that makes my 16" shells do 40 damage (wat) on a metal tube that would be ripped apart otherwise.

KM maintains good AA volume fire and gets delicious tight groups, and can reach out to touch things. But it's very much as if the Soviets get all that plus the added range from the MN/IJN ships. KM is still a competitor in that, but just...lackluster everywhere else.

I know I need another Engy, but I'm quite disappointed that there's absolutely no alternative to be able to get even this slight buff to KM. I'm even more disappointed of the fact that pretty much all of you are just being **** for no real reason. I'll bet you people don't even apologize in game if you score a severe critical hit that kills big crew. Honor, it means nothing.

:/

  • Re : KM engines need more horsepower.

    12. 10. 2011 19:29


phillipM
poojawa your retarted


thats all

  • Re : KM engines need more horsepower.

    12. 10. 2011 20:02


Monarch
Originally Posted by poojawa

Where the hell did you people get the idea 3 torps from an SS3 destroy all the bulge? Amidships, sure. that's where the damage is greatest felt. That's why you always go bow or stern on if you have to take the torp damage. By, you know, actually taking advantage of some of the mechanics it's easy to take 12 to 14 torps and still have some SD left over.

Also by 'paper armor' I meant the ship in general. Yes, Japanese is as weak if not weaker. But it often seems like Lion 2s can just sneeze at our ships and they just explode.

You people can't honestly pretend to imagine KM is fine, especially this dead-ended game where pretty much everyone has a BB4+. KM ships were designed mainly as shipping pirates and the vessels reflect that with their range and speed. They were also gameplay wise not suppose to deal with submarines. I honestly don't think they'll ever nerf the submarines submergence defense that makes my 16" shells do 40 damage (wat) on a metal tube that would be ripped apart otherwise.

KM maintains good AA volume fire and gets delicious tight groups, and can reach out to touch things. But it's very much as if the Soviets get all that plus the added range from the MN/IJN ships. KM is still a competitor in that, but just...lackluster everywhere else.

I know I need another Engy, but I'm quite disappointed that there's absolutely no alternative to be able to get even this slight buff to KM. I'm even more disappointed of the fact that pretty much all of you are just being **** for no real reason. I'll bet you people don't even apologize in game if you score a severe critical hit that kills big crew. Honor, it means nothing.

:/


Actually, I apologize every time I kill crew.

And yes, you are getting abusive flak however, the stickies haven't changed. You could have read them and saved yourself a world of pain.

Now you need to buy sailors and have a woefully bad crew.

As bad as you think the H39 is, the H44 is going to be far, far worse.

  • Re : KM engines need more horsepower.

    12. 11. 2011 03:20


phantom3553
Originally Posted by phillipM

poojawa your retarted


thats all


+1

  • Re : KM engines need more horsepower.

    12. 11. 2011 03:32


nokia1980
Hi, im pretty new to the KM forum because ive only recently started a proper km bb (im up to Opro2 with 1st line and close to bissy on the second), and so far im plesently surprised with km so far.

I think the success of km bb depends on range and speed and if i was you i would swapat least 2 reps for 2 engs and get that extra 3-4 knots.

Looking very forward to the H39 onwards...

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