HA Infomation

Royal Navy


  • Issues with POW

    01. 26. 2012 10:42

Hello guys. I'm finding very difficult to play this ship. Ship itself is very good and fast, but i have problem to armor it  effectively.
Same with guns.  Quads  14'' L  are good, but  their  spread is just joke.  Regarding armor (for AW) setup, i pump all the armor
into the deck, but still i can do just 7.5 inch and im full at displacement. Unfortunately 7.5 is just not enough
for sufficient armoring.

I was checking previous topics, but didn't find anything. I'm so disapointed with this ship, if i knew i would go Nelly.


  • Re : Issues with POW

    01. 26. 2012 11:47

Speed is armor. use 14" normals. Your crew sound like its not good enough yet.

Tell me about your crew.

How many engineers?
How many repairs?
What lvl are they?
are they boosted?
How many veterans/experts approx?

7.5" should be sufficent.

  • Re : Issues with POW

    01. 26. 2012 19:53

i dont know ... my crew is pretty decent. got 6 engs 4 reps all +12 boosted, with 109 vets and almost full experts.

  • Re : Issues with POW

    01. 26. 2012 20:03

With nelly, you would be more dissapointing if you expect a decent spread with 16".

  • Re : Issues with POW

    01. 26. 2012 21:06

Originally Posted by skridt
Speed is armor. use 14" normals.

^^ this.

Get the thing going as fast as possible - no armour.

Get in while they're blind, land two shots on a BB, run away while you still can.

The PoW is also great for finishing a dying BB5/6. Even if there are other enemy BBs trying to cover him you can usually get in and finish them off before they can repair, and provided you don't lose OH you can usually get away.

  • Re : Issues with POW

    01. 27. 2012 00:58

7.5" stops max range KM shells, but HE from every other nation has no problem with that amount. Not until you get a lot more inside their max range will it start to bounce HE from other nationsf. Just remove it and go for all out speed.

  • Re : Issues with POW

    01. 27. 2012 05:06

Also if you prefer AW the Nelly will not break 7" of deck if you have all 3 turrets on.

  • Re : Issues with POW

    01. 27. 2012 17:02

If you continue to have problems playing POW, revert back to the UK PBB Dunkerque and ride it till Lion or Vanny.

  • Re : Issues with POW

    02. 14. 2012 15:05

The PoW is a fine ship. Its a hit and run style though and not so much a line fighter. IMO its not worth it to armor it ever since the BB234 patch. Unless you ghost the piss out of your crew, it wont do much good to armor it these days as every BB4,5 and 6 (and many BB3's) will ignore the limited amount you can stack on while vastly out ranging you as well. With this ship, speed is your biggest asset.

Personally on mine I run two quad 14"N's on the front. Just linger around a min or two after battle starts and wait till some BBs are blind or engaged with BBs on your side and while occupied, rush them. Its often quite hard for people to hit a zig-zagging BB rushing at them at 47knts pumping 14" block shots into their deck. Once you hit a few times, retreat back, recover your OH and repair while sniping smaller ships within range. Then repeat.

Also a positive for the PoW is with its speed and high turn rate, its HELL OF A LOT easier to dodge subs over say a L1 and L2 or an armored down slow slug KGV. You see torps, hit the gas and turn. Hence another reason why speed is often your best armor in this game especially with ships like the PoW and SoDak that are geared to be very fast.

  • Re : Issues with POW

    06. 13. 2012 04:53


hmmm forgot the bb345 patch thingy... no wonder i can just get 7.9" deck


but still experimenting  some settings :D, tried the L guns = spread is a little better than nelson's 16"...


tried AWing, im still fast can go 23/38 lol and got a good game sank a h44, an AD, a high level CL :D, and could have sunk a ark royal if i hadn't miss 3 salvos and didn't notice that im already at their front line lol...


going to try SWing next :D...


sorry for the necro XD lol, find POW is fun to play than Nelson

  • Re : Issues with POW

    06. 14. 2012 00:27


Use 14" Normals, it is a medium ranged gun with excellent spread. These guns are usually used with only the two front guns, which helps you reach 47 knots (or 49 knots in some cases where your sailor weight is lower).

With the speed and spread, the POW is played by rushing others, when their attention is at others. You will usually have to weave alot to confuse your attackers and to change your speeds so that you preserve your OH time.

The skills you gain from the POW (like pinpoint gunnery, weaving, battlefield awareness, speed management, etc.) will be critical for your future L1 and L2 gameplay. This is training for BB5 uberness so do it right.