Copied from my reply to The New Comunity Mananger Thread Primary Notes: THIS WOULD ONLY BE UPON INITIAL ACCOUNT CREATION Also, substats (Like the 11 substats for engineers and Repairs) can be changed to 10 instead of 11 if playbase would be more for it with those stats instead of 11/11/12s would be 10/10/12. No I mean the extra stats for sailors, not just sub crew's sailors so don't freak out misreading this. Bold this just in case.
"""""""""""""""""""""""""""""""""""""""""""""""""" 2.) Changes to New Player System. When a new account is setup, first thing to pop up when they first enter the neutral harbor: A window allowing them to pick 1 of 3 base crews these will allow new players to effectively start.
A CV Crew A BB Crew A SS Crew
These crews would be crews of 18 for BB, 14 for CV and 11 for SS
CV: 4x Pots (Stats Pot 14, rest 10) (1 named BO, rest named Potential 6x Fighters (All non-Plane stats=9, 10 Aircraft, 12 Fighter, 10 Bomber) 4x Bombers (All non-Plane stats=9, 10 Aircraft, 10 Fighter, 12 Bomber)
BB: 2x Pots (Stats Pot 14, rest 10)(Both named Bridge Operator) 2x Gunners (Stats 12 acc, 11 rld, rest 9) 2x AA Gunners (Stats 11 Acc 12 rld, 11 AAW (In-case of future AAW attempt to be fixed) Rest 9) 5x Repair (12 Repair stat, 11 restore, Rest 9) 5x Engineer (11 Repair, 11 Restore, 12 Engineer) 1x Scout (All non-Plane stats=9, 12 Aircraft, 10 Fighter/Bomber)
SS: 1x BO (Stats Pot 14, rest 10)(Named Bridge Operator) 2x Pot (Stats Pot 15, rep and Restore 10, rest 9) 3x Engineer (11 Rep, 11 Restore, 12 Engine, rest 9) 3x Repair (12 Rep, 11 Restore, rest 9) 2x Pilots (all plane stats 11, rest 9)
These changes would be to improve new player experience to hopefully make them try the game longer and hopefully in the end stick with us for while ;) """"""""""""""""""""""""""""""""""""""""""""""""""""""""""
The basic idea is to remove some of the blocks that fustrate new players that causes them to leave the game early. Removing some of these blocks (Mostly correct setup of crews) All of these crews are setup so you have multiple realistic setup options for each option. You get more than a full 6 crew for the ship type. Plus to get sailors that allow you to mess around a bit, like AA gunners and decent numbers of fighters and bombers and a mix of reps and engineers for BBs and Subs.
These sailors would be Yellow til level 75, then automaticly convert to white. This will allow players to sell off extra sailors to fund future ships only after they've played long enough to find the setup they want to run.
The Premium Starter Sets would change to the same number of each type of sailor, but all the sailors would be elites instead of the stats above to remain a competitive option.
This of course would not effect any current players, and current yellow sailors can stay yellow. The normal Roll function would still exist, aswell to new players.
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