Originally Posted by Sanitarium
it is all a matter of preference. Sima is a very nice ship if you like torping. However if you are going bb line dont forget to lvl up your gunners and your dp gunners (at some point you will need to play aa and without dp gunners it want be possible). For more info on the dp gunners and how to level them up check the forum for other threads. I ams aying this because dp gunners are very specific on classing if you want good ones.
So back to topic. u r comparing a cl with a dd. Obviously with the cl you will have more space to lvl up your sailors but you will get shot at way more. Also kuma does not offer you the same advantage the sima will offer. Sima is small agile and u can sneak in and out way better than with the kuma. I stayed in my sima until i was able to play with kitakami and i enjoyed it more. Somehow with kuma i did not do as well.
Anw as i said its all a matter of preference. Buy the ships play with them if you dont like sell them back. the credits you will loose are very minimal.
About the exp now: you should always try to keep all your crew on an average of plus - minus 8 lvl away from the lvl of your ship. So if you are on a ship lvl 50 your sailors should be around 42-58 in order to get the maximum amount of exp they can.
I dont know if you have read the start guides on this forum but anyway here it goes. For IJN BB crew you will need following sailor set up:
2 main gunners
2 DP gunners (this is optional but since IJN has one of the best aa guns and some of the best aa bb cover ships you should definetely have them)
5 engines (+12 base minimum as the growth is kind of low)
3 repairers (+12 again as you will want the best possible repairer rate)
1 scout ( don neglect to get one as IJN BBs up to BB6 have the most space for scouts)
Enjoy the game and welcome to IJN.
I talked with 2 moderators in game and they told me to make the AA Gunner an Armament Sailor and only when he gets to 1800 Reload,then I need to make him an AA Gunner and immediately a DP Gunner,is this a good way?
"About the exp now: you should always try to keep all your crew on an average of plus - minus 8 lvl away from the lvl of your ship. So if you are on a ship lvl 50 your sailors should be around 42-58 in order to get the maximum amount of exp they can."
-I didn't know that,thanks. :)
I have 1 Engine sailor so you mean I need to create 4 more Engine sailors and roll the dice until the Engine will be 12 growth?
And the same with Repair sailors? To create 2 more and roll the dice until the Repair will be 12 growth?