Well... if you plan to go FW then your crew is the best choice...
6 ft and 2 scouts is the best setup for most players...
but in my consider i run 6ft 1 scout and 1 tb...
scout can be great in pair but they have more fuel than FT so when your scouts runs out of fuel you should set your fp to enemy line just for a moment until your scout reachs the spot (scout load very fast) and that way you can always bring light to your team saving 1 pilot for bombing dutties, and in US TB is way better choice than DB...
besides up to scout 120 your scout will be really fragile and till reach 120 you might use only fighters
for supports on PCV you get 4 slots... 1 in support, 1 in BO (you can use any sailor above 104) and 2 in gunspace...
you can use sonarman, rep, rest, engys. seaman and gunners...
that depends on your playstyle more than anything else... but since SS5 you should consider putting HH (or PHH) on those gunslots... there will be many rooms in wich enemy ss will hunt for you, as you are one of his main target (with enemy SS and BB5/6)
a restorer in BO slot at that lvl will provide something like 430 SD (good base and vetted) making your ship reach 900 SD wich might help u survive 1 or 2 enemy bomber run (and there will be a lot of those)
an Engy will give your ship a lot of speed (from 42 to 40 depending on armor) and OH time and you might need it to dodge torps, bombings, and scaping from some ships, but in my personal choice if you need to dodge those your battle is lost and in GB there is no need to save the ship for next battle unlike in HA.
A rep its in my consider a bad choice, it will give you good rep hability, but if you have to choose only one (and in CV you have) SD with bad rep its better defense than good rep with low SD.
Seaman its a Must... its not overrated, it will give you something like 5 to 15% boost depending on stats lvl and vetts... you should consider a rep with +12 fighter+10 or more rest. and +10 or more rep.
Sonarman in my consider is the fail choice... if you need to spot a ss in order to hunt it with those many HH slots then start over again... just shoot in gradual till get him and save the slot for something more important like a Rest/engy
setup:
Sup: fighter / fighter / fighter / fighter / fighter / fighter / scout / scout(or TB) / Seaman
BO: engy (for HA) / restorer (for GB)
gun slots : HH (GB) PHH (HA) with 2 Gunners, of course
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final note: no need for elite gunners or restorer. with base +12 rest or +11+11 gunners you will do fine (BVE them)