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  • After 900SD Restorer=Useless

    04. 20. 2012 08:49

Recommend : 13

danita

Some people believe that Restorers do have some extra uses after the rest of your crew gives you 900SD.

Someone claimed that restorer "puts out the fire faster", despite being told that a higher repair rate stops the smoke faster.
Someone else claimed that a restorer on the crew after you reach 900SD will let you repair to a higher level, despite being told that it caps at 900SD.
All of this is in "Adalbert's Guide to Ability"

So to humor them I did a little test.

I made one crew(a BO and 3 repairers) that had just 900 SD, but had 10.5 M True ability in repairers on  board ( plus whatever the BO gave).
Then I used that same BO with 3 restorers, for a repair ability of 7408860 plus whaterever the BO gave.If SD were uncapped they would have had a SD of 2324.

Next I shot their ship with some AP, doing 9000 damage.
The repairer crew stopped smoking after about 57 seconds and was fully repaired after about 1 min 12 seconds.
The restorer crew stopped smoking after about 1 min 9 seconds and was fully repaired at about 1 min 31 seconds.
Both crews repaired to exactly the same new maximum HP.

Case closed, as it has been for years.

 

  • Re : After 900SD Restorer=Useless

    04. 20. 2012 09:26


richardphat

Title is enough +1 reccomend.

  • Re : After 900SD Restorer=Useless

    04. 20. 2012 09:31


yams42000

Yes retorers contrary to what some beleive are useless..Yes they may give you a bit higher SD at low lvl. But why waste the space? When you could be leveling an extra eng or rep.

Restorers Are basicly useless as of current active abilities.. I have had many debates with people that beleive they are very usefull. I do not understand where players get ther info from...

  • Re : After 900SD Restorer=Useless

    04. 20. 2012 09:48


mako089

It's nice to see you did a test.  Too many times we see people posting things based on "feelings" and what they think is occurring.

But you know people will still disagree, a few screenshots might close the case for good.

Then again, I don't mind having a slight advantage over the ignorant so let them believe what they will.  Notice people with certain beliefs never have any sort of proof?

  • Re : After 900SD Restorer=Useless

    04. 20. 2012 11:25


Iced8383

Originally Posted by mako089
But you know people will still disagree, a few screenshots might close the case for good.

A video would do a lot more than screenshots.  Recc

  • Re : After 900SD Restorer=Useless

    04. 24. 2012 12:53


Ultra_Dog

If you take that same test and blast that ship a second or third time. Allowing it to repair (stop smoking). Will the restore have a higher DP after multiple blasts vs the repairman?

I had understood that Restore allows DP to return to a higher position. (red marker) 

If you only test it with one shot, that may not be a complete test.

The only way to really understand what any given sailor (rep,rest) does is to unravel the code where that ability has an affect.  It should change some variable that is used when repairing, whether it be rate of repair or percentage of restoration.

Keep in mind, both repairmen and restorers have complementary abilities too.  Restorers also repair and repairmen also have restoration ability.  Lots and lots of variables at play, but your test shows pretty well that a repairman repairs faster, but not much else.

  • Re : After 900SD Restorer=Useless

    04. 24. 2012 13:47


tappo01

Originally Posted by Ultra_Dog


I had understood that Restore allows DP to return to a higher position. (red marker)


That is the effect of SD itself. Since Restorers give more SD than other sailors you can say they allow you to repair a higher amount of DP compared to an Engineer due to different restore stat. However since SD is capped as 900, it doesnt matter which crew you are using to obtain it - 10 restorers will allow the same amount of DP to be repaired as 10 engineers/10 repairmen as long as both set ups reach 900 SD.

It is obvious that 10 repairmen completely outclass 10 restorers because of the higher repair stat that will make them stop the fire sooner and repair to the max DP possible faster.

  • Re : After 900SD Restorer=Useless

    04. 25. 2012 04:19


quietcos

Originally Posted by tappo01

Originally Posted by Ultra_Dog


I had understood that Restore allows DP to return to a higher position. (red marker)


That is the effect of SD itself. Since Restorers give more SD than other sailors you can say they allow you to repair a higher amount of DP compared to an Engineer due to different restore stat. However since SD is capped as 900, it doesnt matter which crew you are using to obtain it - 10 restorers will allow the same amount of DP to be repaired as 10 engineers/10 repairmen as long as both set ups reach 900 SD.

It is obvious that 10 repairmen completely outclass 10 restorers because of the higher repair stat that will make them stop the fire sooner and repair to the max DP possible faster.



You have either failed to see ultradog's point, or your counter argument has failed to provide evidence to the contrary. I happen to agree with you (so far), but this thread seems to be more about people providing proof of their findings than it is about the actual facts themselves.

Observing that SD is capped at 900 (based on the harbour display) is not the same as showing that DP can be repaired to the same degree, regardless of what crew is used to acheive that 900 SD.

  • Re : After 900SD Restorer=Useless

    04. 25. 2012 04:30


scottirvine

Originally Posted by quietcos

Originally Posted by tappo01

Originally Posted by Ultra_Dog


I had understood that Restore allows DP to return to a higher position. (red marker)


That is the effect of SD itself. Since Restorers give more SD than other sailors you can say they allow you to repair a higher amount of DP compared to an Engineer due to different restore stat. However since SD is capped as 900, it doesnt matter which crew you are using to obtain it - 10 restorers will allow the same amount of DP to be repaired as 10 engineers/10 repairmen as long as both set ups reach 900 SD.

It is obvious that 10 repairmen completely outclass 10 restorers because of the higher repair stat that will make them stop the fire sooner and repair to the max DP possible faster.



You have either failed to see ultradog's point, or your counter argument has failed to provide evidence to the contrary. I happen to agree with you (so far), but this thread seems to be more about people providing proof of their findings than it is about the actual facts themselves.

Observing that SD is capped at 900 (based on the harbour display) is not the same as showing that DP can be repaired to the same degree, regardless of what crew is used to acheive that 900 SD.

Ok, i hope i can clear all this up, KT has done tests, with a restore on the crew with the same amount of damage and no critical hits each time (which is really hard to do lol) and without a rest on the crew the repair rate is the same, BUT it does rep up higher, i would recommend it only on UK though, as it seems it only makes a difference on UK

  • Re : After 900SD Restorer=Useless

    04. 25. 2012 04:45


tappo01

Originally Posted by quietcos

Observing that SD is capped at 900 (based on the harbour display) is not the same as showing that DP can be repaired to the same degree, regardless of what crew is used to acheive that 900 SD.


Did you not freaking read the OP?

Originally Posted by danita

Both crews repaired to exactly the same new maximum HP.

As far as I know 900 SD means that you are able to repair up to 90% of the damage taken with each hit.

I dont have to provide evidence of anything. Its damn obvious restorers are useless after you hit SD. It surprises me that people are STILL debating this...

  • Re : After 900SD Restorer=Useless

    04. 25. 2012 09:14


Zaff

The reason adalbert (or whoever origianlly did it) was able to decipher the effect of SD being a three digit percent was BECAUSE of tests in the first place. That is WHY we know what SD does. TESTS. 900 SD = 90%  ;   899 SD = 89.9%

 

 

its not "Resto SD puts fires out haha kk tnx" its that adalbert noticed a correlation between the SD number and the amount of instant damage that you take. if you have 500 SD, which is 50.0%, adalbert noticed that you mitigate to burning 50% of the damage.  He noticed further that if you reduce the SD number to 200, it had a direct effect on the instant damage you recieve. You now only mitigate to burning 20% of the damage you recieve.

EDIT: also that whatever damage you didnt mitigate IE: 200 SD means you dont mitigate 80.0% is also the exact value that the red marker drop for every unit of damage you take.

 

 

Thus SD is to give you the chance to reapir, and live beyond your original DP lifespan. Its a very clever conception, but completely fails in that new players have no clue.

Bravo to danita for taking time to quel rebellious thoughts, hopefully more new players read up on these things.

+1

 

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