Well, like 99.99% of all players the first crew is not perfect, BUT:
- each base value missing will cost you only around 3-4% absolute ability
- no, you wil probably not reachrep cap with 3 reps base 11 and other sailors not at perfect rep side stat
- we are talking about maybe 15 seconds repair time from almost dead to full repair. How many situations you had were this was really of importance?
- having 180 vets is already very good.
Conclusion: That crew will hit all necessary caps (speed, accuracy, reload, SD) but lacks a bit in repair and overheat time. No reason to through it away and still offers a lot of fun.
Next crew you know what to look for: Best primary stats and good secondary stats (rep, restore). I would prefer a 12/10 or even 12/11 (e.g. engi/rep) sailor over an elite one any time.
side note:
It's so easy here to help "bad base" crew. On NFEU servers a boost (prem sailor) gives only 10% instead of your 20% additional ability but costing same money. You can even make base 10 or 11 sailors decent working on NFNA by using that.