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  • repair rate and cap question

    05. 07. 2012 18:21


BoS4Life

Got a question about the repair cap/repair rate. I was wondering is hitting the rep cap for KM good? Ive been told that you need 3 elite repairs + 12/10 engines to come close. But is it more important to have speed than repair rate? More OH vs Repairing quicker? Is it important to hit the rep cap even? Should i just use a full EBVE 5/3 setup, would my repair rate be decent? Any help is appreciated. Im wondering because im having a tought time rolling 12/10s and would rather by elites

 

  • Re : repair rate and cap question

    05. 07. 2012 18:58


a33605702

Your post made me sad in so many ways.

I have only one crew and its a KM with 5 engies and 3 reps.

None of my sailors are elite, but they all have 180 vets, does that mean I will never have a decent repair rate? 

  • Re : repair rate and cap question

    05. 07. 2012 19:20


richardphat

Major potential that your repair rate sucks even with 180 vets . Unless you get some 11/12 or 12/11 engie and some other gimp set up.

 

12/10 engie and ellite repair do fine. It will have decent repair rate, but don't expect to be like UK.

  • Re : repair rate and cap question

    05. 07. 2012 20:13


a33605702

So with 11 base engineers and 11 base repairs it is going to suck with 5 engies 3 rep all with 180 vets?

  • Re : repair rate and cap question

    05. 08. 2012 00:43


EricIdle

Originally Posted by a33605702

So with 11 base engineers and 11 base repairs it is going to suck with 5 engies 3 rep all with 180 vets?



You can answer this question yourself, if you are not lazy.

 

Calculate every sailor's true ability (not just your supports) in rep and total them all up. Compare with 35 MTA rep cap. There you are.

  • Re : repair rate and cap question

    05. 08. 2012 04:24


Harry74

Well, like 99.99% of all players the first crew is not perfect, BUT:
- each base value missing will cost you only around 3-4% absolute ability
- no, you wil probably not reachrep cap with 3 reps base 11 and other sailors not at perfect rep side stat
-  we are talking about maybe 15 seconds repair time from almost dead to full repair. How many situations you had were this was really of importance?
- having 180 vets is already very good.

Conclusion: That crew will  hit all necessary caps (speed, accuracy, reload, SD) but lacks a bit in repair and overheat time. No reason to through it away and still offers a lot of fun.

Next crew you know what to look for: Best primary stats and good secondary stats (rep, restore). I would prefer a 12/10 or even 12/11 (e.g. engi/rep) sailor over an elite one any time.

side note:
It's so easy here to help "bad base" crew. On NFEU servers a boost (prem sailor) gives only 10% instead of your 20% additional ability but costing same money. You can even make base 10 or 11 sailors decent working on NFNA by using that.

  • Re : repair rate and cap question

    05. 08. 2012 13:36


BoS4Life

Ok... well is hitting the cap worth it and is it true ill need  5X 12/10 engis plus 3 EBVE reps to do it?
If not what if  I boost the engies?

  • Re : repair rate and cap question

    05. 18. 2012 07:13


EricIdle

Originally Posted by BoS4Life

Ok... well is hitting the cap worth it and is it true ill need  5X 12/10 engis plus 3 EBVE reps to do it?
If not what if  I boost the engies?

Your first question is well worth asking.

I'll rephrase it - how much money do I need to spend to get to the rep cap?

I think, however, that even with 5 engies 12/10 and three elite repairers you will not reach it with KM - it depends also on the rest of your crew (BO can give quite a lot, but also gunners can contribute). And I am talking about lvl 120.

Don't even think about it if you are not ready to boost your sailors, fully expert and put at least 109 vets on each (that's what BVE means, not what so many clowns in the trade forum state for their sailors...).

 

Just a little calculation to make it clear:

The 5/3 support team you are thinking of would give you at level 120 and BVE:

Eng's rep ability: 1076 => true ability: 1.39 MTA per engy

Elite repair: 3687 => true ability: 4.59 MTA per repairer

The total rep ability of these supports 5/3 is around 20.7 MTA

If you optimise the rest of your crew (BO, 4 gunners and scout), it will give you another 2.5-3 MTA

 

You want more rep ability? Hypervetting might be an answer...

 

The 5/3 supports of a336005702 with their 180 vets each will have around 24.5 MTA repair ability in total (I assumed rep base +10 for your +11 engies)

 

  • Re : repair rate and cap question

    05. 23. 2012 20:18


V2CxBongRipz

For KM the secret is putting yourself in situations where you dont take hits. Chances are you are going to be 2 shot if you do so whats the point of rep cap? :P

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