ID
Password
FlashGuide
FlashGuide
HA Infomation

General Discussion

  Index

  • Define: Shell bouncing.

    07. 19. 2011 15:45


angus725
Due to a small debate on this term, I've been giving it some thought.

The proper definition of a shell "bouncing" should be doing 0 damage on both SD and DP, but that is rarely the case.

Usually, when a ship is AWed, it reduces the damage of incoming shells significantly, for example, a AWed QV will sometimes take 100 damage per shell (instead of 0) from a Kaiser at 40 degrees whe it's AWed. 

This damage dealt is quite insigniciant to the DP of the QV (41000 or so), but it isn't a true "bounce" of said shells.


My question is,
What would be the proper definition of a shell "bouncing"? And if there is none, could one be made with a defined percentage of damage reduced by the AWed ship? 

For example, if an AWed ship reduces the damage of a shell hitting it by over 80% of it's potencial damage, it is concidered a partical bounce, while over 90% is concidered a full bounce. 

 

  • Re : Define: Shell bouncing.

    07. 19. 2011 19:01


richardphat
http://www.youtube.com/watch?v=IFvCiYLIvCU


My definition

  • Re : Define: Shell bouncing.

    07. 19. 2011 20:21


snailgod
I consider it a "bounce" if it shows double digits for damage (Less than 100) on 16"+ shells.
For Below 16", a 50 or lower is a bounce.

For some reason, it seems when these numbers show up, instead of being the instant damage, they are actually the full amount of damage taken (SD damage included)

If you're confused. Say a 4K shell hits a NON-AW QV and does, well 4k. A 400 will pop up from the ship and 3600 will be burnt.
But for some reason (This is all personal experience, correct me if I'm wrong) say my 4k shell hits an AW QV, the armor causes only a 100 to pop up. It seems that it isn't showing 10%, but rather 100% (Meaning total damage is 100, instead of 1000)


My definition is the same as richard's, except I'm slightly more lenient (Meaning I'll allow more damage to still count)

1 2