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  • Splid's KM DD to BB Guide

    06. 22. 2011 14:52


nyerkovic
GENERAL KM INFORMATION:

Crew Setup:
At H44 you will want the following:
BO
Gunners*2
AA Gunners*2
Scout
Repairers*3or4
Engineers*3or4

Note: You need to select 3 reps/4eng or 4 reps/3 eng. My advice would be the first
choice as you need 4 engineers to speed cap the H44.

The use of main gunners as AA is not advisable. The KM gets some of the best AA guns and
it would be a shame not to use them. There is some decent long ranged AA for main
gunners, but IMO at least, the KM40 are a much better all round AA gun.






DESTROYERS


Z1- Level 12



Setup:
Best Engine: DD Engine I (Heavy)
Best FCS: DD Aiming FCS I
Best R slot weapons:
-lvl 15 X2 3.46 Inch / 78 Sk C/31 L
-lvl 16 X2 4.1"/65 SK C/33*
-lvl 21 X1 5.9"/48 TBK SK C/36s
-lvl 30 X2 3.46"/76 SK C/32 (For AA)
Best T slot weapon:
-lvl 20 X4 21" G7a T1

The Z1 is the level 12 KM starter DD. As a starting DD it boasts a good number of R slots
which is coupled by the early acquisition of dual weapons at levels 14-16. The main
problem that hampers the Z1, and indeed all DD1s is the small R slot space, but the Z1 is
only used for around 5-8 levels so the suffering is rather limited.
The Z1 has a good chance to pack a punch with either one or two quadruple torpedo launcher
which can help rack up attack.

Play-style for the Z1 is rather difficult to define. The ship doesn? have great range,
speed or damage available to it due to the range of weapons that can be put on it, so the
Z1 is a come-as-you-may ship with a variety of play styles suited. They range from the
"getting you?e hands dirty" with quick firing duals to the staying a bit further away and
pounding away with single 5.9" My advice would certainly be to try to keep away from the
knitty-gritty of close combat, as you will easily be eaten up by higher tier DDs.

One option available to you is to use the lvl 15 dual 3.46"Ls, which have the best ranged
guns available to any national DD at DD1 level, although next to nothing when it comes to
hitting power. These guns, whilst high in range, would not be recommended due to the low
damage.

Overall, the ship is a fine DD1, easily competitive with the other ships of its class and
a fine start to you?e KM career.

----------

Z31- Level 17



Setup:
Best Engine: DD Engine I (Heavy)
Best FCS: DD Aiming FCS II
Best R slot weapons:
-lvl 21 X2 5.9"/48 TBK SK C/36-T with lvl 21 X2 5.9"/48 TBK SK C/36s*
Best T slot Weapon:
-lvl 20 X4 21" G7a T1

The Z31 is the first choice of a "DD2" that appears for KM. It has nearly double the size
R mount at the front compared to the Z1 and can therefore pack some heavier punch weapons.
The T slot size is the same size and therefore the Tier 1 Quadruple launcher will be
you?e weapon on choice.

The thing to note about the Z31 is that it has different size R slots. The front can
mount dual 5.9" easily and the rear can mount singles, allowing a 5 gun broadside. One
thing which you should not do is mix guns. Always use guns which have the same reload
value as it makes aiming in full salvos much easier (as you should be using Aiming FCS).

With this upgrade from Z1, you will be able to compete better in the DD world. The large
R slots allow for higher calibre weapons, and you should exploit that to all you?e
ability. The 5.9" TBK pack a good punch for a DD2 and the better FCS and more DP makes
the Z31 a very good ship.

----------

Z46- Level 22



Setup:
Best Engine: DD Engine I (Heavy)
Best FCS: DD Aiming FCS II
Best R slot weapons:
-lvl 21 X2 5.9"/48 TBK SK C/36-T*
Best T slot Weapon:
-lvl 20 X4 21" G7a T1

The Z46 is a remodel from the Z31 and is essentially the same ship with a few tweaks here
and there. It has a better FCS than the Z31 which allows for better aiming, but its
engine and DP remain the same.

The major difference is that the Z46 has 3 R mounts of equal size. This means that you
can now use 3 dual 5.9" as opposed to the dual and 3 singles of the Z31. This makes the
ship easier to use, and also increases the firepower marginally.

The T slot size remains the same so T1 Quadruple torps are still your best bet. The Z46
has 2 R mounts at the rear and 1 R mount at the front, which means that when you are
running from the enemy you can bring more guns to bear, and you will be running a lot as a
KM player.

The Z46 is still rather fragile, and cannot take much of a hit so the advice is still to
keep your nose out of trouble and stay at the fringes of the battle raining shells down at
the enemy while they are busy with rushing DDs.

----------

Z52- Level 23



Setup:
Best Engine: DD Engine II (Heavy)
Best FCS: DD Aiming FCS II
Best R slot weapons:
-lvl 21 X2 5.9"/48 TBK SK C/36-T*
Best T slot Weapon:
-lvl 20 X4 21" G7a T1

The Z52 only differs slightly from the Z46. The main difference is that the ship has 2 R
mounts at the front and 1 at the back, which means that running is no longer as great an
option due to the reduced firepower.

The Z52 does, however, have a better engine, due to more Power plant space. This allows
you to go faster and get out of trouble quicker than in the previous DDs you have used.

Again, as with all the ships so far, you are fragile and need to stay away from the action
as much as possible while still racking up attack. Wait for the enemy to be engaged,
sneak into range and fire at them, and then run if they concentrate their fire on you.

As an upgrade to the Z46, there is very little difference between the two ships, both are
good. It all comes down to personal preference but both of them can get the job done well.

----------

Spaehkreuzer (D38) - Level 20



Setup:
Best Engine: CL Engine II (Heavy)
Best FCS: CL Aiming FCS I
Best R slot weapons:
-lvl 23 X2 5.9"/48 TBK SK C/36-T L*
Best T slot Weapon:
-lvl 26 X5 21" G7a T1
-Non

 

  • Re : Splid's KM DD to BB Guide

    09. 08. 2013 19:35


EricIdle

Originally Posted by MasterStooge

is this information correct?

          "Setup:

               Best Engine: BB Engine II (Heavy)
               Best FCS: BB FCS II (Aiming)
               Best R slot weapons:
               -lvl 100 X2 16.5"/48 SK C/40*
               -lvl 110 X2 18"/45 SK C/34


my question is the levl 100 16.5" guns?

im not seeing that gun listed on the NF site components list... just the 20"

i have been told that the level 100 20" guns are bad to use and that it is best to use the H39 level 91 16" guns until you hit level 110 and can use the 18"

please if anyone has clarification let me know

thanks
Stooge 

 

You are right to bring this up - the H44 doesn't have lvl 100 16.5" guns anymore. Another indication that the KM guide is really outdated.

However, the people telling you to not use the 20" have got it wrong: those have been extensively tested and are the recommended guns, addressing all the shortcomings of the 16.5" guns (damage consistency, spread). It's the lvl 110 guns that are broken and should not be used - this is actually true for the BB5s of all nations, the only exception being the US BB5 lvl 110 guns.

  • Re : Splid's KM DD to BB Guide

    09. 09. 2013 01:57


Stealth001

You forgot the Blitz Troller AW set up for the Prince Eugen:

4 x3 x5.9" guns, 75 bulge and as much belt as you can fit. I recall puting at least 8.0" of belt and dealing 55k gun attack in a bad game.

  • Re : Splid's KM DD to BB Guide

    09. 09. 2013 04:35


MasterStooge

Originally Posted by EricIdle

Originally Posted by MasterStooge

is this information correct?

          "Setup:

               Best Engine: BB Engine II (Heavy)
               Best FCS: BB FCS II (Aiming)
               Best R slot weapons:
               -lvl 100 X2 16.5"/48 SK C/40*
               -lvl 110 X2 18"/45 SK C/34


my question is the levl 100 16.5" guns?

im not seeing that gun listed on the NF site components list... just the 20"

i have been told that the level 100 20" guns are bad to use and that it is best to use the H39 level 91 16" guns until you hit level 110 and can use the 18"

please if anyone has clarification let me know

thanks
Stooge 

 

You are right to bring this up - the H44 doesn't have lvl 100 16.5" guns anymore. Another indication that the KM guide is really outdated.

However, the people telling you to not use the 20" have got it wrong: those have been extensively tested and are the recommended guns, addressing all the shortcomings of the 16.5" guns (damage consistency, spread). It's the lvl 110 guns that are broken and should not be used - this is actually true for the BB5s of all nations, the only exception being the US BB5 lvl 110 guns.




thanks for the information... i will pass on the knowledge to those who have given me bad advice.

thanks again
Stooge 

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