Originally Posted by danita
He didn't grind it on a sub, the sonarman was levelled as support on a BB and classed to 2nd-1st-chf sonarman at 120.
And it only works because he made SDE very happy by putting 300 vets on it. If he did the same with a more sensible 200 vets, it wouldn't cap sonar on a SS6.
Also it's a bit of a waste he went for 12 rest, 11 rep. UK (and MN) don't need to select for rest on their sub crew. With 4 engineer on board you'd already hit 900 SD.
A 13 pot, 12 rep sailor would have been better, even if it had a 8 base restore stat.
To sonar cap this sailor you need "huge" number of 260-270 vets no experts full rokie.
(the sonar cap is abaut 2,15-2,2M) (How count ability (("number of vets"*4)+number ox experts)*ability in this case sailor sonar ability) example : sonar have 100 vets, 150experts and ability 1500, the true ability is (4*100+150)*1500 = 825 000 sonar TA and you can find that sonar sight bonus is .. (I dot remember but I thing threre is 2 or 3 more steps before max effect)
Or 100 vets and full experst.
It only need to do some "dificult" calculation.
And when use pot 14 sailor then less.
The great amout of vets is only for maximalize Rep/res effect.