I have 7 FPs (5 Elite, all L100+ T4s); 4 Sq. Torpedo Bombers (L100+); 1 DB (L80); and 2 scouts (L65) at my disposal.
It all depends on the game and what you want to do. I never run FW or BW setups. At the minimum, I'll carry one bomber with 7 FPs and act like a FW for most of the game, but pull out a bomber when necessary, or just 1 or 2 FPs and the rest bombers. It also depends on which CV you are in. The number of lifts and support slots directly affects your options.
With a PCV (11 lifts/9 slots); I find the 5/3 setup pretty usable for a quick launch (1+1+1+1+1+2+2+2=11) for a quick air superiority (5 FPs) and three squadrons of two bombers (6 bombers), all launched in the time of 2 bombers. Your bombers will probably return to ship unmolested if protected.
You can easily clear all scouts with your 5 fighters, and come in quick to push the enemy back with the TBs, or hit a still-surfaced SS. However, 6 weak-UK torpedoes don't do much to a battleship, but it will easily take down any CL or SS in your path.
Sometimes I carry the scouts and just mine the map with all my free mines from events. That pays off pretty good sometimes. Sunk many ships, including submerged subs, with mines. CVs with scouts can close the passageways in "No Way Out 2" pretty handily.
As far as being supportive of your team (yes support is your role!); air superiority is essential. Scouts and bombers don't define air superiority....only fighters do.
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