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  • HH and critical dive clarification

    09. 04. 2011 08:02


richardphat
https://www.youtube.com/watch?v=5upTdYK69Yk&feature=player_embedded




For engrish translation, please ask.

 

  • Re : HH and critical dive clarification

    09. 04. 2011 13:40


THEmoose
Originally Posted by Gtdawg

...make it so that one shell from a 6" gun destroys a sub.


ooh can we? plz?!?! :)

  • Re : HH and critical dive clarification

    09. 04. 2011 15:22


aingeal
Originally Posted by Gtdawg

Originally Posted by FalleNStaR

Also, hh had contact fuses, meaning they only detonated if they made contact. The in-game version is a hybrid in that has the "sprayability" and range of the hh but also the AOE damage of earlier off the back of the boat hydrostatic depth charges. In my opinion a lil OP'd.


We can change that when we slow every ship in the game down to realistic WWII levels and we make it so that one shell from a 6" gun destroys a sub.


shhhhhh


You'll draw altsein out with that "real life" comment

  • Re : HH and critical dive clarification

    09. 04. 2011 15:28


xristi4n
richard if u want to test BB u can do it 1v1 in area 14, but now if u are going to test SS the only way is in GB, where u can find a lot of ASW but only 1 or 2 know how to shoot PHH in gradual, if u are in full speed it take a little more time to crit dive but if u are in 0 speed u will avoid all and that is other problem because in 0 speed, the BBs will run and run

  • Re : HH and critical dive clarification

    09. 04. 2011 15:29


Vawlkus
Wow, a totally useless test of a function that works only under the blue moon conditions (sub at 0 knots, and knowing when the HH will be fired).

Like to do another one where you can prove BBs can evade sub torps & their supposed nuclear splash? No? Didn't think so. Because that IS doable, whereas your test is complete bunk.

  • Re : HH and critical dive clarification

    09. 04. 2011 15:31


ljsevern
Originally Posted by xristi4n

richard if u want to test BB u can do it 1v1 in area 14, but now if u are going to test SS the only way is in GB, where u can find a lot of ASW but only 1 or 2 know how to shoot PHH in gradual, if u are in full speed it take a little more time to crit dive but if u are in 0 speed u will avoid all and that is other problem because in 0 speed, the BBs will run and run


Only way is GB? Erm. No. Just No.

  • Re : HH and critical dive clarification

    09. 04. 2011 15:33


ljsevern
Originally Posted by Vawlkus

Wow, a totally useless test of a function that works only under the blue moon conditions (sub at 0 knots, and knowing when the HH will be fired).

Like to do another one where you can prove BBs can evade sub torps & their supposed nuclear splash? No? Didn't think so. Because that IS doable, whereas your test is complete bunk.


No, it shows that if you play sub, you should always dodge the full HH salvo's. If you don't, you made a mistake.

More factual evidence vs SS players complaining.

  • Re : HH and critical dive clarification

    09. 04. 2011 15:39


Obsessed
Given hard fact and people still saying it can't be done. Someone needs a sippy cup.

  • Re : HH and critical dive clarification

    09. 04. 2011 16:03


CommanderR
We all know you can beat HH if you at 0knts... however any good ASW "skill v skill"

ASW will fire at gradual and let you burnout...

Fullspeed add a sec
OH speed add another sec
press the i rather then the button add .05 sec



PM me in game if anyone wants to do a real test with subs moving at normal speed & a test with subs moving at OH speed....



1 last thing ss4 v QV or Monty or Iowa for that metter with HH who will win....

If you said SS your dead wrong you get your 1st salvo off clear if no sonar near by... then the QV just Gradual fire you untill you burn out while running away far away from your firing range... HA after HA should prove this...

Skill v Skill QV wins


Originally Posted by ozzy0

a moving sub takes longer to crit
a sub player shud have his hand on the speed and torp select butons
and of corse the spacebar
now those are f,v,c,x,z,and space all onthe left botom side of a keyboard thei button is top right
human reactive response in about 0.5 sec on an incomming tread time to thit the i about the same
and in the time to slow the ss in to its critdive and its a counflip

o and richard get a sonarmen on your ss:))


He has no sonor becuase he is useing all reps to cap out and have 900 SD...

  • Re : HH and critical dive clarification

    09. 04. 2011 16:22


richardphat
Actually valkwus, it is not a useless test.

People have been bitching that you can't get away from close range. This is the keyword.
So here is the video.


If people start off topic by diverging, I can understand the sophism concept.
But it won't works with me.


I can do another test, but at the end, I will know you guys will just find another excuse.

If someone is retarded to not realize ASW is in range, and get ready to take action it's his fault.
Like any other ship gameplay but depends on the context. Ex. didn't care to run when he is blind while someone rush and nuke him.


@ozzy
Regarding my crew.

This is a test bo I have leveled myself. It isn't a real crew compared to my KM SS.
I have especially waisted ( the good term) my time at leveling for testing only.


It's like lvling a 0 rookies,0vets,0 experts QV BO for testing purpouse. Yes, extremely exagerrated, but you see the point.


@commander
Ha after HA, in my video. Or if you have seen yesterday HA. Vets KM sub has pushed through the end of the map.
You can clearly see dharon playing with QV and some BB5.

So it's not like BB will always win.

Originally Posted by xristi4n

richard if u want to test BB u can do it 1v1 in area 14, but now if u are going to test SS the only way is in GB, where u can find a lot of ASW but only 1 or 2 know how to shoot PHH in gradual, if u are in full speed it take a little more time to crit dive but if u are in 0 speed u will avoid all and that is other problem because in 0 speed, the BBs will run and run


I don't see much real dedicated ASW player, especially in Kaiser server. So GB might not be the solution.
Certainly random ASW DD/CL on occasion.

Edited; Adding comprehensible to make sentence coherent.

  • Re : HH and critical dive clarification

    09. 04. 2011 17:19


ljsevern
Originally Posted by Obsessed

Given hard fact and people still saying it can't be done. Someone needs a sippy cup.


This. Its always the same people too.

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