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  • U-Boot Mannschaft Anweisungen (SS Crew Help)

    09. 12. 2011 12:42


Invinciblor
Unterseeboot Mannschaft Anweisungen

Willkommen bei der Kriegsmarine, Kommandant. Stellen sie ihre Mannschaft zusammen und treten den U-Booten der NFNA bei.

This is a guide for players starting their first SS crew. It does not set out to answer the more esoteric questions about true ability caps and the like. What it does is provides insight into which decisions are important to get right early on, and hopefully lets you see which decisions can be safely delayed. Mistakes in building a crew can take a lot of time to fix, and players often ask for advice so they don't make those mistakes. This is that advice.

(The guide itself is below.)

 

  • Re : U-Boot Mannschaft Anweisungen (SS Crew Help)

    09. 13. 2011 00:45


OttoReinhold
Originally Posted by Invinciblor

Conclusions: (TL;DR?)

The ideal plan to me looks like 10+ torpedo, 11/11 repair/restore, delay-class as KM national sailor from 12 to 44, then class right to heavy torpedo.

Nice calculations. If you demonstrate it like this in your guide people will understand it (hopefully). Also going from your calculations you can see, that with a 12/12 rep/rest sailor you could get even better results. I admit though, that sailors with stats like that are not easy to get.

Anyways, good effort for the community on your part.

  • Re : U-Boot Mannschaft Anweisungen (SS Crew Help)

    09. 13. 2011 03:07


Invinciblor
Originally Posted by aingeal

This is actually untrue. BO doesnt spot a torp farther if its BVE, its only influencing guidelines and therefore your own shells spotting distance. Torpedo spotting range is purely linked to the FCS used and won't change.


Can anyone corroborate this? I've heard that BOs affect torpedo spotting it in quite a few different places, so if it's untrue I'd like to be certain of that before changing it. It's not a huge deal to correct quickly, because the guide advises against putting sailors on your BO anyways.

Originally Posted by aingeal

-PRECISION: No s.onar = no sight range underwater. Including surface sightrange.

No sonar man = 1.5 pips of sight underwater.
No sonar TA on your sonar man = 8.5 pips.

Is there somewhere in the guide that this is misleading? I checked it over but I don't see any confusing language. I will make a note that not having a sonar man renders you blind, though, since this wasn't mentioned before.

Also, I don't understand what you mean to say by putting "precision" in front of that inaccurate and contradictory statement (How does underwater sight include surface sight?). Is this a language barrier issue?

Originally Posted by aingeal

-Aft torps = Mainly defense against SS or ASW ship pursuing you. That one torp is quite good at fending off people sniffing your rear.

That's far too subjective an opinion to put in a guide. The rear tube is for torpedoing things that are behind you. I leave it as exercise for the readers to determine why things are behind them.

  • Re : U-Boot Mannschaft Anweisungen (SS Crew Help)

    09. 13. 2011 03:15


Invinciblor
Originally Posted by aingeal

-Explanation of the planesman effect, and why it should be fully crewed or nearly, at all time.


Done, thanks. That was one of those "what to do, but not why to do it" explanations. The draft version of the guide was written a little while ago as a post in another thread, so that was a leftover. I probably wrote it that way to save time knowing that if the person had any questions, they'd ask.

  • Re : U-Boot Mannschaft Anweisungen (SS Crew Help)

    09. 13. 2011 09:59


aingeal
Originally Posted by Invinciblor

Originally Posted by aingeal

This has been stickied, therefore any player clicking on it expects reliable information, many new players won't look farther. If they receive wrong information about general concepts at that point, thats giving them a proverbial kick down the bridge right at start.


If you're going to treat me like I don't understand the importance of a guide being correct, how do you expect me to respect your posts and take them seriously? You're welcome to put in the work to create your own KM SS guide if you have such a low opinion of my intelligence.


I honestly don't care if you like me or not. What I posted was a fact, and why it needed to be worked on make sure everything on it was factual and complete. If that bothers you, why are you making a guide?


Originally Posted by Invinciblor

Originally Posted by aingeal

This is actually untrue. BO doesnt spot a torp farther if its BVE, its only influencing guidelines and therefore your own shells spotting distance. Torpedo spotting range is purely linked to the FCS used and won't change.


Can anyone corroborate this? I've heard that BOs affect torpedo spotting it in quite a few different places, so if it's untrue I'd like to be certain of that before changing it. It's not a huge deal to correct quickly, because the guide advises against putting sailors on your BO anyways.


Its easily seen. Are you spotting torps any earlier by yourself at lvl 120 compared to at lvl 60? Spotting torps earlier is Finder FCS speciality, and it got a fixed spotting range in the stats.

Originally Posted by Invinciblor

Originally Posted by aingeal

-PRECISION: No s.onar = no sight range underwater. Including surface sightrange.

No sonar man = 1.5 pips of sight underwater.
No sonar TA on your sonar man = 8.5 pips.

Is there somewhere in the guide that this is misleading? I checked it over but I don't see any confusing language. I will make a note that not having a sonar man renders you blind, though, since this wasn't mentioned before.

Also, I don't understand what you mean to say by putting "precision" in front of that inaccurate and contradictory statement (How does underwater sight include surface sight?). Is this a language barrier issue?


No. what I meant is precise the fact that sonar doesnt only rule underwater detection, but also, when submerged, the visual of the surface you are giving. an SS that has no sonar gives less visual around the ship than a local fighter.

Originally Posted by Invinciblor

Originally Posted by aingeal

-Aft torps = Mainly defense against SS or ASW ship pursuing you. That one torp is quite good at fending off people sniffing your rear.

That's far too subjective an opinion to put in a guide. The rear tube is for torpedoing things that are behind you. I leave it as exercise for the readers to determine why things are behind them.


Thats not as subjectives as you might think to point out advantages and disadvantages of a rear torp. You are telling people : 2nd torper or addtionnal support. Bring in points advantages and disadvantages of both setup.

Obviously, rear tubes are for torpedoing things behind you. But what does it help in game, for a new player reading this? What situation where that rear tubes will mainly be used?

Is it just a small extra shot when you are between 2 BBs?



Taking a subjective point of view would be lobbying for a certain setup, and even tough its not bad per say, I understand you want to stay objective. Thats fine, you are objective if you list quickly whats the advantage of taking a 2nd torper for ther ear tubes, or an extra rep?





Something I noticed in game too:

I can't tell for KM SS12, but KM SS3 doesnt have a gun anymore, it got a 360 degree single torp launcher, ship based style.

http://i55.tinypic.com/xbxu6v.jpg



*Edited to add the screenshot since I hid the post where this was posted, and it's relevant - Ny*

  • Re : U-Boot Mannschaft Anweisungen (SS Crew Help)

    09. 13. 2011 10:39


bobdadog
Originally Posted by invinciblor

- The SS1, 2, 3 and 5 have a single forward deck gun. SS4 has two fore deck guns and one aft.


ss4 has one fore, and 2 aft ^_^

  • Re : U-Boot Mannschaft Anweisungen (SS Crew Help)

    09. 13. 2011 13:31


Invinciblor
Originally Posted by bobdadog

Originally Posted by invinciblor

- The SS1, 2, 3 and 5 have a single forward deck gun. SS4 has two fore deck guns and one aft.


ss4 has one fore, and 2 aft ^_^


Fixed, thank you.

I'm not sure what happened there, I checked that against trainworld when I wrote it, and I still got it wrong. Copy editing ftw.

  • Re : U-Boot Mannschaft Anweisungen (SS Crew Help)

    09. 13. 2011 16:02


bloodsky
Yes, i believe torp spotting is dependant on FCS and not BO

  • Re : U-Boot Mannschaft Anweisungen (SS Crew Help)

    09. 13. 2011 16:31


Invinciblor
Originally Posted by bloodsky

Yes, i believe torp spotting is dependant on FCS and not BO


Thanks for the confirmation. I've revised the BO section.

  • Re : U-Boot Mannschaft Anweisungen (SS Crew Help)

    09. 14. 2011 04:50


nyerkovic
Posts that turned into personal attacks and/or off-topic have been hidden.

Please keep posts in this guide as constructive criticism and don't make it personal.

  • Re : U-Boot Mannschaft Anweisungen (SS Crew Help)

    09. 14. 2011 05:26


NIborGER
could u add sub stats within your guide.
eg

ss1 Type II
lvl:
number of torps
number of ammo
turning force
speed with vull displacement
dive time
etc.

i guess that would make your guide even better

all in all great work


edit: its not Unterseeboot Mannshaft Anweisungen
but Unterseeboot Mannschaft Anweisungen

in german u write sch not sh

furthermore i am german and can tell u this sencance is wrong
Wählen sie ihre mannschaft und kommen mit der U-Boote NFNA sofort.
the last part makes no sens. tell me what u want to say by that and i will previde u a proper translation

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