ID
Password
FlashGuide
FlashGuide
HA Infomation

General Discussion

  Index

  • New XP distribution system

    09. 13. 2011 01:12


FalleNStaR
"Exactly. People do what gives them the most exp.

Thus, it unbalances the game because people use setups/do things that they wouldn't do in a competitive match to get them more exp; Like let an opponent repair, not save a team mate, etc.

There needs to be a complete reworking of the exp system." -ljsevrn

 This statement was made by ljsevrn on a different thread and because I completely agree with him in repsects to this topic I wanted to spitball a few ideas.
I responded by asking how do you make a xp model that recognizes honor, self-sacrifice and comradery.

One thing that came to mind was to expand on the idea of the "flagship" protection scenario. Why not extend protecting all ships on a team as bonus worthy.

Bonuses could include;
- The more ships make it to the end the bigger the xp.
- completing the battle with all 4 carriers surviving.
- for keeping a BB6 alive.
- for using AP on armored ships and HE on unarmored.
- for not shooting down friendly planes.
- A set rate of xp for cvs with only 1 type of airplane, and higher tier of xp for cv with 2 types used, and then for 3.
- for using premium items such as hedgehogs or smoke.

These bonuses dont neccessarily mean more xp than now, just a way to place importance on different aspects of gameplay.
Besided, would it not be more encouraging to have an end of battle screen with all kinds of bonus stats rather than just tonnage sunk?

These are just a few ideas, but please comment on these and give your own.

 

  • Re : New XP distribution system

    09. 13. 2011 09:27


cambsguy
Originally Posted by ciscodelorum

"Exp for killing Subs - yes but only with NON prem items (IE no prem HH)"

I hate to break it to you. But PHH are a legal weapon, and might be used by certain newbies to get a laugh or two,
but PHH are best for one thing. Sub Hunting.

If you dont like getting sunk by a PHH DD/CL....SINK IT.


my point here in the context of the OP was if you want to go SS hunting with prem HH fine but you should not get extra XP for it.

if you kill a sub with normal HH or DC or guns then you should get extra XP

  • Re : New XP distribution system

    09. 13. 2011 09:54


ljsevern
Originally Posted by cambsguy

and moving on to ljsevern:

Scouting the enemy team - yes but with a minimum time scouted before XP is gained and not just for scouts for fighters as well.

Bonus for a full salvo - yes but only if all R mout slots are used (i know it will effect AW)

Exp for killing Subs - yes but only with NON prem items (IE no prem HH)


Agreed completely for 1 and 3. The top one was posted in my suggestion which I don't think has made it to the new forums :(

With point two; it should be for all gun turrets that are on the ship; Penalising a ship with a valid setup exp wise shouldn't happen.

  • Re : New XP distribution system

    09. 13. 2011 14:57


Eradicator1
I would really just like more transparency, it would be easier to do kind of track how well I am doing if there was a point transparency.

EG. Sink a sub > 5k exp
Sink a BB6 > 40k exp
Assist > 2k exp

etc.

The problem arises because your exp is dependent on your ship and on the ship you're attacking...

  • Re : New XP distribution system

    09. 13. 2011 15:02


elmusafir
Originally Posted by ljsevern

Scouting the enemy team

When, when this one?

  • Re : New XP distribution system

    09. 13. 2011 15:13


Sonlirain
Exp should be distributed evenly among all players no matter the class.
It will surely increase the leveling speed at lvl 1-60

  • Re : New XP distribution system

    09. 13. 2011 15:31


Invinciblor
Originally Posted by Sonlirain

Exp should be distributed evenly among all players no matter the class.
It will surely increase the leveling speed at lvl 1-60


By using the word "distributed" you imply that there's only so much experience to give out, which implies that higher level ships would get less experience as a result of giving more to low level ships. Did you mean this, or did you just mean that lower level ships should get more experience (leaving higher level ships' experience alone)?

1 2