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  • After 900SD Restorer=Useless

    04. 20. 2012 08:49

Recommend : 13

danita

Some people believe that Restorers do have some extra uses after the rest of your crew gives you 900SD.

Someone claimed that restorer "puts out the fire faster", despite being told that a higher repair rate stops the smoke faster.
Someone else claimed that a restorer on the crew after you reach 900SD will let you repair to a higher level, despite being told that it caps at 900SD.
All of this is in "Adalbert's Guide to Ability"

So to humor them I did a little test.

I made one crew(a BO and 3 repairers) that had just 900 SD, but had 10.5 M True ability in repairers on  board ( plus whatever the BO gave).
Then I used that same BO with 3 restorers, for a repair ability of 7408860 plus whaterever the BO gave.If SD were uncapped they would have had a SD of 2324.

Next I shot their ship with some AP, doing 9000 damage.
The repairer crew stopped smoking after about 57 seconds and was fully repaired after about 1 min 12 seconds.
The restorer crew stopped smoking after about 1 min 9 seconds and was fully repaired at about 1 min 31 seconds.
Both crews repaired to exactly the same new maximum HP.

Case closed, as it has been for years.

 

  • Re : After 900SD Restorer=Useless

    04. 25. 2012 09:34


richardphat

How many SD scott, your friend KT got when he did his test?

  • Re : After 900SD Restorer=Useless

    04. 25. 2012 11:34


tulsa1

Here is my question....

If I understand the data...the true ability of the restorers is about 30% less then the repairers.  i.e  10.5 mill vs 7.4 mill.


Yet the "stop smoking time"  difference is 15 seconds.   Considering the fact that the repairers time was almost 1 minute  (57 seconds) then 30 percent of 57 seconds is 17 seconds.   Very close to the timed difference.

The total repair rate for the repairers was 69 seconds.   30 percent of 69 is 20.7 seconds.
 69 seconds plus 20.7 seconds is about 90 seconds or 1 minute and 30 seconds.   Time difference is 1 second.

Based on this...the restorers with 30 percent less true ability are able to repair at the same rate of repairers with a higher true ability.   It would stand to reason that a lower ability to repair/restore would take longer.  The data would indicate provided seems to show that the 30% difference results in a 30% longer time to repair/restore.

If repair/restore rates are identical for repairers and restorers with the same ability, it would mean it makes no difference if you had either on your ship.    What you want that fixes the maximum amount of damage the quickest.

The next test ought to be with restorers and repairs with virtually the same true ability.
A 30% difference in true ability is significant.   What is the time difference when the true ability is the same?

Very interesting test.    

  • Re : After 900SD Restorer=Useless

    04. 25. 2012 12:44


SuchaR

I did some simple test. I have put my restorer on bo place and take hit. The rep rate was 10 - 12 dps (and i fent bad, I was hopeing it will be a little more). The SD was about 430~450 (dont remember exactly). Restorer IJN +13 (after classing) in rep 115 lvl 200 vet full experts

 

Edit: Reperier with less vets (about 150), less experts (20% rockie's), similar level - was more than twice faster

  • Re : After 900SD Restorer=Useless

    04. 25. 2012 13:49


danita

Originally Posted by tulsa1

Here is my question....

If I understand the data...the true ability of the restorers is about 30% less then the repairers.  i.e  10.5 mill vs 7.4 mill.


Yet the "stop smoking time"  difference is 15 seconds.   Considering the fact that the repairers time was almost 1 minute  (57 seconds) then 30 percent of 57 seconds is 17 seconds.   Very close to the timed difference.

The total repair rate for the repairers was 69 seconds.   30 percent of 69 is 20.7 seconds.
 69 seconds plus 20.7 seconds is about 90 seconds or 1 minute and 30 seconds.   Time difference is 1 second.

Based on this...the restorers with 30 percent less true ability are able to repair at the same rate of repairers with a higher true ability.   It would stand to reason that a lower ability to repair/restore would take longer.  The data would indicate provided seems to show that the 30% difference results in a 30% longer time to repair/restore.

If repair/restore rates are identical for repairers and restorers with the same ability, it would mean it makes no difference if you had either on your ship.    What you want that fixes the maximum amount of damage the quickest.

The next test ought to be with restorers and repairs with virtually the same true ability.
A 30% difference in true ability is significant.   What is the time difference when the true ability is the same?

Very interesting test.    



I didn't see a question in that tbh, but do note that I used I think a 103 Bo which might in itself  have over 1 M TA in repair. Timing was also hand clocked , not from fraps, so actual values may vary up or down by a second. Not that it matters much given the differences.

Another thing: the 3 restorers were all 120 and at full crew, the repairers: 2 were 120 and at full crew, the 3rd was lvl 60ish rep and at half crew to come to exactly 900 SD for the "repairer"crew ( it gave a whopping 322k TA repair, the 2  120reps together 10.19 M TA).
Test server crew also has +12 in all stats, so this gives test restorers an inflated repair rate compaired to the usual restorers on Live.
Pound for pound a restorer wil never match a repairer for repair ability, simply because of the ability growth. So you may make a restorer crew that has the same ability as a repair crew, but only because the restorer crew is either much higher in level or uses more sailors or both.

A Restorer is useless.

  • Re : After 900SD Restorer=Useless

    04. 25. 2012 14:02


Anuvrat1
Thnx for test +1 rec

  • Re : After 900SD Restorer=Useless

    04. 26. 2012 06:30


tulsa1

Thanks for further clarification.    Your thoughts on having a restorer crew equal to a repair crew are the same as mine.

The only reason I can think of having a restore crew is to slow down the instant damage from a major salvo particularly if you are in a BB1, BB2, or perhaps a BB3.    With good engys, you could then try to escape from the fight before the damage impacts your speed.  You might survive a little longer.   This might only apply if your SD is below 900 which for an at lvl BB1 or 2 is most likely the case.   It goes without saying that If your repair crew can "Fix" things faster then a restore crew, then the restore crew goes over the side.

A good test.

  • Re : After 900SD Restorer=Useless

    04. 26. 2012 07:08


tappo01

Originally Posted by tulsa1

Thanks for further clarification.    Your thoughts on having a restorer crew equal to a repair crew are the same as mine.

The only reason I can think of having a restore crew is to slow down the instant damage from a major salvo particularly if you are in a BB1, BB2, or perhaps a BB3.    With good engys, you could then try to escape from the fight before the damage impacts your speed.  You might survive a little longer.   This might only apply if your SD is below 900 which for an at lvl BB1 or 2 is most likely the case.   It goes without saying that If your repair crew can "Fix" things faster then a restore crew, then the restore crew goes over the side.

A good test.



Yep, thats pretty much the only reason to have a restore on a BB. However it is generally not worth leveling, there are plenty of retards levelling them by mistake and then selling them cheap on the trade system. Take advantage of it.

  • Re : After 900SD Restorer=Useless

    04. 26. 2012 07:26


scottirvine

Originally Posted by richardphat

How many SD scott, your friend KT got when he did his test?


900

  • Re : After 900SD Restorer=Useless

    04. 29. 2012 16:07


Zaff

Originally Posted by tulsa1

Thanks for further clarification.    Your thoughts on having a restorer crew equal to a repair crew are the same as mine.

The only reason I can think of having a restore crew is to slow down the instant damage from a major salvo particularly if you are in a BB1, BB2, or perhaps a BB3.    With good engys, you could then try to escape from the fight before the damage impacts your speed.  You might survive a little longer.   This might only apply if your SD is below 900 which for an at lvl BB1 or 2 is most likely the case.   It goes without saying that If your repair crew can "Fix" things faster then a restore crew, then the restore crew goes over the side.

A good test.

 

actually by replacing the resto with an engy in the first place means you will strike, run, and dodge faster for longer. this in itself is greater than a resto, even at bb1-3 lvl. simply put, resto on BB = fail.   

but on SS is another matter, and CV, yet another. like sum1 else said, take advantage of cheap resto sales, use them for you SS/CV/AA/Escort crews.

 

case closed

 

Again.

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