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  • kiaser server run out of gas?

    07. 26. 2011 05:36


devildog8
seems were back to the old normal around here, 7-9 mins for battles to start, no HAs for 3 weeks, everyone at the pool or beach? whats going on here, we were doing so well for a while

 

  • Re : kiaser server run out of gas?

    07. 27. 2011 08:39


darkangel2
And i will give this :
1) Merge Nebraska and Kaiser
2) Open other 2 harbors
3) Increase amount off players before the server will run out off space like last time on nabraska during the event
4) Work on lag SDE boys some guys still have issue with this
5) make some event to win the EBB , ECV or in future ESS

  • Re : kiaser server run out of gas?

    07. 27. 2011 09:06


aingeal
@devil

2010-02-11

gratz thats 18 months.


Also BB34AA patch has hit in june 2009.




Zagato does have a point that if the HA would be fixed it would be more enjoyable.

Still.

I prefer bugged HA to no HA, but we keep getting promised a new improved and stable HA and up to now we received jack-s............

Happy to know RS is rebuilding.

  • Re : kiaser server run out of gas?

    07. 27. 2011 11:02


kanerogers
problem is most of them are haveing data error and cant play !!!!!!!

  • Re : kiaser server run out of gas?

    07. 27. 2011 11:44


deadlydel
Yeap we are slowly rebuilding but recruitment is tough and we are trying not to advertise in gb as the mods have requested but the amount off small fleets croping up rearlly dont help building as people seem to want to drop into a fleet of 10>15 people and as for finding players staying active!! We decided to stop doing HA due to some minor out off place events during ha's which we were hoping would be adressed ,but hoppfully as off this comming weekend if everything comes toghether we will be doing RS v all rooms in prep for starting HA's

  • Re : kiaser server run out of gas?

    07. 27. 2011 15:16


normpearii
Solutions to most NF problems:

1. Stop breaking your own game as often as you do...

2. Hire 2 new devs. have them spend time "decoding" the current code.

3. Removing Hackshield... Nothing good has come from it. Just like Nexon people can get through Hackshield easily... This should reduce some lagging issues

4. Test all patches BEFORE releasing them..... Make all patches worth it. Monthly patches means at least 8-10 bug fixes per patch....

5. Remove Harbor Limit, It was more fun when fleets could attack and defend as many harbors as they could or chose to.

6. Improve costumer support.

7. Limit 2 smoke bombs per game per account or change from reload from 20 seconds to 1 minute (Including HAs) (Though I don't personally like this idea)

8. Open All Harbors, BB4/5 Rentals are broken (BB5s horribly) anyway, harbors don't need rentals for HAs...

9. Release new content for current NF, including some kind if HA related game mode for practicing HAs or something.

10. Open Neutral Harbor for Hourly HAs (I said HOURLY, not 2 hours) First to declare every hour attacks and so on.

11. Limit Neutral Harbor for non-harbor owning fleets only.

12. More TNF events for mostly credits and other prizes. Keep mixing it up. Also maybe a TNF Event team to run Fleet Leagues.

13. Rebalancing of EXP and Credits in battles. Make CVs worth while.

14. Release EBB4s (Balanced on Test server THEN released, Rebalanced EBB2/3, Rebalance all again 1 months later)

15. Release Italy 1 month after EBB4s with EBB4 balance patch (Balanced on Test server THEN released)(Rebalanced again 1 month later)

16. Advertise new content.....

17. New Premium Items.... PSS (Between SS1-2 or 2-3 ideally) PBB2s? (Between BB5/6 balanced as BB3.5s with 8 or 9 Support Slots) PCV1s (Between CV2/3)(Current PCVs made PCV2s) Balanced on Test server THEN released)

18. Removing GBIIs.... Flagship idea was okay but doesn't work well if they crash or something comes up and they are forced to leave..... That or allow the flag to start a vote for a new flag...

19. New Auto Rooms in Area 7 (or 13 whichever area is currently not normally used) when someone starts a room they automaticly start after 5 minutes and an even number of BBs/CVs are achieved, no shared EXP.

20. After 2 months start the 2 new devs teaching the others what they found in the code.

21. Tell the company your making produce NF 3D to hurry up =.=

22. Find a way to convert accounts from the Current NF to the new One... It would suck to lose so much money in prem items when we move to NF3D and drop this version (Most will since this one currently in my opinion and I"m sure many other's, sucks horribly)

23. Oh and last but not least, again, STOP BREAKING YOUR OWN D*** GAME =.=


Doing these mostly in order should extend your company's life significantly

Too bad they will never read this and most people of the forum will just skip by my post without reading the "hugh block of text".

  • Re : kiaser server run out of gas?

    07. 28. 2011 00:07


aej555
@ Devil
idk what u where watching but TC dominated NY VetS had ALOT of trouble beating TC and 90% of the time TC won

1.Kaiser and nebby merging? Not a good idea i believe that come HA time people wont be able to login cause theres so many players online especially if your JRF and u can pull 100 members for HA out of ur arse..

2. I agree with more exp in GB1 would make alot more rooms and would be nice to go back to GB1 :)

3. REMEMBER they CANNOT I REPEAT CANNOT OPEN MN/SN harbour original coders left they got new ones and they cannot overwrite the old code without remaking HA that is why they are working on a new one (possibly)

4. happy RS is rebuilding as well but with most of your players playing WOT i doubt it will be the same RS as last time considering you had alot of nebraska RS guys over to play HA.

5. exactly what yuno said to me idk what hes doing but i doubt it will make us happier...


Hello there,

We are sorry about the problem, and new patch will coming soon for better gaming experience.

Thank you.
(07.27.2011 23:31:35 PST)

  • Re : kiaser server run out of gas?

    07. 28. 2011 02:01


manofsteel63
all i see is that you guys got to shut up and stop blamming each other in game i know that some cvs dont know how to use there ships and the same with bbs they just complain all the time .One of the most thing is in a bb2 or any room its a team work not oh my fleet mate on the other side i cant kill him bull kill him first ,And there is alot of gosting going on in the rooms too .But the best is when there are 2 modes in a room and the cvs dot lonch any plains they didnt say a word come on what do we have as modes now

  • Re : kiaser server run out of gas?

    07. 28. 2011 03:07


adis340
they should merge the server.....>.<

  • Re : kiaser server run out of gas?

    07. 28. 2011 03:32


devildog8
1.Kaiser and nebby merging? Not a good idea i believe that come HA time people wont be able to login cause theres so many players online especially if your JRF and u can pull 100 members for HA out of ur arse..



dont blame JRF because our members are active, and we keep them that way

  • Re : kiaser server run out of gas?

    07. 28. 2011 06:48


bloodsky
Originally Posted by ZaGaTo19

imperium will take a break of HAs until game engine exploting gets fixed
still we may declare some random HAs just for fun
but without the old and good intense line battles against vets, RS or GoDs its just not the same
they kinda turned into a "for the lulz" joke lately
we have also heard many rumors of RS fleet having several massive DCs on KM harbour tile (even in the same assault) kinda suspicious anyway maybe fleets are just tired of all these drama
lets focus on the next fleet league, i pretty much love those skill based events
regards
zagato


No, we had a handful of people crash from some rooms, but not many. The real problem was that a bunch of rushing QV were magically destroying our running kaisers. Ofcourse this is probably another bug with KM harbor.

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