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  • Patch 1.329

    10. 12. 2011 19:05


Rehor
Patch V 1.329

1. Reconnaissance Aircraft's fuel gauge bug has been fixed.

2. Disableing Aircraft Auto return has been added.
    You may set from setting (F10) Option-Game Setting-Aircraft Return Disable.

3. Crashing problem by using hot-key for Aircraft has been fixed while retreating.

4. In-game Server Rules have been updated.

5. Updates

New Aircrafts

 -SN_Yak-9P (Lv.100 F)
 -SN_Yak-9PD (Lv.120 R)

New SS

-USN_Gato
-RN_M Type
-IJN_Kai-Kou Type
-KM_Type - IX D2
-MN_Surcouf
-SN_D


New SS III Engines

-Engine III
-Engine III (Light)
-Engine III (Heavy)

New SS FCS added.

New Guns and shells for new SS.

-RN_12"/40 cal Mark IX M1
-KM_4.1"/45 Ubts L/45
-MN_8"/50 Model 1924 Surcouf

New torpedos and launchers added.

-USN_21" Mark15 S Launcher
-RN_21" MarkIX** S Launcher
-IJN_21" Type95 Launcher
-KM_21" G7e T4 S Launcher
-MN_15.75" M26VR Launcher
-SN_21" ET-46 Launcher

6. The rear gun's postion has been fixed on SN_Petropavlovsk.

7. /movemember function is reactivated.

8. Time Changes

HA prep. time : - 10 minutes (reduced)
HA battle time : + 10 minutes (extended)

9. Night battle crashing problem has been fixed.

10. Log in error message has been fixed.

Thank you,
karmaGM

 

  • Re : Patch 1.329

    10. 14. 2011 11:40


Sonlirain
SS WOULD be balanced if there was a class that counters them.

DDs and CLs you say?
Those things are level 30-40 tops and if you want to level by sub hunting you will quickly notice it is not worth the trouble because you get bad exp for it (since DD/CL exp is mostly shared).
On top of it one salvo of HH usually gives those ships a negative credit gain... regardless if it's a hit or not.

So what do we have here?

A ship class (ss) that is countered by low level ships (DD/CL) and itself (ss).
BBs are almost completely INCAPABLE of countering them on their own... why?

Reason 1
They can't see them because the escorts are stupid enough to cross other people and their owners.
Because of this escort ships usually get killed by their owners or teammates (BBs don't form a battle line alone you know).

Reason 2
Even if the BB sees the sub some BBs need specially trained gunners to use HH launchers.... IJN for example has DP gunners who CANNOT use HH. Forcing them to level a new pair of gunners is downright sadistic.

Reason 3
Even if the BB driver decides to fully commit their BB to countering subs and are even eager to sacrafice a rep or engy for it there is still a tiny problem...
sonarmen DO NOT work on BBs and CAs not even with a reduced scan radius. Just zilch.

So a BB can react to CVs (AA guns in T slots in they care to use them) and other BBs (guns blazing) but there is no sure fire way of countering a sub.

A CV can bomb a BB and/or fighter camp (or bomb) another CV.
A BB can use flak to deter CVs and shell other BBs (and CVs).
A sub... can only be killed by a BB by spraying HH all over the direction the torps came from... usually with mild efficiency UNLESS there is a DD or CL with a sonarman (who can die to ONE torp that splashed nearby).
DDs who have any idea how to do ASW (and for example try to not OH near subs) are RARE and CLs more often than not do NOT carry a sonarman

SS vs CV is another story since they usually have escorts and HH... and the sub usually is nearly out of air when it gets to them anyway.
So a good CV will usually win... if it has a escort and PHH because it will be a rough ride otherwise (subs can be suprisingly resiliant to CV deck gun fire).

In other words...


Subs will be balanced if there is a VIABLE and PROFITABLE high level counter to them.


There are 3 ways of solving the sub problem:

1 - High level remods of existing DD/CL class ships that give exp for personal attack instead of shared (like BBs)

2 - Let BBs use sonarmen so people can chose to have a advantage/counter against BBs (repairers in T slots) CVs (aa guns and gunners in T slots) or subs (Gunners with PHH in t slots and sonarman in support slot) at the cost of potency against other BBs... tho i'm not sure losing so many sailors just to counter subs is worth it.

3 - Nerf them so hard they never get to the other BB line... EVER.

  • Re : Patch 1.329

    10. 14. 2011 12:30


Lionel2
Originally Posted by Sonlirain

SS WOULD be balanced if there was a class that counters them.

DDs and CLs you say?
Those things are level 30-40 tops and if you want to level by sub hunting you will quickly notice it is not worth the trouble because you get bad exp for it (since DD/CL exp is mostly shared).
On top of it one salvo of HH usually gives those ships a negative credit gain... regardless if it's a hit or not.

So what do we have here?

A ship class (ss) that is countered by low level ships (DD/CL) and itself (ss).
BBs are almost completely INCAPABLE of countering them on their own... why?

Reason 1
They can't see them because the escorts are stupid enough to cross other people and their owners.
Because of this escort ships usually get killed by their owners or teammates (BBs don't form a battle line alone you know).

Reason 2
Even if the BB sees the sub some BBs need specially trained gunners to use HH launchers.... IJN for example has DP gunners who CANNOT use HH. Forcing them to level a new pair of gunners is downright sadistic.

Reason 3
Even if the BB driver decides to fully commit their BB to countering subs and are even eager to sacrafice a rep or engy for it there is still a tiny problem...
sonarmen DO NOT work on BBs and CAs not even with a reduced scan radius. Just zilch.

So a BB can react to CVs (AA guns in T slots in they care to use them) and other BBs (guns blazing) but there is no sure fire way of countering a sub.

A CV can bomb a BB and/or fighter camp (or bomb) another CV.
A BB can use flak to deter CVs and shell other BBs (and CVs).
A sub... can only be killed by a BB by spraying HH all over the direction the torps came from... usually with mild efficiency UNLESS there is a DD or CL with a sonarman (who can die to ONE torp that splashed nearby).
DDs who have any idea how to do ASW (and for example try to not OH near subs) are RARE and CLs more often than not do NOT carry a sonarman

SS vs CV is another story since they usually have escorts and HH... and the sub usually is nearly out of air when it gets to them anyway.
So a good CV will usually win... if it has a escort and PHH because it will be a rough ride otherwise (subs can be suprisingly resiliant to CV deck gun fire).

In other words...


Subs will be balanced if there is a VIABLE and PROFITABLE high level counter to them.


There are 3 ways of solving the sub problem:

1 - High level remods of existing DD/CL class ships that give exp for personal attack instead of shared (like BBs)

2 - Let BBs use sonarmen so people can chose to have a advantage/counter against BBs (repairers in T slots) CVs (aa guns and gunners in T slots) or subs (Gunners with PHH in t slots and sonarman in support slot) at the cost of potency against other BBs... tho i'm not sure losing so many sailors just to counter subs is worth it.

3 - Nerf them so hard they never get to the other BB line... EVER.


Its hard to have a rational argument with this post. There is no balance for an SS except for another SS. So if one high power super SS shows up its autowin. BTW, I watched an SS 5 absorb 4 complete HH salvos yesterday and only lose 1/3 strength.

  • Re : Patch 1.329

    10. 14. 2011 18:20


ljsevern
Originally Posted by Blinkerek

Originally Posted by ljsevern


So would you adapt to 20k per shell HH damage and 0.1 second detonation time? No

Why? Because its overpowered. Same reason applies why you can't just simply adapt to subs.


And you are the one who's not playing the game recently and always have most to say about the balance. Shut up already, go and learn how to play - thank you, good bye.

PS. SDE - Don't listen anymore to this guy insane talking, thank you


Flaming me with no game balance facts or evidence. No surprise there.

I've played the game, just because it isn't on my main accounts. Its also not like I run the fleet league for you and have won every other competition.

Feel free to prove me wrong with facts and evidence, it seems like no-one can. I really want someone to, to refine my proposals and idea's.

FYI, I would always say that my above "sarcastic" suggestion was obviously sarcasm to prove that sub players can't adapt to that like every other player can't adapt to overpowered subs.

  • Re : Patch 1.329

    10. 14. 2011 18:46


FalleNStaR
Originally Posted by ljsevern



Feel free to prove me wrong with facts and evidence, it seems like no-one can. I really want someone to, to refine my proposals and idea's.


By all means, head over to the TS Discussion section in the "Fighter" thread and continue our discussion on your scout and fighter ideas.

  • Re : Patch 1.329

    10. 14. 2011 19:19


Gtdawg
If I proposed removing scouts from the game and having BBs have innate sight range based on tier, I don't know if I'd be pushing people to go back to that discussion.

  • Re : Patch 1.329

    10. 14. 2011 19:26


FalleNStaR
Originally Posted by Gtdawg

If I proposed removing scouts from the game and having BBs have innate sight range based on tier, I don't know if I'd be pushing people to go back to that discussion.


Maybe you should read more than one post.

  • Re : Patch 1.329

    10. 15. 2011 02:31


Blinkerek
Originally Posted by ljsevern

Flaming me with no game balance facts or evidence. No surprise there.

I've played the game, just because it isn't on my main accounts. Its also not like I run the fleet league for you and have won every other competition.

Feel free to prove me wrong with facts and evidence, it seems like no-one can. I really want someone to, to refine my proposals and idea's.

FYI, I would always say that my above "sarcastic" suggestion was obviously sarcasm to prove that sub players can't adapt to that like every other player can't adapt to overpowered subs.


What about facts? You are not wrong about the facts and evidence of them but is it bad that there are some differences in same class ships? Not every BB5s, BB4s must be equal, not every ship from same class must have so many similarities as you want them to have. You proposed to rebalance SN BBs, ok they were new, some things were bad and people didn't yet used to it. But now, why do you want to "rebalance" the old H44? It is good as it is, balanced well, it's specific, people just need to learn how to play it and it's a killing machine, have you ever played against good H44 player? People got used to this game, to specifics of each ships, why you always want to rebalance everything on your own? Isn't that a little bit selfish? You really want every ship to be the same? Game would be boring!! Now it's OK, I tell you. Stop touching long existing ingame ships, keep your mind on new SS but listen to people, don't do it selfish like you done it many times before.

One issue that SHOULD be rebalanced too is surface power of HHs, look what is going on at blitz.

  • Re : Patch 1.329

    10. 15. 2011 02:45


ljsevern
Originally Posted by Blinkerek

Originally Posted by ljsevern

Flaming me with no game balance facts or evidence. No surprise there.

I've played the game, just because it isn't on my main accounts. Its also not like I run the fleet league for you and have won every other competition.

Feel free to prove me wrong with facts and evidence, it seems like no-one can. I really want someone to, to refine my proposals and idea's.

FYI, I would always say that my above "sarcastic" suggestion was obviously sarcasm to prove that sub players can't adapt to that like every other player can't adapt to overpowered subs.


What about facts? You are not wrong about the facts and evidence of them but is it bad that there are some differences in same class ships? Not every BB5s, BB4s must be equal, not every ship from same class must have so many similarities as you want them to have. You proposed to rebalance SN BBs, ok they were new, some things were bad and people didn't yet used to it. But now, why do you want to "rebalance" the old H44? It is good as it is, balanced well, it's specific, people just need to learn how to play it and it's a killing machine, have you ever played against good H44 player? People got used to this game, to specifics of each ships, why you always want to rebalance everything on your own? Isn't that a little bit selfish? You really want every ship to be the same? Game would be boring!! Now it's OK, I tell you. Stop touching long existing ingame ships, keep your mind on new SS but listen to people, don't do it selfish like you done it many times before.

One issue that SHOULD be rebalanced too is surface power of HHs, look what is going on at blitz.


Erm... no quite sure what you are on about.

Where have I said I want to rebalance the old H44? I have one myself and I am a killing machine in it.

Where have I said I want to rebalance everything? I have said rebalancing SS because they are a broken ship class.

Where did I "rebalance" SN?

Where have I said I wanted similarities? In fact I have always said ships should be different and have national advantages.

As you said for yourself, I am not wrong with the facts and evidence. Thus I am right.

  • Re : Patch 1.329

    10. 15. 2011 02:46


ljsevern
Originally Posted by FalleNStaR

Originally Posted by ljsevern



Feel free to prove me wrong with facts and evidence, it seems like no-one can. I really want someone to, to refine my proposals and idea's.


By all means, head over to the TS Discussion section in the "Fighter" thread and continue our discussion on your scout and fighter ideas.


You mean where you said you wanted to remove scouts and give all ships huge sight range?

No thanks.

  • Re : Patch 1.329

    10. 15. 2011 03:25


DJDeath
Originally Posted by Blinkerek

But now, why do you want to "rebalance" the old H44?


What's this nonsense? The main issue with the H44 is its inconsistent damage. That's the one major thing that's going to be fixed. And rightly so.

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