since vick11 asked for constructive critism, lets put some in
1: don't put this in. This is an incredibly bad idea.
2: fix HA bugs and crashing. GBs are sometimes completely based on luck of how many BBs crash on one side (when you're in a DD, CL or CA). And fix the other bugs.
3: Add skins. They'll generate income and aren't game breaker. Do be careful on the ones that are a bit more similar (lion 1 & 2), but i'm sure you'll be able to work it out.
Feel free to add on this list for $DE and vick11 to see.
edit: I'm feeling generous enough to give maybe one reason why it won't work (directed at $DE).
The system might work in korea mainly because gaming over there is an incredibly normal social thing to do. They're a lot more willing to spend money on games. Here in NA, gaming is more of an occasional thing you do to fill up the time, and most people here do not play often enough to spend much money on it. There are a select few who do, but much less than in korea.
However, even with all the hardcore gamers in korea, it still has the potential to screw up game balance completely. This is another large problem, especially in a tier-governed game like this.
Nexon's Vindictus is having a similar problem with their Seal system and drop rate: players complain that the drop rate is too low and the seals which they gather (you can get 10 per day) take too long to get the rare drops (334 seals? Who wants to farm 3 hours per day for a month?). It's because that gaming here is less hardcore, etc.
Instead of looking at the select few hardcore gamers, i suggest you to look at the casual players because they are what make up most of the playerbase.
On that note, the playerbase should have a high priority because they're who pay you for your game.