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  • point of playing RM?

    03. 24. 2012 07:18


Zultra

Once all the preposed nerfs have happened, what's the point of playing RM?

They will have large ships, weak guns, slow reloads and slow speeds, so what's the point of playing them after the nerf?

They are supposed to have small ships, fast reloads and fastish ships.

Just because you can't blockshot them 100% of the time doesn't make them OP.

The RM BB's aren't Lineships, I repeat they aren't lineships.

 

  • Re : point of playing RM?

    03. 24. 2012 14:45


EricIdle

Originally Posted by Zultra

Originally Posted by richardphat

Point of RM is to balance it correctly. Because right now it has so much overpower ability, it is why the reload suck right now and the spread suck. Once, it is properly balance, it will have the reload advantage, a spread fix. However, forget about having the RM bb4 hitting 40k+.


You don't play a nation just because it is new, or just because it is Italy. If that is the case, then you might quit playing NF.



Of course give it just 600* damage for it's shell, how dare a BB4 not fight in a line! How dare a BB be small, how dare a BB4 be a counter to the BB line!

The italian navy in my view are a counter to the KM and or US navies in my opinion, thats why I play them :)

*Of course the shells need a nerf, but not much of a nerf though about 100 or so points should suffice. 

Fortunately, the people doing the RM changes are not listening to people like you who just want their shiny new toys. There are lots of knowledgeable people playing NF, and you have just shown that you are not one of them.

 

Regards.

  • Re : point of playing RM?

    03. 24. 2012 15:49


Zultra

Originally Posted by EricIdle

Originally Posted by Zultra

Originally Posted by richardphat

Point of RM is to balance it correctly. Because right now it has so much overpower ability, it is why the reload suck right now and the spread suck. Once, it is properly balance, it will have the reload advantage, a spread fix. However, forget about having the RM bb4 hitting 40k+.


You don't play a nation just because it is new, or just because it is Italy. If that is the case, then you might quit playing NF.



Of course give it just 600* damage for it's shell, how dare a BB4 not fight in a line! How dare a BB be small, how dare a BB4 be a counter to the BB line!

The italian navy in my view are a counter to the KM and or US navies in my opinion, thats why I play them :)

*Of course the shells need a nerf, but not much of a nerf though about 100 or so points should suffice. 

Fortunately, the people doing the RM changes are not listening to people like you who just want their shiny new toys. There are lots of knowledgeable people playing NF, and you have just shown that you are not one of them.

 

Regards.



No, I want a nation that has small BB's, fast reloads and fastish ships a counter to the US in my opinion.

No reason for you to be rude is there?

The only ones protection there shiny toys are the people who constantly moan at people who like the concept of the RM, the game would be stagnant if the line battles continue, there's gotta be something different in the battles because the line style bores people and that's why they leave.

People want dynamic battles and not swap-a-shells.

  • Re : point of playing RM?

    03. 24. 2012 15:50


Zultra

Look what happened to the French navy, they were supposed to be high-damage but slow (from what I can tell) they got nerfed, real balancing that is isn't it?

  • Re : point of playing RM?

    03. 24. 2012 16:16


richardphat

If you dont understand at least the game engine mechanic about damage, I suggest you to not even said a word about it.

 Because guns can have 0 HE damage and can do 40k+ damage.

  • Re : point of playing RM?

    03. 24. 2012 20:53


hiroito

Originally Posted by Zultra

Originally Posted by EricIdle

Originally Posted by Zultra

Originally Posted by richardphat

Point of RM is to balance it correctly. Because right now it has so much overpower ability, it is why the reload suck right now and the spread suck. Once, it is properly balance, it will have the reload advantage, a spread fix. However, forget about having the RM bb4 hitting 40k+.


You don't play a nation just because it is new, or just because it is Italy. If that is the case, then you might quit playing NF.



Of course give it just 600* damage for it's shell, how dare a BB4 not fight in a line! How dare a BB be small, how dare a BB4 be a counter to the BB line!

The italian navy in my view are a counter to the KM and or US navies in my opinion, thats why I play them :)

*Of course the shells need a nerf, but not much of a nerf though about 100 or so points should suffice. 

Fortunately, the people doing the RM changes are not listening to people like you who just want their shiny new toys. There are lots of knowledgeable people playing NF, and you have just shown that you are not one of them.

 

Regards.



No, I want a nation that has small BB's, fast reloads and fastish ships a counter to the US in my opinion.

No reason for you to be rude is there?

The only ones protection there shiny toys are the people who constantly moan at people who like the concept of the RM, the game would be stagnant if the line battles continue, there's gotta be something different in the battles because the line style bores people and that's why they leave.

People want dynamic battles and not swap-a-shells.


 
I want my KM BB4 have BB6 range, oh and also I want it to have AT LEAST 2-3 knots advantage when compared to the second fastest ship out there, I wouldn't mind if they take 100 damage points from my shells, I would still be untouchable anyways. How does that sounds to you? That Way KM could become a counter for the RM. Oh, and give IJN Even better armor penetration so that it will counter UK, give USN faster speed, give UK better armor, give, give, give, MOTHER F***ING GIVE!

Seriously, RM has issues with being OP, do you want the RM BBs to behave like a higher lvl Blitzkrieg n00bit Wars ship? IF you want those BBs to behave like DDs playing n00bit wars (Just F***INK RUSHING AND SPAMMING SHELLS) That Is fine. Send to Hell all those hours spend learning how to slingshot, after all it is boring. KM? Meh, those are just a bunch of loosers that like to run and fire from affar, real men get inside the freaking battle and take it to the enemy head on!

I seriously hope they (The devs and the ones balancing the nations) don't listen to people like you. With all property and with a clean conciousness I can tell you that you don't want your shinny new fictory toy taken away from you.
I don't go around blockshotting people to obliteration while I laught at their ridiculous attemps to pass my armor, I actually do linefight, I do have to be careful about where I am going and I must know when to rush and when to retreat, when to slingshot and when to just run away while scouting, when to kite an enemy BB or when to do a counter rush. In the end, if these things are done properly I can even take an UK AW L2 1 vs 1, but with RM there is no chance, one missed shot and I am done. Not Zig Zagging? I am done. Decided to counter rush the RM BB4? Guess what? DONE! Decided to kite the RM BB4? WELL! LOOK AT THIS! HE IS RUNNING AWAY WHILE LAUGHTING AT MY SHELLS FALLING AROUND HIM! I go blind for one second then I am freaking DONE! I decided to linefight with him? I am done before I can even fire because his/her shells lands faster on my ship than mine's do on his/hers, not to mention he fires at a faster rate and also does more damage.

  • Re : point of playing RM?

    03. 24. 2012 20:55


hiroito

Seriously, I don't know if that was flamming, if that was offensive, or whatever. These kind of posts should be locked or erased since they really don't do anything, except maybe for starting a flamefest.

  • Re : point of playing RM?

    03. 25. 2012 05:32


Zultra

Originally Posted by hiroito

Originally Posted by Zultra

Originally Posted by EricIdle

Originally Posted by Zultra

Originally Posted by richardphat

Point of RM is to balance it correctly. Because right now it has so much overpower ability, it is why the reload suck right now and the spread suck. Once, it is properly balance, it will have the reload advantage, a spread fix. However, forget about having the RM bb4 hitting 40k+.


You don't play a nation just because it is new, or just because it is Italy. If that is the case, then you might quit playing NF.



Of course give it just 600* damage for it's shell, how dare a BB4 not fight in a line! How dare a BB be small, how dare a BB4 be a counter to the BB line!

The italian navy in my view are a counter to the KM and or US navies in my opinion, thats why I play them :)

*Of course the shells need a nerf, but not much of a nerf though about 100 or so points should suffice. 

Fortunately, the people doing the RM changes are not listening to people like you who just want their shiny new toys. There are lots of knowledgeable people playing NF, and you have just shown that you are not one of them.

 

Regards.



No, I want a nation that has small BB's, fast reloads and fastish ships a counter to the US in my opinion.

No reason for you to be rude is there?

The only ones protection there shiny toys are the people who constantly moan at people who like the concept of the RM, the game would be stagnant if the line battles continue, there's gotta be something different in the battles because the line style bores people and that's why they leave.

People want dynamic battles and not swap-a-shells.


 
I want my KM BB4 have BB6 range, oh and also I want it to have AT LEAST 2-3 knots advantage when compared to the second fastest ship out there, I wouldn't mind if they take 100 damage points from my shells, I would still be untouchable anyways. How does that sounds to you? That Way KM could become a counter for the RM. Oh, and give IJN Even better armor penetration so that it will counter UK, give USN faster speed, give UK better armor, give, give, give, MOTHER F***ING GIVE!

Seriously, RM has issues with being OP, do you want the RM BBs to behave like a higher lvl Blitzkrieg n00bit Wars ship? IF you want those BBs to behave like DDs playing n00bit wars (Just F***INK RUSHING AND SPAMMING SHELLS) That Is fine. Send to Hell all those hours spend learning how to slingshot, after all it is boring. KM? Meh, those are just a bunch of loosers that like to run and fire from affar, real men get inside the freaking battle and take it to the enemy head on!

I seriously hope they (The devs and the ones balancing the nations) don't listen to people like you. With all property and with a clean conciousness I can tell you that you don't want your shinny new fictory toy taken away from you.
I don't go around blockshotting people to obliteration while I laught at their ridiculous attemps to pass my armor, I actually do linefight, I do have to be careful about where I am going and I must know when to rush and when to retreat, when to slingshot and when to just run away while scouting, when to kite an enemy BB or when to do a counter rush. In the end, if these things are done properly I can even take an UK AW L2 1 vs 1, but with RM there is no chance, one missed shot and I am done. Not Zig Zagging? I am done. Decided to counter rush the RM BB4? Guess what? DONE! Decided to kite the RM BB4? WELL! LOOK AT THIS! HE IS RUNNING AWAY WHILE LAUGHTING AT MY SHELLS FALLING AROUND HIM! I go blind for one second then I am freaking DONE! I decided to linefight with him? I am done before I can even fire because his/her shells lands faster on my ship than mine's do on his/hers, not to mention he fires at a faster rate and also does more damage.



How is getting close 'n00bit'?

  • Re : point of playing RM?

    03. 25. 2012 07:19


SaseCaiBlele

Point of RM is to balance it correctly. Because right now it has so much overpower ability, it is why the reload suck right now and the spread suck. Once, it is properly balance, it will have the reload advantage, a spread fix. However, forget about having the RM bb4 hitting 40k+

what is ouher bb (uk-mn....)hitting?

in game not in test server

 

  • Re : point of playing RM?

    03. 25. 2012 10:19


NIborGER

Originally Posted by SaseCaiBlele

Point of RM is to balance it correctly. Because right now it has so much overpower ability, it is why the reload suck right now and the spread suck. Once, it is properly balance, it will have the reload advantage, a spread fix. However, forget about having the RM bb4 hitting 40k+

what is ouher bb (uk-mn....)hitting?

in game not in test server

 


here u go:

http://www.opennavyfield.com/smf/index.php?topic=140.0

 

Vanny: 30k, Richel: 32k, H39: 34k, L1: 44k, Iowa: 45k, Yammy: 54k....

Highest i have scored yet with RM bb4 is 41k, but cant tell about crits, belt, decks hits etc.

If its really 40k i see no issue. Just right in the middle.

  • Re : point of playing RM?

    03. 25. 2012 15:04


hiroito

Originally Posted by NIborGER

Originally Posted by SaseCaiBlele

Point of RM is to balance it correctly. Because right now it has so much overpower ability, it is why the reload suck right now and the spread suck. Once, it is properly balance, it will have the reload advantage, a spread fix. However, forget about having the RM bb4 hitting 40k+

what is ouher bb (uk-mn....)hitting?

in game not in test server

 


here u go:

http://www.opennavyfield.com/smf/index.php?topic=140.0

 

Vanny: 30k, Richel: 32k, H39: 34k, L1: 44k, Iowa: 45k, Yammy: 54k....

Highest i have scored yet with RM bb4 is 41k, but cant tell about crits, belt, decks hits etc.

If its really 40k i see no issue. Just right in the middle.



Is the Richel getting a fix? Since it should be (In the words of this page) "The MN has a shorter range than the other nations, but their fire power is extremely high in comparison" 

 Until that Is done, I would suggest putting the RM at the same lvl of the KM. 

Maybe it should be: RM<KM<RN<USN<SN<MN/IJN<IJN/MN

This is just MHO, not a flame. Please refute. 

EDIT: Maybe keep KM as lowest damage Nation.  Don't touch USN/RN/KM/IJN damage, and don't really know where the SN is supposed to be, maybe make them hit softer than MN since they have more range. I would be glad to contribute with the testing setions to balance they game, although I would like to get the link to the post where the data for the Testing team on Team Speak was posted.  Thanks.

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