ID
Password
FlashGuide
FlashGuide
HA Infomation

Regia Marina

  Index

  • point of playing RM?

    03. 24. 2012 07:18


Zultra

Once all the preposed nerfs have happened, what's the point of playing RM?

They will have large ships, weak guns, slow reloads and slow speeds, so what's the point of playing them after the nerf?

They are supposed to have small ships, fast reloads and fastish ships.

Just because you can't blockshot them 100% of the time doesn't make them OP.

The RM BB's aren't Lineships, I repeat they aren't lineships.

 

  • Re : point of playing RM?

    03. 25. 2012 15:33


Zultra

Originally Posted by hiroito

Originally Posted by NIborGER

Originally Posted by SaseCaiBlele

Point of RM is to balance it correctly. Because right now it has so much overpower ability, it is why the reload suck right now and the spread suck. Once, it is properly balance, it will have the reload advantage, a spread fix. However, forget about having the RM bb4 hitting 40k+

what is ouher bb (uk-mn....)hitting?

in game not in test server

 


here u go:

http://www.opennavyfield.com/smf/index.php?topic=140.0

 

Vanny: 30k, Richel: 32k, H39: 34k, L1: 44k, Iowa: 45k, Yammy: 54k....

Highest i have scored yet with RM bb4 is 41k, but cant tell about crits, belt, decks hits etc.

If its really 40k i see no issue. Just right in the middle.



Is the Richel getting a fix? Since it should be (In the words of this page) "The MN has a shorter range than the other nations, but their fire power is extremely high in comparison" 

 Until that Is done, I would suggest putting the RM at the same lvl of the KM. 

Maybe it should be: RM<KM<RN<USN<SN<MN/IJN<IJN/MN

This is just MHO, not a flame. Please refute. 

EDIT: Maybe keep KM as lowest damage Nation.  Don't touch USN/RN/KM/IJN damage, and don't really know where the SN is supposed to be, maybe make them hit softer than MN since they have more range. I would be glad to contribute with the testing setions to balance they game, although I would like to get the link to the post where the data for the Testing team on Team Speak was posted.  Thanks.



The RM damage and range should be in the middle, should have the quickest reloads and small ships.

  • Re : point of playing RM?

    03. 25. 2012 17:08


hiroito

Originally Posted by Zultra

Originally Posted by hiroito

Originally Posted by NIborGER

Originally Posted by SaseCaiBlele

Point of RM is to balance it correctly. Because right now it has so much overpower ability, it is why the reload suck right now and the spread suck. Once, it is properly balance, it will have the reload advantage, a spread fix. However, forget about having the RM bb4 hitting 40k+

what is ouher bb (uk-mn....)hitting?

in game not in test server

 


here u go:

http://www.opennavyfield.com/smf/index.php?topic=140.0

 

Vanny: 30k, Richel: 32k, H39: 34k, L1: 44k, Iowa: 45k, Yammy: 54k....

Highest i have scored yet with RM bb4 is 41k, but cant tell about crits, belt, decks hits etc.

If its really 40k i see no issue. Just right in the middle.



Is the Richel getting a fix? Since it should be (In the words of this page) "The MN has a shorter range than the other nations, but their fire power is extremely high in comparison" 

 Until that Is done, I would suggest putting the RM at the same lvl of the KM. 

Maybe it should be: RM<KM<RN<USN<SN<MN/IJN<IJN/MN

This is just MHO, not a flame. Please refute. 

EDIT: Maybe keep KM as lowest damage Nation.  Don't touch USN/RN/KM/IJN damage, and don't really know where the SN is supposed to be, maybe make them hit softer than MN since they have more range. I would be glad to contribute with the testing setions to balance they game, although I would like to get the link to the post where the data for the Testing team on Team Speak was posted.  Thanks.



The RM damage and range should be in the middle, should have the quickest reloads and small ships.



What about range? what about Damage Per second? Having a ship that can do an average of 60k of damage per second vs 50k DPS because of faster reload would be kind of unbalanced. I would say, stick to the national trait of high speed reload and small ships, but balance them with average DPS and Slightly below average Turning force (Not as bad as SN tho). Otherwise we will have ships that will be OP.

Seriously, If RM is supposed to be a rushing nation then take away some of the damage potential they have, let them run hit and run tactics, not hit and rape every single ship on that side of the map.  

  • Re : point of playing RM?

    03. 25. 2012 17:39


hiroito

They are supposed to have, as you said: Small ships, fast reloads. But not fastish ships, since that is not a national trait.

I don't want to blockshot them, just that I don't like being  two shot by a rushing BB with lazor guns. It is not fair and you know it. 

They are going to fix the spread and the reload time AFTER they balance all the other traits that make those ships so OP (Turning force, KM Speed, High damage and Armor penetration and insane submergence).

Don't worry, RM will still be the easy street. Just that after all these things are done, those ships will not be the autowin they are now, nor they will pull the fictory card so easily.

To be honest, I don't understand what you mean when you say RM ships aren't supposed to do linefight. So, are they supposed to rush the middle like new players do on Blitzkrieg? I really believe that these ships are supposed to do linefights, but are better at counter rushing and hit and run tactics than slingshotting because of the low angles and fast reload speeds, this basically translates on ships tha can close into range, fire 2 or 3 salvos and then retreat to repair. 

I honestly hope that you are not advocating to make RM ships able to just rush and fire while lowering your angles and getting closer to the enemy, after all, you are supposed to be a BB and be able to fight like one. Giving RM ships this capability will mean that a lot of people hard work, hours of learning, and also time spent leveling up crews for all the other 5 nations will be just a waste, since there is no counter for a BB4 that can soak up full salvos from BB6, while dealing a huge ammount of damage and pretty much ignoring armor. 
That would be unfair and make other nations usless.

Range advantage that comes at the cost of ridiculous damage and paper ships? Negated because you are closing in and just need to move a few inches until my ship is within range of your lazer guns.

Damage advantage that comes paired with low range, or high range but poor speed and defense? Ignored because of great ability to absorb damage and also small hitbox. 

Acurracy advantage that comes at the cost of reduced damage? Shrugged off because of high repair rate and a minuscule hitbox. 

As you see, if we keep RM as it is all the other nations will be obsolete. You like it or not, the RM is OP and must be fixed. Again, this doesn't means making the ships as large as SN, just a little bit bigger. This doesn't means neither that the damage must be below KM, just in between KM and UK. This doesn't means the RM ships must be made as slow as SN ships, just a little bit not so agile (Since the small hitbox makes up for the lack of agility).

RM will still be playable and it will be as good as all the other nations on it's dedicated job.

Try to contact the main testers and actually go and help them with the tests that are supposed to fix RM instead of creating these QQ threads to whine about loosing the OP adavantage. 

With nothing else to add, I say good bye. Untill your next reply.

Cheers: Hiroito.
 

  • Re : point of playing RM?

    05. 05. 2012 20:32


Tha_Viper

I'm gonna laugh at you once the patch has gone through.

  • Re : point of playing RM?

    05. 06. 2012 03:43


Zyzzo

Originally Posted by richardphat

You don't play a nation just because it is new, or just because it is Italy. If that is the case, then you might quit playing NF.



ehi! i dont wont to quit nf for this reason! xD

  • Re : point of playing RM?

    05. 07. 2012 23:10


hispeedz99
I still think they should have a gun angle raise to 35 degrees (30 is still a ridiculous laser which should be limited to 1 or 2 ships - NOT 2 whole BB lines...). Also for all BBs under a Kongo in size, should have their sprites increased by 50% (the BB1s would still be smaller than a Kongo even if they were 50% larger), maybe tweak the turning force to compensate. I have RM (as my main crew), so don't accuse me of just trying to get a nation other than my own, nerfed... Finally fix the damage output and range on all the guns for cruisers and under....

  • Re : point of playing RM?

    05. 09. 2012 05:24


Nihonjin

Sorry but this nation is so OP its not even subtle

-Laser shells

-Shells travel so fast that it seems italy can manage two salvos by the time my first salvo lands (Super Yamato)

-Tiny little targets for ships (slightly bigger than PCL's)

-Awesome speed

-Insane durability

-Retarded amount of shell damage

So this is a nation without any drawbacks...oh wait your shells dont make big splashes...

This ship is more like Anti-BB killer than it is a BB competitor. No ship should be a counter to all other BB nations with no natural counter to it...isnt that the definition of OP??

  • Re : point of playing RM?

    05. 09. 2012 11:19


hispeedz99
Capitani Romani with a full at-level crew in Blitz can fit 4" deck and 9" belt or 14" belt only AND 5.9" laser cannons...

  • Re : point of playing RM?

    05. 14. 2012 08:56


Happymoniker

In my opinion they should seriously nerf the amount of damage that Italian BBs can take, historically the Italians did have fast ship with long range guns, but they did that by sacrificing armor. Look at the raid of Taranto, a small raid of 21 Swordfish Torp Bombers (with only half carrying torps) were able to sink a BB and damage/sink quite a few others. 

It took the Caio Duilo 6 months to be repaired from a single torpedo hit and the Conte Di Cavour was never repaired after 1 torpedo hit (the raid happened in 1940 and they still hadn't fixed it by 1943) 

  • Re : point of playing RM?

    05. 15. 2012 06:57


Nihonjin

Want a quick way to make this nation fair??


Make their ships more fragile than French ships

and

Reduce the nations shell damage



You can have one nation that is better than all other nations in 9/10 aspects.

Come on SDE duh?

1 2 3 4