What I propose, is instead of attempting to have host controlled Axis Vs. Allies Games... ----In the center of Area 7 should be a PERMANENT waiting room.---- it never goes down (even when nobody is online) it comes back up instantly when the servers are back online basically... if a player anywhere can see area 7, he should see this waiting room with varying ammounts of people inside (depending on player traffic at the time)
This "Waiting Room" will collect players, and it will automatically distinguish between whether you are Axis (KM-IJN) or Ally (US-UK) and furthermore it will tag you with what respective class and class number you are (CV-2... BB-4... CA-1) Once you join the room and receive your designations the "waiting room" will automatically begin a timer for how long you have been inside the waiting room.
So if you join this room and you are a US BB-5, it will wait for any Axis BB-5 to join the waiting room and it will "band" the two of you together. Players who have been waiting for longer ammounts of time will receive presidence over players who have just joined.
Once you have a partner to cancell out your presence in the game, this waiting room will begin dumping "banded" players into rooms that it will automattically open (these rooms could even be invisible from the area 7 area because you wont be able to join them without first going thru the waiting room, or perhaps the waiting room could open them inside area 12, but have them locked so players can see how many games are up at the moment to decide if they want to join the waiting room)
The waiting room will automatcally open-fill-autobalance-start GB style games with 6 CV's 14 BB's and any ammount of smaller supports ships up to a max player ammount allowed in the game (i.e. 48)
Players will have absolutely no controll over how the games are setup, what maps are played, who is playing with who... the only form of control a player will have is to leave the waiting room (if he has a partner at that point that partner should receive full credit for the ammount of time he had been waiting in the game instead of starting over a new clock)
I imagine A waiting room in the middle of area 7 buzzing with joining ships of all ranks constantly sending huge chunks of 20-40 players out all at one time to play and then old Axis Vs. Allies games ending and the waiting room jumping back up in population...
there is a chance that the ratio of Axis to Allies players online at the moment will be unbalanced therefor making one side have to wait a bit longer than the other, But that is what the timer is for. to make sure nobody has to wait an outrageous ammount of time to play the game just because no good matches come along.
It would be really nice to see the old enemies back at it again instead of a slew of mixed ships going at it... It would be much easier to explain whats going on to people who are interested in the game but do not play... It would reveal balancing issues between the 2 Powers that could be looked at and corrected... I firmly beleive it would increase play time... In addition I think it would make the game much more enjoyable and intense...
I know that there are 15 or so Axis.Vs.Allies posts already up, some with decent ammounts of detail... i read them all. But none have this sort of balancing tool suggested and I beleive that this sort of mechanism would really make this gametype come alive. But none-the-less, let the Flames begin... just please keep in mind, im not doing this for points... im like level 3 after a year and a half or so.
Thanks for your time in reading this, and any positive feedback or constructive critism you might leave! -imortalking
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