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  • Building an UK Elite Crew

    08. 28. 2010 10:48

chibata
Hello, Folks!

I am planning to build an UK crew composed of elite sailors only. I wanna go to BB line.
What sailors should I buy first? Should I get Acc or Rel gunners? How many eng and repair?

Thank you!
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  • Re : Building an UK Elite Crew

    08. 31. 2010 10:52

chibata
Thanks again.
That was a lot of useful information that I read several times to absorb it.

Here is what I am gonna do.

Roll the dice until get BO 15, rep 10>, rest 9>, eng 9> (try to get two like that, if
possible and my patience allows me to do).
- Buy 2 Elite repairs and 6 Elite Engs (I don't know yet how many of them I will be able
to buy initially)
- Buy 2 Elite Acc Gunners and class them as Rel
- Roll the dice to get 2 11/11 reload gunners

Boosted them all.

Uhhh... This is gonna be a lot of money... I may have to do it slowllllyyyyy.

=)


  • Re : Building an UK Elite Crew

    08. 30. 2010 12:09

Megadone
tomfoolery44 wrote:

*Correct me if I'm wrong but I don't think engine ability on a BO has any effect.*
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you are correct, but having all 3 support stats 10 or more makes you more cool :)

but yeah if your picky what to and what not to, then pot/repair and at least 9 in
restore would be more then enuf.

cheers
Megadone

  • Re : Building an UK Elite Crew

    08. 30. 2010 07:30

tomfoolery44
Correct me if I'm wrong but I don't think engine ability on a BO has any effect.

To me there are only two factors that matter on a BO, repair and potential.

You can chose to go super light with your BO, enabling you to carry more armor at the same
speed. This would be a +15 or elite potential.

You can chose to have a great repair stat. Go with an elite repair BO and you will have
to BVE him pretty heavily to get him to spot shells (+9 potential). All of these vets
will make his repair ability even more valuable.

You can also go somewhere in between with a +12 repair/+13 potential or something like
that. If you do the math and you know your crew will rep cap without your BO, I would go
with an elite potential so he can be super light.

Either way, engine doesn't matter and restore caps early so just look at repair and
potential.

  • Re : Building an UK Elite Crew

    08. 30. 2010 06:31

Megadone
for BO's

all ways look at all 3 support stats....

aka a +14 pot with 10/10/10 is beter then +15 pot with 9/9/9

on other hand you can do what I do

roll a bunch of +15 pot sailors, and check if any of them have 10/10/10 or 10/9/10 in
support stats.

all so having BO BVEed is not bad IMO, BO add's both to SD and to your repair rate.

FYI x/x/x = repair/restore/engine

cheers
Megadone

  • Re : Building an UK Elite Crew

    08. 29. 2010 19:08

phm96
Very useful information, thanks!

  • Re : Building an UK Elite Crew

    08. 29. 2010 18:29

tomfoolery44
I went full elite with my UK BB crew, this has been my experience. I am only at bb4, but
hopefully some of this will be useful. This is what I have:

2 Elite Repair BOs:
One down the POW line, one down Nelson. You have to sink a lot of experts and vets into
these to spot shells (I had to do 100vets full experts when I first used my dunk). The
good news is those extra vets and experts help out your already high repair ability even
more. The bad news at later levels my BO will be heavier while others can shave off more
sailors.

3 Elite Repairers: Elite Repairers are a no-brainer for me because engine stat doesn't
work with reps and restore will cap anyway. If I sunk a lot of vets into these I could
even loose one of them.

7 Elite Engys: Yes, 12eng/12rep sailors are better, but if you have elite repairers with
a good amount of vets, repair will cap anyway and engine ability is not capped.

2 Elite Acc Gunners: As said before, classed these RLD so they hit the reload cap
earlier. The high starting acc stat will give you better accuracy at lower lvls.

2 Elite Rld Gunner: I am leaving these as arm sailors until I can't take it anymore.
They are at lvl 90 now. They should make fun Pom Pom gunners someday.

1 scout: Mine is 12air/11fighter/10 bomb.

I obviously have more than enough sailors for my QV, so keeping them all leveled is
sometimes a burden. If I had to do it all over again I would keep the two BOs level until
BB3, then use the POW because those guns block anyway. I would then go back and level my
supports more with the Nelly because the gunners will be high level and the spread of
those guns make a huge difference in how much damage you dish out.

The good thing about elites is that they sell for a lot of credits, so they are easy to
get rid of if you get sick of your crew or decide to level less sailors. I actually
started with 8 engies, 3 reps, 2 main runners, 2 aa gunners, 2 pom pom gunners, and 2
scouts. That was a little crazy, I don't recommend leveling that much stuff, but
definitely level enough so that you don't limit your options later on.

I am certainly no expert but I thought sharing some of my experiences might be helpful.
Don't forget to have fun with it. In the end a lot depends on how much money you plan an
putting into each sailor, what playing style you like and how much flexibility you want.
Without knowing any of that I would suggest: 2 BOs (elite pot if you want them to be
lighter, elite rep if you want them to help rep more), 2 elite acc gunners (classed rld),
1 scout. 3 reps and 7 engies. Add more sailors if you want flexibility.

  • Re : Building an UK Elite Crew

    08. 29. 2010 17:45

richardphat
There are 2 category of bo.
The bo that gives you long guideline soon, no need to invest much in expert and vets.
Those are usually the 14,15 or ellite potential.

The other type of BO is restore/repair bo, they will technichally be better than any bo at
higher lvl, because he will provide a better repair rate.
While this sound interesting, you may really need to invest more vets and experts in order
to make this BO worthwhile.
They are usually Elite repair classed as BO, or a rolled sailor having a +12 repair with a
reasonable "potential"

  • Re : Building an UK Elite Crew

    08. 29. 2010 15:08

chibata
Thank you, guys!

I've learned a lot here. I perfectly understood about the gunners.
It looks like there are different opinions, which is great because that's the better way
to learn.

"- 2 EBVEed Repairs,
- 6 EBVEed OR BVEed Engines,
- 1 scout,
- 2 EBVEed Acc base(classed as RLD) gunners,
- 2 BVEed Acc base OR 11/11(classed as RLD OR AA if your good with pom pomps)
- 2 base 15 pot BO's(go BOTH lines and lvl your gunners above ship lvl, 10-15 lvl's
above)"

Here, it goes my next question. When you think about lvl 15 BO (I am not gonna get an
elite BO, after reading the replies in here), what is the next skill you think about?
Rep/rest??

Thanks

  • Re : Building an UK Elite Crew

    08. 29. 2010 06:57

richardphat
**
I disagree. Elites for engies are imperative. Especially for UK since the engies kinda
suck.
**

I myself have a engies base 11 and 12. The difference at the end about OH time is "not
that long"
With Elite over +12, still the difference wouldn't be that much, but the repair and
restore are,
however.

No offense, but looking for "the best crew,best sailor" just because of their primary
ability is ridiculous.
A well rounded sailor with the secondary abilities is better. As long as you dont want to
go back and lvl low lvl crew, that sailor will provide an important SD and interesting
repair rate, then I don't mind about having full Elite.

I could have took my time and buy those elite in privacy for my UK/MN crew. I rolled neuts
and buy them instead, after having horrible experience with my first KM nation.


While Elite provide tons of efficiency for their primary ability, the secondary ability is
"so so", but still suck if you put 1-2 of them just for re-training low lvl sailors,
such as CL/CA/low lvl BB.

Also, I don't see how UK engies is that terrible, judging that they are the second best
along with USN.

  • Re : Building an UK Elite Crew

    08. 29. 2010 05:24

Megadone
QV has a decent AA platform use it...

that said

I suggest:

- 2 EBVEed Repairs,
- 6 EBVEed OR BVEed Engines,
- 1 scout,
- 2 EBVEed Acc base(classed as RLD) gunners,
- 2 BVEed Acc base OR 11/11(classed as RLD OR AA if your good with pom pomps)
- 2 base 15 pot BO's(go BOTH lines and lvl your gunners above ship lvl, 10-15 lvl's
above)

- EBVEed = Elite Boosted Vetted Experted -ed
- BVEed = Boosted Vetted Experted -ed

all so keep in mind you have to *supervet* your Repairs to reach rep cap with 2
Repairs, meaning oround 250 vets on each, w8 for conversion events for that but it's
worth it :).

cheers
Megadone
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