I went full elite with my UK BB crew, this has been my experience. I am only at bb4, but hopefully some of this will be useful. This is what I have:
2 Elite Repair BOs: One down the POW line, one down Nelson. You have to sink a lot of experts and vets into these to spot shells (I had to do 100vets full experts when I first used my dunk). The good news is those extra vets and experts help out your already high repair ability even more. The bad news at later levels my BO will be heavier while others can shave off more sailors.
3 Elite Repairers: Elite Repairers are a no-brainer for me because engine stat doesn't work with reps and restore will cap anyway. If I sunk a lot of vets into these I could even loose one of them.
7 Elite Engys: Yes, 12eng/12rep sailors are better, but if you have elite repairers with a good amount of vets, repair will cap anyway and engine ability is not capped.
2 Elite Acc Gunners: As said before, classed these RLD so they hit the reload cap earlier. The high starting acc stat will give you better accuracy at lower lvls.
2 Elite Rld Gunner: I am leaving these as arm sailors until I can't take it anymore. They are at lvl 90 now. They should make fun Pom Pom gunners someday.
1 scout: Mine is 12air/11fighter/10 bomb.
I obviously have more than enough sailors for my QV, so keeping them all leveled is sometimes a burden. If I had to do it all over again I would keep the two BOs level until BB3, then use the POW because those guns block anyway. I would then go back and level my supports more with the Nelly because the gunners will be high level and the spread of those guns make a huge difference in how much damage you dish out.
The good thing about elites is that they sell for a lot of credits, so they are easy to get rid of if you get sick of your crew or decide to level less sailors. I actually started with 8 engies, 3 reps, 2 main runners, 2 aa gunners, 2 pom pom gunners, and 2 scouts. That was a little crazy, I don't recommend leveling that much stuff, but definitely level enough so that you don't limit your options later on.
I am certainly no expert but I thought sharing some of my experiences might be helpful. Don't forget to have fun with it. In the end a lot depends on how much money you plan an putting into each sailor, what playing style you like and how much flexibility you want. Without knowing any of that I would suggest: 2 BOs (elite pot if you want them to be lighter, elite rep if you want them to help rep more), 2 elite acc gunners (classed rld), 1 scout. 3 reps and 7 engies. Add more sailors if you want flexibility.
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