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Tip and Tactics


  • Team Work 4 Winners

    12. 20. 2010 10:17


I have been playing this game for a very long time and one very important thing
that I have learned is how to win. I only hope that others can learn from me, thus
improving the overall experience of the game. Here is a few pointers:

Awareness Factor:

Awareness Factor is for those of you whom only have one ship type to play, therefor
you dont know what a BB, CV, or SS does, because you have Never Played that role.

Most large BBs are focused on and only aware of enemy's front line and the location
of battleships within range of being attacked for and against my team.

Most CVs are aware of the nuetral zone, "The space between my teams front lines
and the enemey's front lines." Some CVs like myself attempt fighter blockaides over
enemey's carriers and/or overtop the enemey BBs.

All of the other ships are only aware of their immediate surroundings. Why would a
AA ship be worried about the location of enemey BBs or CVs?

With the Awareness Factor in mind lets get to the teamwork shall we?


Smaller Ships, All AA ships including large CA's and small BB's: Always, Always
warning your team about incoming aircraft locations, size, and composition. If your
out to shoot down aircraft, then your looking for aircraft. If you spot aircraft and
they are out of range, you attempt to drive into their path and intercept. If enemey
CV keeps sending planes down a certian path, you goto and wait in that path.
Smaller ships have nothing to do but look around and spot an opportunity to utilize
their ship, when they should be utilizing team chat when they have no targets...

Why is it a good idea to pass that information along via team chat? Becuase you
want to win the battle, earn extra credits and expereience points? Make a Macro if
you have no typeing skills...

Battleships: I too play a BB4/H39 with boasted gunners and 16in Long Guns with
Light Ammo... I have very good range for a BB4, but I still find the time to pass along
information in Team Chat warning my team that I just saw T4 Fighters on the South
Front, Bombers just launched x 10 middle front headed North Front. Why would a
battleship want to warn his team about aircraft he/she just saw passing over the
targets that BB is after? Maybe its because BBs cant do everything and they want
to win same as everyone else?

Air Craft Carriers: I play a CV5 Europa with very good pilots. If I am laying down a
Fighter Blockaide on the enemey's south front, why would this be important
information to pass along to team mates? Fighter Blockaide South Front means my
team's south front is protected from bombing raids unless the enmey bombers come
to our south front from another location other then that which I have blockaided.
Furthermore, If I am blockaiding, that means i am MicroManging my fighters and I
have no time, not even 3 seconds, to revert back to my ship and look around for
bombers trying to strike me down, or 2 look for enemey sub firing torps at another
ship. It is imperative that you pass along crititcal information to your carriers long
before its a problem.

If Enemey bombers are gonig to attack freindly CVs, they must pass over enemey
targets, then the nuetral zone, then the freindly front lines, past freindly AA ships,
and past ASW ships, but few if any at all find the time or reason to provide
productive ingame intel and recon and they lose a aircraft carrier. What a huge loss
early in game. I would rather lose a battleship or two before losing my flagship or a

Submarines: Everyone on my server should know my submarine's Anthom, "There
can be only one..." I have perfected every situation which might arise involving a
submarine. What I can tell you with absolute certianty is that Submarines have the
least to do, the fewest mouse cllicks, easiest to manuever, easiest to hide, easiest
to dodge incoming shells. Everything is easy in a submarine until you run out of air.
Therefore, submarines have the most free time to provide recon and intel via team
chat. Submarine players should be providing the greatest amount of ingame intel
via team chat over all other ships. Subs can be anywhere on the map, even deep
into the enemey's rear lines chasing CVs. Why should a sub not warn teammates
that it just watched enemey CV on the south front launch 12 DBs, or send T4
fighters south. If your a sub player you should be aware what your cvs are doing.
If you have a carrier that launches only bombers.. then provide that carrier a safe
route to fly along to avoid enemey fighters. If your carrier is launching fighters only
provide intel giving those fighters a target.. for instance...

"Send Squad 4 fighters south just a bit and intercept incoming bombers"
"Squad 4 fighters out of position, send fighters north now!"
"Enemy T4 fighters inbound over our frontlines middle front, send bombers north or
"Please sink ASW ship Mogmi on middle front"
"Please send fighters over freindly sub to destroy TBs waiting on me"
"SS slipped past me on the north front, Enemy Sub north front inbound"
"CV player INSERT PLAYERS NAME turn around, you running into BB range"
"CV player INSERT PLAYER'S NAME turn southeast now or die via sub in 30 seconds"
" Destroy enemey scouts south front, blind enemey south front we are attacking"



  • Re : Team Work 4 Winners

    01. 25. 2011 18:34

more people need to read this - THIS IS VERY IMPORTANT IF YOU ARE A NEW PLAYER - it will
save you people yelling at you alot

  • Re : Team Work 4 Winners

    12. 24. 2010 15:38

Good post. Too bad NF doesn't incentive teamwork

  • Re : Team Work 4 Winners

    12. 23. 2010 09:47

Nice guide a few things to add

As for detail INTEL its better to keep it simple and short cause other player may not
have that much concentration to read detail msg when BB shells are flying all over
the shop.

The idea is there but its might be hard to get the rest onboard you better off playing
with fleet mate and random stacking would make that hard.

Better to just get teamspeak and use mic instead of texting cause it much faster but
will lag the game abit. Forming Pick up groups are a good way to go

Everyone is welcome to share their sample macro msg
and hopefully the game will show abit more team work then lone wolf gameplay.

Sample of Macro use ingame for INTEL Msg
1. Enemy bomber north
2. Enemy bomber mid
3. Enemy bomber south
4. Enemy SS
5. XX Crossing XX

  • Re : Team Work 4 Winners

    12. 23. 2010 08:55

Nice guide this helped me a lot.

  • Re : Cvs only hunt Santa

    12. 21. 2010 19:08

I agree with you that there is a problem with CVs chasing Santas that dont exist....
Taking their planes in the dark areas when they should be in battle....

  • Re : Team Work 4 Winners

    12. 21. 2010 16:32

Good luck trying to get people to work as a team. There's either inexperienced players
that need time to learn tactics, players who are down right terrible, or experienced
players not doing what they should be doing.

  • Re : Team Work 4 Winners

    12. 21. 2010 16:29

pepople just play for his own profits, cvs just try to make cred or in event santa try
only get dam santa , aa players shot to enemy planes or friendly planes ,bbs just try
make maximum of damage for that reazon i think many cv star be bombbe whore
and becuse bbs almost never try kill aa ships

  • Re : Team Work 4 Winners

    12. 21. 2010 10:11

i would like to add a little more about why we run so damn much. 1.
tend to stuck to the largest concentration of friendlys so most planes
AAed by the time it gets to us.2 we move sometimes a bit closer to
enemy lines when our BBs advance so our bombers get there
tend to border hump in many situations to stay out of BB range.
another note for BBs if you see a AAS in sight and only if the BB near
isnt aiming at you please do us cvs a favor and sink it then go back to
the bb we know how fast your reload time is only takes one salvo:)
or hell even go for the bb with aaw will help instead if a non aa bb

  • Re : Team Work 4 Winners

    12. 21. 2010 04:12

cpt alfa, try dragging your FP, if your facing T4's just keep dragging them in a big
circle (not the circle of doom, but a big circle around 2 or 3 bb's which need to be

dont engage if there's no point in doing so.

The post is good, but you'r macro's are long, simplicity is key on macro's IMO, like;

instead of;
"CV player NAME turn around, you running into BB range"

keep the macro's short and CAPS on, otherwise the message is likely to go lost

and one you missed out on is;
BB's & supports really dont understand why we run aground all the time,
that's indeed one of the greater awareness factors for non-CV players.

with the upcoming of the MN BW, tracking a french CV is very well worth the time,
direct a cv's fighters to launched bombers and you will save 2 or 3 capital ships if
done right.

  • Re : Team Work 4 Winners

    12. 21. 2010 00:45

couple notes as a CV player. SUBS ARE TROLLS! i run 4fps and 2dbs on my york my micromanagement skills are
superior i start off a gane lunching 8fps 2 off each pilot 4FT to cover our lines north and south from bombers and
scout and 4 to scout there north and south. for the most part since my launch time is fast i could provude BBs with a
short time of sight before my T3s get pwned by t4s then i send out my defense FTs to enemy lines until they run out
of fuel. while this is all happeneing i ready 8dbs on on pilot send it out then ready another 8 while the first run is
going. then my first returns theb sending out my 2nd wave after my 2nd wave of dbs are sent i repeat my fighter
loadout as above so BB players wount get pissed at me for not providing sight. this stategy works very well for me
despite the fact im not a FW.i try my best to promote my self interest along with the teams atleast i try and yet BBs
are still ungrateful because all my FPs get pwned 10 seconds right when i reach enemy BB lines
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