This is some suggestion i have in mind when I watch History Channel this week, why dont we make new maps? I have some suggestions or three suggestions for blitz exspecially.
First is a map with some shallow spots like sandy deltas which will make heavy ships like CA and above slows down or bogged up while allowing lighter ships to pass through unharm. Other features is torping on this shallow spots is impossible. (idea taken from Pacific war in WW2)
Another map in mind is King of the hill style map. There will be an island at the centre of the map and the first ship from the side will own the island automaticly. The island can be cresent shape, semi ring, larg island with penisular or anything but it will have real coastal defense batteries, real minefield and fake port. The team that can defend the island from the other team in like 5-8 minutes win the game or the first team to wipe out the other team win. (idea from Battle for Port Arthur, Russo-Japanese War)
The last map I have in mind is canal battle. The idea is, the is a long land streatching from north to south at the middle of the map with a small canal big enough for a BB or CV to pass at a time. The idea is to creat a death trap for those impatience player that like to rush. (idea from Suea canal and Penama canal failed attack)
Again this is just a suggestion, recomendations and commets are appriciated.
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