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  • New Battlemap

    12. 23. 2010 20:15

Lucw1990
This is some suggestion i have in mind when I watch History Channel this week, why
dont we make new maps? I have some suggestions or three suggestions for blitz
exspecially.

First is a map with some shallow spots like sandy deltas which will make heavy ships
like CA and above slows down or bogged up while allowing lighter ships to pass
through unharm. Other features is torping on this shallow spots is impossible. (idea
taken from Pacific war in WW2)

Another map in mind is King of the hill style map. There will be an island at the
centre of the map and the first ship from the side will own the island automaticly.
The island can be cresent shape, semi ring, larg island with penisular or anything but
it will have real coastal defense batteries, real minefield and fake port. The team
that can defend the island from the other team in like 5-8 minutes win the game or
the first team to wipe out the other team win. (idea from Battle for Port Arthur,
Russo-Japanese War)

The last map I have in mind is canal battle. The idea is, the is a long land streatching
from north to south at the middle of the map with a small canal big enough for a BB
or CV to pass at a time. The idea is to creat a death trap for those impatience player
that like to rush. (idea from Suea canal and Penama canal failed attack)

Again this is just a suggestion, recomendations and commets are appriciated.
  Index

  • Re : New Battlemap

    03. 24. 2011 00:43

leaderwolf
Bump

  • Re : New Battlemap

    02. 01. 2011 23:44

Lucw1990
well, maybe, but think how fun is it to have a coastal batteries supporting you from
behind (as long as you control the island)

  • Re : New Battlemap

    02. 01. 2011 19:56

kingkris232
the KOTH map and the sideways hourglass sounds very interesting i would love to play it
lets hopw SDE impliments these ideas will recc tomaro i already recced the removal of HS

  • Re : New Battlemap

    02. 01. 2011 16:07

warman506
wouldnt it be king of the island? lol

on a more serious note, how bout a sideways hourglass type map, that way the closer to the
middle you are the more packed ships are, that way its a chaneling map and its not as much
of a deathtrap as its still manuverable through

  • Re : New Battlemap

    02. 01. 2011 16:07

warman506
wouldnt it be king of the island? lol

on a more serious note, how bout a sideways hourglass type map, that way the closer to the
middle you are the more packed ships are, that way its a chaneling map and its not as much
of a deathtrap as its still manuverable through

  • Re : New Battlemap

    02. 01. 2011 11:39

Abadatha
I like the map ideas, but you're also suggesting new game mechanics. That makes this
a lot harder to accomplish. As such, not recc'd.

  • Re : New Battlemap

    02. 01. 2011 04:13

Lucw1990
thanks for all recc, i hope theres more

  • Re : New Battlemap

    12. 28. 2010 06:45

Alex77
king of the hill sounds like fun, but the team that defends it will be cornered to start
and they would have to leave the rptection of the port and then theyll be
surrounded in 3 seconds, maybe make them start near the island so they can make
some stategies like flanking or rushing and leave the cvs to protect the port. just a
suggection.

btw seeing as how long it took for them to implement the cv patch (which could still
use some work) this will take a very long time to implement if they implement it at all.

excelent idea though. recc'd

  • Re : New Battlemap

    12. 28. 2010 06:20

Lucw1990
thanks for the recomendations. now lets pray or hope that team NF will take this
into conderation

  • Re : New Battlemap

    12. 27. 2010 19:21

FalleNStaR
I'd like to see a map that has an impassable island or land mass from north to
south. It would be nice as a GB2 or CV only map. Im not a big fan of torp walls or
gun fights in cv battles.
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