This idea i have had for awhile now and i thought i'd get this into the open.
The idea is for a single player version of navy field (not like missions or nothing) but a stand alone version of NF. Here is something i made a few minutes ago. Its a guick one any changes that need to be done let me know thx.
So here it is:
Navy field single player Run down.
What is NF single player? The NF single player is a add on for NF, this add-on well allow the player of NF to play NF without having to go online but it will have limitations.
The limitations.
The player can trasfer data from thier accounts on the server(s) to the single player version BUT CAN NOT transfer it back in anyway. So making sure that no-one can cheat their in the online version of NF.
Little extras.
1. Items. The items that most be brought from the NF site can be brought in the single player version (NOT the online version) for credits. So allowing the player to have more fun in the Single version of NF. They can also get their item data from they're accounts (will need user names and both passwords {log in and second password})
2. Credits and Points A small exchange system that allows the player to change creds to points and points to credits. This may be added to the online version.
3. Battles The player can setup a battle for them to do. They can do the following things for a battle.
i.The player can set what ship class that will be in the battle and how many. The computer will random what types of ships. E.g. if the player selects 4 destroyers for the battle, the computer will select which type of destroyer (fletcher, o type, etc.). The player can also set the max and min lvl of each class.E.g. the player can set to have destroyers between lvl 12 to lvl 30, then the computer will select form that range.
ii. The player can set the type of battle (GB2, etc.), how many ships in battle (the computer will add ships into the battle to fill it up). And the player can set the difficulty of each class OR the whole battle or the player can set the difficulty to auto, which will use the players stats to set the difficulty.
iii. The player can also make his/her own fleet which is made up of ships under AI control (just like the fleet system in the online version), so they can HA the harbours in the single version (the computer will make 4 other fleets to compete with the player for harbour control, this will use the auto difficulty settings). The player can name each fleet and sqd like in the online version, create a logo, etc.
iV. The player can also enter training mission as well.
4. updates The single player version will update when the Updater is opened up in the same way as the online version, but will ask the player if he/she would like to update the single player version.
5. Events The single player version will use the events from the server by using the data from the players account (they will need to use thier user name and passowrd when they want to do so {for saftey for the server and players}) OR they can make they're own events but will cost them a few creds (so they don't always have a event), they can set how long it goes for, when, how the event will work (random item drop, etc.) and what items to drop or give.
6. xp, cred, point, expert and vet gain If the gai lvl is a bit low in the single player version the game will gain any updates for it from the server (on startup {updater}) or the player can set it them selfs (there will be a time limit between changes {say 1 week per change}). But it can only be changed a little bit at a time (like 50% to 51% BUT NOT 50% to 500%).
More will come to mind later.
NOTE: The Single player version WILL NOT TOUCH the players online account in anyway (expect for updates or transfers etc.). To minimise the amount of mermory to add the single player version it will use the system files from the online version, but will have a second folder to store the EXE files and other custom files (events, player data).
I hope this will be accepted, it would be nice add-on for NF.
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