Ok, so as I am sure anyone who has played this game for any amount of time has noticed the outcries to nerf brits. There have also been posts about nerfing KM range...
This however is a bit different... From the Japs perspective...
Now everyone who reads this thread is probably gonna respond: "Look at Laoji, he owns people, blah blah blah"
Well, you know what? Laoji is the highest ranked non TeamNF player... so of course he owns...
Anyhow, Jap BBs are complete and utter crap until you get to level 77 and get the 16.1" guns and the nagato...
Everyone knows this... the problem is, GETTING to level 77...
At 59 Japs get the Kongo. and the option to use 12.2" or 14" guns... (14L only one bind) The 12.2s are ok for range, but shell damage is embarassing... The only other BBs it can compete with is the Alaska... MAYBE the renown, depending on armour... Every other BB will crush it... Renown owns it, ppro/scharn range it by 12 miles... Guam ranges by 6 miles
o_O; @@!!!
At level 67/68 Japs have the option of choosing Ise/Fuso... While the 6 turrets look enticing, compare the range on htese 2 ships with that of ANY BB2 for any other nation...
Let's see... Nelson, Opro, Gneis, NM, Penn, QE2, Hood and the lovely Nelson... Ok, the common argument here, "well, once you get into range, you will kill what you hit..." Hmmm, ok... the problem here is that you have to get into range... Which isn't much of a problem if you are British using the Quad 14s considering you have the best armour and best restorers in the game... Now let's go back to the topic at hand... Japs on the other hand have the WORST armour and WORST restorers in the game... so getting into range isnt exactly the easiest feat...
My suggestion... rather than nerfing every other nation, just give a bump to the Japs... A problem i have encountered is now that I'm level 71/72, I am capped out of any games except all welcomes and playing with the uber vets... Which I don't mind except it's completely pointless to try and compete with other high level BBs in a Fuso...
Maybe increase the range of the 14L; give an option for a new set of 14s, at ~70/72; improve armour stats slightly (it's like paper now, even with 5.5" of deck)...
Now I know (actually, i don't know, but I have been told) Japs are strong in the end-game... well, getting to end-game is the problem... Getting from level 59-77 has been a VERY painful issue... Japs simply cannot compete... I am not whining, as anyone who has played as Japs or played against Japs know they are absolutely doomed at BB1-BB2... There simply is no chance, and I am basically free exp to whoever gets to beat on me while I TRY to get in range...
Just my thoughts, feel free to agree or disagree...
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